My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Baby Dragon Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Inferno Dragon Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Baby Dragon Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Clone Inferno Dragon Night Witch Lava Hound
Giant Snowball
Bats Minion Horde Clone Baby Dragon Inferno Dragon Night Witch Lava Hound
Zap
Bats Minion Horde Clone Inferno Dragon Night Witch Lava Hound
Barbarian Barrel
Clone Night Witch
The Log
Clone
Earthquake
Clone
Arrows
Bats Minion Horde Clone Night Witch Lava Hound
Royal Delivery
Bats Minion Horde Clone Baby Dragon Inferno Dragon Night Witch Lava Hound
Fireball
Minion Horde Clone Baby Dragon Inferno Dragon Night Witch Lava Hound
Poison
Bats Minion Horde Clone Night Witch Lava Hound
Lightning
Baby Dragon Inferno Dragon Night Witch
Rocket
Minion Horde Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Clone Baby Dragon Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Clone Baby Dragon Inferno Dragon Night Witch Minion Horde Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Clone Baby Dragon Inferno Dragon

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Clone Baby Dragon Inferno Dragon
Minion Horde
Lava Hound Clone
Rocket
Lava Hound
Clone
Night Witch Lava Hound Bats Minion Horde Baby Dragon Inferno Dragon
Baby Dragon
Lava Hound Bats Clone Inferno Dragon
Inferno Dragon
Lava Hound Bats Clone Baby Dragon
Night Witch
Clone Lava Hound
Lava Hound
Bats Minion Horde Clone Baby Dragon Inferno Dragon Rocket Night Witch

Defense Synergies 0 3

Bats
Baby Dragon Inferno Dragon
Minion Horde
Rocket
Clone
Baby Dragon
Bats Inferno Dragon
Inferno Dragon
Bats Baby Dragon
Night Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Baby Dragon
Minion Horde Inferno Dragon Bats Night Witch
Minion Horde Rocket Bats Inferno Dragon Night Witch
Minion Horde Inferno Dragon Night Witch Bats
Rocket
Bats Baby Dragon Night Witch
Bats Minion Horde Rocket Inferno Dragon Baby Dragon Night Witch
Rocket Baby Dragon
Minion Horde Inferno Dragon Night Witch
Minion Horde Night Witch
Bats Minion Horde Baby Dragon Night Witch
Minion Horde Inferno Dragon Bats Baby Dragon Night Witch
Minion Horde Night Witch Bats Rocket
Rocket Bats Minion Horde Baby Dragon Night Witch
Inferno Dragon Minion Horde
Minion Horde Rocket Inferno Dragon
Minion Horde Bats Night Witch
Bats Minion Horde Baby Dragon Night Witch
Baby Dragon Bats Inferno Dragon
Inferno Dragon
Bats Minion Horde Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rocket Baby Dragon Inferno Dragon
Bats Minion Horde Rocket
Rocket Bats Minion Horde Night Witch
Minion Horde Inferno Dragon Night Witch
Rocket Bats Minion Horde Baby Dragon
Rocket Bats Minion Horde Night Witch
Minion Horde Inferno Dragon
Minion Horde Rocket Bats Baby Dragon Inferno Dragon
Minion Horde Inferno Dragon
Inferno Dragon Bats Minion Horde
Rocket
Rocket Minion Horde Night Witch
Minion Horde Baby Dragon
Bats Minion Horde Rocket Baby Dragon Inferno Dragon Night Witch
Bats Minion Horde Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket Baby Dragon
Baby Dragon
Rocket Minion Horde Baby Dragon
Rocket
Rocket Minion Horde Baby Dragon
Bats Minion Horde Rocket Baby Dragon
Minion Horde Baby Dragon
Baby Dragon
Rocket Bats Minion Horde Night Witch
Rocket Minion Horde
Rocket Baby Dragon
Rocket Baby Dragon
Minion Horde Rocket Baby Dragon
Baby Dragon
Rocket Minion Horde Baby Dragon
Minion Horde Rocket Baby Dragon
Rocket
Bats Minion Horde Rocket Night Witch
Rocket Baby Dragon
Rocket Baby Dragon
Rocket Minion Horde Baby Dragon Night Witch
Rocket
Rocket
Rocket Minion Horde Baby Dragon
Baby Dragon
Minion Horde Inferno Dragon
Baby Dragon
Baby Dragon
Rocket Baby Dragon
Bats Minion Horde Baby Dragon Night Witch
Rocket Bats Minion Horde
Minion Horde Night Witch
Minion Horde Rocket Night Witch
Rocket Minion Horde
Minion Horde
Rocket
Minion Horde Bats Rocket Night Witch
Rocket Baby Dragon
Minion Horde Rocket Baby Dragon
Baby Dragon
Rocket
Minion Horde
Bats Minion Horde Rocket Baby Dragon
Bats Rocket
Rocket Baby Dragon

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