My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Royal Giant Hog Rider Skeleton Army
Giant Snowball
Bats Minion Horde Hog Rider Skeleton Army
Zap
Bats Minion Horde Royal Giant Skeleton Army
Barbarian Barrel
Wizard Skeleton Army
The Log
Royal Giant Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Bats Minion Horde Skeleton Army
Royal Delivery
Bats Minion Horde Hog Rider Wizard Skeleton Army
Fireball
Minion Horde Hog Rider Wizard Skeleton Army
Poison
Bats Minion Horde Wizard Skeleton Army
Lightning
Wizard
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Skeleton Army Hog Rider Freeze Minion Horde Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Skeleton Army Hog Rider

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Hog Rider Rage
Minion Horde
Rage Royal Giant Hog Rider Freeze
Royal Giant
Bats Minion Horde Hog Rider Wizard
Hog Rider
Bats Rage Freeze Minion Horde Royal Giant Wizard
Wizard
Royal Giant Hog Rider Rage
Rage
Minion Horde Hog Rider Bats Wizard
Skeleton Army
Freeze
Hog Rider Minion Horde

Defense Synergies 0 5

Bats
Freeze
Minion Horde
Freeze
Royal Giant
Hog Rider
Wizard
Skeleton Army Freeze
Rage
Skeleton Army
Wizard Freeze
Freeze
Bats Minion Horde Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Skeleton Army Bats
Minion Horde Skeleton Army Bats Freeze
Minion Horde Skeleton Army Bats
Skeleton Army
Skeleton Army Freeze Bats
Bats Minion Horde Wizard Freeze
Minion Horde Skeleton Army
Skeleton Army Minion Horde
Bats Minion Horde Skeleton Army Wizard Freeze
Minion Horde Bats Wizard
Minion Horde Skeleton Army Bats Wizard Freeze
Wizard Skeleton Army Bats Minion Horde Freeze
Skeleton Army Minion Horde
Minion Horde Skeleton Army Freeze
Minion Horde Wizard Bats Skeleton Army
Bats Minion Horde Wizard Skeleton Army
Wizard Freeze Bats
Wizard Skeleton Army Bats Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Wizard
Skeleton Army Bats Minion Horde
Skeleton Army Bats Minion Horde
Minion Horde Skeleton Army
Wizard Bats Minion Horde Freeze
Skeleton Army Bats Minion Horde
Minion Horde Skeleton Army
Minion Horde Freeze Bats Skeleton Army
Minion Horde Skeleton Army
Bats Minion Horde
Skeleton Army
Skeleton Army Minion Horde Wizard
Wizard Minion Horde Skeleton Army
Skeleton Army Bats Minion Horde Freeze
Bats Minion Horde Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze
Minion Horde
Freeze
Wizard Minion Horde
Wizard Bats Minion Horde Freeze
Minion Horde Wizard
Wizard Freeze
Wizard
Bats Minion Horde
Minion Horde Wizard
Wizard
Minion Horde Freeze
Minion Horde Wizard
Minion Horde Wizard
Freeze
Bats Minion Horde
Wizard
Wizard
Minion Horde
Wizard
Minion Horde
Freeze Wizard
Minion Horde
Wizard
Wizard
Bats Minion Horde Wizard
Bats Minion Horde Wizard Freeze
Minion Horde
Minion Horde Wizard
Minion Horde Freeze
Minion Horde
Wizard
Minion Horde Bats Skeleton Army Freeze
Wizard
Freeze
Minion Horde Wizard
Wizard
Minion Horde
Bats Minion Horde Freeze
Bats
Freeze

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