My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Giant Skeleton Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Valkyrie Giant Skeleton Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Giant Skeleton
Giant Snowball
Bats Minion Horde
Zap
Bats Minion Horde
Barbarian Barrel
Valkyrie Giant Skeleton Magic Archer
The Log
Mini P.E.K.K.A Giant Skeleton
Earthquake
Arrows
Bats Minion Horde
Royal Delivery
Bats Minion Horde Mini P.E.K.K.A Valkyrie Giant Skeleton Magic Archer
Fireball
Minion Horde Magic Archer
Poison
Bats Minion Horde Magic Archer
Lightning
Mini P.E.K.K.A Valkyrie Magic Archer
Rocket
Minion Horde Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Rage Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Mini P.E.K.K.A Valkyrie Magic Archer Minion Horde Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Rage Mini P.E.K.K.A Valkyrie

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Skeleton Mega Knight Mini P.E.K.K.A Rage
Minion Horde
Rage Mega Knight Giant Skeleton
Mini P.E.K.K.A
Bats Valkyrie Rage Giant Skeleton Magic Archer Mega Knight
Valkyrie
Bats Mini P.E.K.K.A Giant Skeleton Magic Archer
Rage
Minion Horde Bats Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Bats Minion Horde Mini P.E.K.K.A Valkyrie Rage Magic Archer
Magic Archer
Mini P.E.K.K.A Valkyrie Giant Skeleton Mega Knight
Mega Knight
Bats Minion Horde Mini P.E.K.K.A Magic Archer

Defense Synergies 0 9

Bats
Mini P.E.K.K.A Valkyrie Giant Skeleton Mega Knight
Minion Horde
Mini P.E.K.K.A
Bats Valkyrie Magic Archer
Valkyrie
Bats Mini P.E.K.K.A Magic Archer
Rage
Giant Skeleton
Bats Magic Archer
Magic Archer
Mini P.E.K.K.A Valkyrie Giant Skeleton Mega Knight
Mega Knight
Bats Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Magic Archer
Minion Horde Mini P.E.K.K.A Bats Valkyrie Mega Knight
Minion Horde Mini P.E.K.K.A Mega Knight Bats Valkyrie Giant Skeleton
Minion Horde Mini P.E.K.K.A Bats Valkyrie Mega Knight
Mini P.E.K.K.A Valkyrie Giant Skeleton Mega Knight
Bats Valkyrie Magic Archer Mega Knight
Bats Minion Horde Magic Archer
Valkyrie Giant Skeleton Magic Archer Mega Knight
Minion Horde Mini P.E.K.K.A
Minion Horde Mini P.E.K.K.A Valkyrie Giant Skeleton Mega Knight
Bats Minion Horde Valkyrie Giant Skeleton Magic Archer Mega Knight
Minion Horde Bats Magic Archer
Minion Horde Mini P.E.K.K.A Mega Knight Bats Valkyrie Giant Skeleton
Valkyrie Mega Knight Bats Minion Horde Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A Minion Horde Mega Knight
Minion Horde Mini P.E.K.K.A Mega Knight
Minion Horde Mega Knight Bats Mini P.E.K.K.A Valkyrie
Mega Knight Bats Minion Horde Valkyrie Magic Archer
Valkyrie Bats Giant Skeleton Magic Archer Mega Knight
Mini P.E.K.K.A
Valkyrie Mega Knight Bats Minion Horde Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Giant Skeleton
Mini P.E.K.K.A Valkyrie Magic Archer Mega Knight
Giant Skeleton Mega Knight Bats Minion Horde Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Giant Skeleton Mega Knight Bats Minion Horde
Giant Skeleton Minion Horde Mini P.E.K.K.A Valkyrie Mega Knight
Bats Minion Horde Magic Archer
Mini P.E.K.K.A Bats Minion Horde Valkyrie Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Mega Knight Minion Horde Valkyrie
Minion Horde Giant Skeleton Mega Knight Bats Mini P.E.K.K.A Valkyrie Magic Archer
Minion Horde
Mega Knight Bats Minion Horde Mini P.E.K.K.A Valkyrie Giant Skeleton
Mega Knight Valkyrie Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Mega Knight Minion Horde Valkyrie
Minion Horde Valkyrie Magic Archer Mega Knight
Bats Minion Horde Mini P.E.K.K.A Valkyrie Giant Skeleton Magic Archer
Bats Valkyrie Mega Knight Minion Horde Mini P.E.K.K.A Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde Valkyrie Giant Skeleton
Magic Archer
Minion Horde Giant Skeleton Magic Archer
Valkyrie Giant Skeleton
Minion Horde Valkyrie Magic Archer Mega Knight
Bats Minion Horde Magic Archer
Minion Horde Magic Archer
Magic Archer
Bats Minion Horde Mini P.E.K.K.A
Minion Horde Valkyrie Magic Archer
Magic Archer
Magic Archer
Minion Horde Magic Archer
Magic Archer
Minion Horde Magic Archer
Magic Archer Minion Horde Mega Knight
Bats Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Magic Archer Mega Knight
Valkyrie Magic Archer Mega Knight
Minion Horde Giant Skeleton Magic Archer Mega Knight
Minion Horde
Valkyrie Magic Archer Mega Knight
Minion Horde
Magic Archer
Magic Archer Mega Knight
Magic Archer
Bats Minion Horde Magic Archer
Bats Minion Horde
Minion Horde Mini P.E.K.K.A
Minion Horde Magic Archer Mega Knight
Minion Horde Magic Archer
Minion Horde Giant Skeleton Mega Knight
Magic Archer
Minion Horde Bats Magic Archer
Magic Archer
Minion Horde Mini P.E.K.K.A Valkyrie Magic Archer Mega Knight
Magic Archer
Giant Skeleton
Minion Horde Mega Knight
Bats Minion Horde Giant Skeleton Magic Archer
Bats Magic Archer
Giant Skeleton Magic Archer Mega Knight

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