My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Wizard Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Giant Skeleton Army Balloon
Giant Snowball
Bats Minion Horde Skeleton Army Witch Balloon
Zap
Bats Minion Horde Skeleton Army Witch Balloon
Barbarian Barrel
Wizard Skeleton Army Witch
The Log
Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Bats Minion Horde Skeleton Army Witch
Royal Delivery
Bats Minion Horde Wizard Skeleton Army Witch Balloon
Fireball
Minion Horde Wizard Skeleton Army Witch Balloon
Poison
Bats Minion Horde Wizard Skeleton Army Witch Balloon
Lightning
Wizard Witch Balloon
Rocket
Minion Horde Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Skeleton Army Minion Horde Giant Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Rage Skeleton Army Minion Horde

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Balloon Rage
Minion Horde
Rage Giant
Giant
Bats Rage Minion Horde Wizard Witch Balloon
Wizard
Giant Rage Balloon
Rage
Minion Horde Giant Witch Balloon Bats Wizard
Skeleton Army
Witch
Rage Giant
Balloon
Bats Rage Giant Wizard

Defense Synergies 0 1

Bats
Minion Horde
Giant
Wizard
Skeleton Army
Rage
Skeleton Army
Wizard
Witch
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Skeleton Army Bats Witch
Minion Horde Skeleton Army Witch Bats
Minion Horde Skeleton Army Witch Bats
Skeleton Army
Skeleton Army Bats
Bats Minion Horde Wizard Witch
Minion Horde Witch Skeleton Army
Skeleton Army Minion Horde
Bats Minion Horde Skeleton Army Witch Wizard
Minion Horde Bats Wizard Witch
Minion Horde Skeleton Army Bats Wizard Witch
Wizard Skeleton Army Bats Minion Horde Witch
Skeleton Army Minion Horde
Minion Horde Skeleton Army
Minion Horde Wizard Bats Skeleton Army Witch
Bats Minion Horde Wizard Skeleton Army Witch
Wizard Witch Bats
Wizard Skeleton Army Bats Minion Horde Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch
Wizard
Skeleton Army Bats Minion Horde Witch
Skeleton Army Bats Minion Horde
Minion Horde Skeleton Army Witch
Wizard Bats Minion Horde Witch
Skeleton Army Bats Minion Horde Witch
Minion Horde Skeleton Army
Minion Horde Bats Skeleton Army Witch
Witch Minion Horde Skeleton Army
Bats Minion Horde Witch
Skeleton Army
Skeleton Army Minion Horde Wizard Witch
Wizard Minion Horde Skeleton Army Witch
Skeleton Army Witch Bats Minion Horde
Bats Minion Horde Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Minion Horde
Wizard Minion Horde
Wizard Bats Minion Horde Witch
Minion Horde Wizard Witch
Wizard
Wizard
Bats Minion Horde
Minion Horde Wizard
Wizard
Minion Horde
Minion Horde Wizard Witch
Minion Horde Wizard
Bats Minion Horde
Wizard
Wizard Witch
Minion Horde
Wizard
Minion Horde
Wizard Witch
Minion Horde Witch
Wizard Witch
Wizard Witch
Bats Minion Horde Wizard Witch
Bats Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard
Minion Horde
Minion Horde
Wizard
Minion Horde Bats Skeleton Army Witch
Wizard Witch
Minion Horde Wizard
Wizard
Minion Horde
Bats Minion Horde Witch
Bats Witch
Witch

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