My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

1 problems 5 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Bats Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Spear Goblins Barbarians Minion Horde Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Minion Horde Royal Hogs Skeleton Army
Giant Snowball
Fire Spirit Goblins Spear Goblins Bats Barbarians Minion Horde Royal Hogs Skeleton Army
Zap
Fire Spirit Goblins Spear Goblins Bats Minion Horde Royal Hogs Skeleton Army
Barbarian Barrel
Fire Spirit Goblins Spear Goblins Barbarians Royal Hogs Skeleton Army
The Log
Fire Spirit Goblins Spear Goblins Barbarians Royal Hogs Skeleton Army
Earthquake
Spear Goblins Barbarians Royal Hogs Skeleton Army
Arrows
Fire Spirit Goblins Spear Goblins Bats Minion Horde Royal Hogs Skeleton Army
Royal Delivery
Fire Spirit Goblins Spear Goblins Bats Barbarians Minion Horde Royal Hogs Skeleton Army
Fireball
Barbarians Minion Horde Royal Hogs Skeleton Army
Poison
Spear Goblins Bats Barbarians Minion Horde Royal Hogs Skeleton Army
Lightning
Rocket
Barbarians Minion Horde Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Bats Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Spear Goblins Bats Skeleton Army Barbarians Minion Horde Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Goblins Spear Goblins Bats

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Hogs
Goblins
Spear Goblins
Royal Hogs
Bats
Royal Hogs
Barbarians
Minion Horde
Royal Hogs
Fire Spirit Spear Goblins Bats
Skeleton Army

Defense Synergies 0 7

Fire Spirit
Spear Goblins
Goblins
Minion Horde
Spear Goblins
Fire Spirit Bats Barbarians Skeleton Army
Bats
Spear Goblins
Barbarians
Spear Goblins Minion Horde Skeleton Army
Minion Horde
Goblins Barbarians
Royal Hogs
Skeleton Army
Spear Goblins Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minion Horde
Barbarians Minion Horde Skeleton Army Goblins Bats
Barbarians Minion Horde Skeleton Army Fire Spirit Goblins Bats
Barbarians Minion Horde Skeleton Army Goblins Bats
Barbarians Skeleton Army
Skeleton Army Fire Spirit Goblins Spear Goblins Bats
Bats Minion Horde Fire Spirit Spear Goblins
Barbarians
Barbarians Minion Horde Goblins Skeleton Army
Skeleton Army Fire Spirit Goblins Spear Goblins Barbarians Minion Horde
Goblins Bats Barbarians Minion Horde Skeleton Army Spear Goblins
Minion Horde Spear Goblins Bats
Barbarians Minion Horde Skeleton Army Fire Spirit Bats
Fire Spirit Skeleton Army Goblins Bats Barbarians Minion Horde
Barbarians Skeleton Army Minion Horde
Barbarians Minion Horde Skeleton Army
Barbarians Minion Horde Goblins Bats Skeleton Army
Fire Spirit Goblins Spear Goblins Bats Barbarians Minion Horde Skeleton Army
Fire Spirit Spear Goblins Bats Barbarians
Barbarians
Skeleton Army Fire Spirit Goblins Spear Goblins Bats Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Goblins Spear Goblins
Barbarians Skeleton Army Goblins Spear Goblins Bats Minion Horde
Skeleton Army Bats Barbarians Minion Horde
Barbarians Minion Horde Skeleton Army
Fire Spirit Bats Minion Horde
Skeleton Army Goblins Spear Goblins Bats Barbarians Minion Horde
Barbarians Minion Horde Skeleton Army
Minion Horde Goblins Spear Goblins Bats Barbarians Skeleton Army
Barbarians Minion Horde Skeleton Army
Bats Barbarians Minion Horde
Skeleton Army Barbarians
Barbarians Skeleton Army Minion Horde
Barbarians Minion Horde Skeleton Army
Barbarians Skeleton Army Goblins Spear Goblins Bats Minion Horde
Bats Barbarians Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Minion Horde
Barbarians
Fire Spirit Minion Horde
Fire Spirit Spear Goblins Bats Minion Horde
Fire Spirit Minion Horde
Fire Spirit
Fire Spirit Goblins Bats Minion Horde
Minion Horde
Fire Spirit
Fire Spirit
Minion Horde
Spear Goblins Minion Horde
Minion Horde
Bats Minion Horde
Fire Spirit
Fire Spirit
Minion Horde
Barbarians Minion Horde
Fire Spirit
Minion Horde
Fire Spirit Bats Minion Horde
Bats Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde Fire Spirit Spear Goblins Bats Barbarians Skeleton Army
Fire Spirit
Minion Horde
Minion Horde
Bats Minion Horde
Bats

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