My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Hut Witch Prince X-Bow P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince X-Bow P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Prince
Giant Snowball
Bats Goblin Hut Skeleton Army Witch
Zap
Bats Goblin Hut Skeleton Army Witch Prince X-Bow
Barbarian Barrel
Goblin Hut Skeleton Army Witch X-Bow
The Log
Goblin Hut Skeleton Army Witch Prince X-Bow
Earthquake
Goblin Hut Skeleton Army Witch X-Bow
Arrows
Bats Goblin Hut Skeleton Army Witch
Royal Delivery
Bats Goblin Hut Skeleton Army Witch Prince P.E.K.K.A
Fireball
Goblin Hut Skeleton Army Witch X-Bow
Poison
Bats Goblin Hut Skeleton Army Witch X-Bow
Lightning
Goblin Hut Witch Prince X-Bow
Rocket
Goblin Hut Witch Prince X-Bow

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Skeleton Army Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Goblin Hut Witch Prince Rocket X-Bow P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bats Skeleton Army Goblin Hut Witch

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Prince X-Bow P.E.K.K.A
Goblin Hut
Prince X-Bow
Rocket
X-Bow
Skeleton Army
X-Bow
Witch
Prince P.E.K.K.A
Prince
Bats Goblin Hut Witch
X-Bow
Bats Goblin Hut Rocket Skeleton Army
P.E.K.K.A
Bats Witch

Defense Synergies 0 8

Bats
Prince X-Bow P.E.K.K.A
Goblin Hut
Skeleton Army X-Bow
Rocket
Skeleton Army
Goblin Hut Prince X-Bow
Witch
Prince
Prince
Bats Skeleton Army Witch
X-Bow
Bats Goblin Hut Skeleton Army
P.E.K.K.A
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Goblin Hut X-Bow
Skeleton Army P.E.K.K.A Bats Goblin Hut Witch Prince X-Bow
Goblin Hut Rocket Skeleton Army Witch Prince P.E.K.K.A Bats
Goblin Hut Skeleton Army Witch Prince P.E.K.K.A Bats
Rocket Skeleton Army Prince X-Bow P.E.K.K.A
Skeleton Army Bats X-Bow
Bats Rocket Goblin Hut Witch X-Bow
Rocket X-Bow P.E.K.K.A
Witch P.E.K.K.A Goblin Hut Skeleton Army Prince X-Bow
Skeleton Army Prince
Bats Skeleton Army Witch Goblin Hut X-Bow
Bats Goblin Hut Witch
Goblin Hut Skeleton Army Prince P.E.K.K.A Bats Rocket Witch X-Bow
Rocket Skeleton Army Bats Goblin Hut Witch Prince X-Bow P.E.K.K.A
Skeleton Army P.E.K.K.A Goblin Hut Prince X-Bow
Rocket Skeleton Army Goblin Hut Prince X-Bow P.E.K.K.A
Bats Goblin Hut Skeleton Army Witch Prince X-Bow P.E.K.K.A
Bats Goblin Hut Skeleton Army Witch Prince X-Bow
Witch Bats Goblin Hut
P.E.K.K.A Goblin Hut Prince
Skeleton Army Bats Witch Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblin Hut Witch Prince X-Bow P.E.K.K.A
Rocket Prince X-Bow
Skeleton Army P.E.K.K.A Bats Goblin Hut Rocket Witch Prince
Rocket Skeleton Army Prince P.E.K.K.A Bats X-Bow
P.E.K.K.A Goblin Hut Skeleton Army Witch Prince
Rocket Bats Goblin Hut Witch
Rocket Skeleton Army Prince P.E.K.K.A Bats Goblin Hut Witch
P.E.K.K.A Skeleton Army Prince
Rocket P.E.K.K.A Bats Goblin Hut Skeleton Army Witch Prince X-Bow
Witch P.E.K.K.A Goblin Hut Skeleton Army
P.E.K.K.A Bats Goblin Hut Witch Prince
Rocket Skeleton Army P.E.K.K.A Prince
Rocket Skeleton Army Prince P.E.K.K.A Witch
Skeleton Army Witch
Goblin Hut Skeleton Army Witch Bats Rocket Prince X-Bow P.E.K.K.A
Bats Goblin Hut Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket X-Bow
X-Bow
Rocket Goblin Hut X-Bow
Rocket Prince
Rocket
Bats Rocket Witch
Witch
X-Bow
X-Bow
Rocket Bats Prince X-Bow
Rocket Prince X-Bow
Rocket
Rocket Goblin Hut
Rocket X-Bow
Goblin Hut Prince X-Bow
Rocket X-Bow Goblin Hut Witch
Goblin Hut Rocket X-Bow
Rocket
Bats Rocket
Rocket Prince X-Bow
Rocket Witch X-Bow
Rocket Prince X-Bow
Rocket
Rocket Prince X-Bow
Rocket X-Bow
Witch
Witch
X-Bow Witch
Witch Prince X-Bow
Rocket X-Bow
Bats Witch X-Bow
Rocket Bats Goblin Hut Witch
Rocket X-Bow
Rocket
P.E.K.K.A Prince
Rocket
Bats Goblin Hut Rocket Skeleton Army Witch Prince X-Bow
Rocket Witch
Rocket Prince
Rocket
Prince P.E.K.K.A
Bats Rocket Witch
Bats Rocket Witch
Rocket Witch Prince X-Bow

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