My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Skeleton Dragons Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Dragons Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians Goblin Barrel
Giant Snowball
Bats Goblin Gang Skeleton Dragons Goblin Barrel
Zap
Bats Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Elite Barbarians Goblin Barrel
The Log
Goblin Gang Elite Barbarians Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Bats Goblin Gang Skeleton Dragons Goblin Barrel
Royal Delivery
Bats Goblin Gang Skeleton Dragons Elite Barbarians Goblin Barrel Mother Witch
Fireball
Goblin Gang Skeleton Dragons Elite Barbarians Goblin Barrel Mother Witch
Poison
Bats Goblin Gang Skeleton Dragons Mother Witch
Lightning
Skeleton Dragons Elite Barbarians Mother Witch
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Goblin Barrel Skeleton Dragons Fireball Mother Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Goblin Barrel

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Dragons Elite Barbarians Goblin Barrel
Goblin Gang
Goblin Barrel
Skeleton Dragons
Bats
Elite Barbarians
Bats Fireball The Log
Fireball
Elite Barbarians The Log
Goblin Barrel
Goblin Gang Bats
The Log
Elite Barbarians Fireball
Mother Witch

Defense Synergies 3 6

Bats
The Log
Goblin Gang
Skeleton Dragons The Log
Skeleton Dragons
The Log Goblin Gang Fireball
Elite Barbarians
Mother Witch The Log
Fireball
The Log Skeleton Dragons
Goblin Barrel
The Log
Skeleton Dragons Fireball Bats Goblin Gang Elite Barbarians Mother Witch
Mother Witch
Elite Barbarians The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Fireball The Log
Elite Barbarians Bats Goblin Gang Skeleton Dragons The Log
Goblin Gang Bats Skeleton Dragons Elite Barbarians
Elite Barbarians Bats Goblin Gang Skeleton Dragons
Elite Barbarians Fireball The Log
Goblin Gang Fireball The Log Bats Skeleton Dragons Mother Witch
Bats Skeleton Dragons Goblin Gang Fireball
Skeleton Dragons Fireball The Log
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians
Bats Goblin Gang Skeleton Dragons Mother Witch Fireball The Log
Skeleton Dragons Bats Goblin Gang Fireball
Bats Goblin Gang Skeleton Dragons Elite Barbarians Fireball The Log
Fireball Bats Goblin Gang Skeleton Dragons The Log
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians Fireball The Log
Bats Goblin Gang Skeleton Dragons Elite Barbarians Fireball
Fireball Bats Goblin Gang Skeleton Dragons Elite Barbarians The Log
The Log Bats Skeleton Dragons Fireball Mother Witch
Elite Barbarians
Goblin Gang Skeleton Dragons Bats Elite Barbarians Fireball The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Fireball
Fireball Goblin Gang Skeleton Dragons Elite Barbarians The Log
Goblin Gang Bats Elite Barbarians The Log
Goblin Gang Bats Elite Barbarians Fireball The Log
Goblin Gang Elite Barbarians
Skeleton Dragons Fireball Mother Witch Bats Goblin Gang
Goblin Gang Bats Elite Barbarians Fireball
Elite Barbarians
Bats Skeleton Dragons Elite Barbarians Fireball The Log
Goblin Gang Skeleton Dragons
Bats Elite Barbarians
Elite Barbarians Fireball The Log
Elite Barbarians Goblin Gang Fireball
Skeleton Dragons Fireball
Goblin Gang Elite Barbarians Bats Skeleton Dragons Fireball The Log
Bats Skeleton Dragons Elite Barbarians Fireball The Log Mother Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Skeleton Dragons The Log
Fireball Skeleton Dragons The Log
Skeleton Dragons Fireball The Log
Skeleton Dragons Fireball The Log
Fireball Skeleton Dragons The Log
Skeleton Dragons Fireball Mother Witch Bats
Skeleton Dragons The Log
Fireball The Log Skeleton Dragons
Fireball The Log Skeleton Dragons
Bats Goblin Gang Elite Barbarians Fireball
Skeleton Dragons Fireball The Log
Fireball Skeleton Dragons
Skeleton Dragons Elite Barbarians Fireball The Log
Skeleton Dragons Fireball
Skeleton Dragons Elite Barbarians Fireball The Log
Skeleton Dragons Fireball The Log
Skeleton Dragons Fireball The Log
Fireball
Bats Skeleton Dragons
Skeleton Dragons Fireball The Log
Skeleton Dragons Fireball The Log Mother Witch
Skeleton Dragons Fireball The Log
Skeleton Dragons Fireball
The Log
Skeleton Dragons Fireball The Log
The Log Mother Witch Skeleton Dragons Fireball
Fireball The Log Skeleton Dragons
Fireball Skeleton Dragons The Log
Fireball Skeleton Dragons The Log
Elite Barbarians Bats Skeleton Dragons Fireball Mother Witch
Bats Skeleton Dragons Fireball
Elite Barbarians Fireball
Skeleton Dragons Fireball The Log
Skeleton Dragons Fireball
Fireball The Log
Bats Goblin Gang Fireball
Fireball Skeleton Dragons
The Log Fireball
Fireball Goblin Gang Skeleton Dragons
The Log Skeleton Dragons Fireball
Fireball
Skeleton Dragons Elite Barbarians
Bats Goblin Gang Skeleton Dragons Elite Barbarians Fireball The Log
Bats Skeleton Dragons Fireball
Fireball The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: