My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Rascals Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel Miner
Giant Snowball
Bats Goblin Gang Goblin Barrel Miner
Zap
Bats Goblin Gang Inferno Tower Goblin Barrel
Barbarian Barrel
Goblin Gang Rascals Inferno Tower Goblin Barrel
The Log
Goblin Gang Rascals Goblin Barrel
Earthquake
Goblin Gang Inferno Tower Goblin Barrel
Arrows
Bats Goblin Gang Rascals Goblin Barrel
Royal Delivery
Bats Goblin Gang Rascals Goblin Barrel Miner
Fireball
Goblin Gang Rascals Inferno Tower Goblin Barrel
Poison
Bats Goblin Gang Rascals Inferno Tower
Lightning
Inferno Tower
Rocket
Rascals Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Goblin Barrel Miner Fireball Rascals Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Goblin Barrel

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Rascals Goblin Barrel
Goblin Gang
Goblin Barrel Miner
Rascals
Goblin Barrel Bats Miner
Fireball
The Log Miner
Inferno Tower
Goblin Barrel
Goblin Gang Rascals Bats Miner
The Log
Fireball Miner
Miner
Bats Goblin Gang Rascals Fireball Goblin Barrel The Log

Defense Synergies 3 11

Bats
Rascals Inferno Tower The Log
Goblin Gang
Inferno Tower Rascals The Log Miner
Rascals
Bats Goblin Gang Inferno Tower The Log
Fireball
The Log Inferno Tower Miner
Inferno Tower
Goblin Gang The Log Bats Rascals Fireball
Goblin Barrel
The Log
Fireball Inferno Tower Bats Goblin Gang Rascals Miner
Miner
Goblin Gang Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower The Log
Inferno Tower Bats Goblin Gang Rascals The Log
Goblin Gang Inferno Tower Bats Rascals
Inferno Tower Bats Goblin Gang Rascals
Fireball The Log
Goblin Gang Fireball The Log Bats Rascals
Bats Inferno Tower Goblin Gang Rascals Fireball
Rascals Fireball Inferno Tower The Log
Inferno Tower Goblin Gang Rascals
Goblin Gang Rascals Inferno Tower Miner
Bats Goblin Gang Rascals Fireball The Log
Inferno Tower Bats Goblin Gang Rascals Fireball
Inferno Tower Bats Goblin Gang Rascals Fireball The Log
Fireball Bats Goblin Gang Rascals The Log
Inferno Tower Goblin Gang Rascals
Inferno Tower Goblin Gang Rascals Fireball The Log
Bats Goblin Gang Rascals Fireball Inferno Tower
Fireball Bats Goblin Gang Rascals The Log
The Log Bats Rascals Fireball
Inferno Tower
Goblin Gang Rascals Bats Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Fireball Inferno Tower
Fireball Goblin Gang The Log Miner
Goblin Gang Bats Rascals Inferno Tower The Log
Goblin Gang Bats Rascals Fireball Inferno Tower The Log
Inferno Tower Goblin Gang Rascals
Fireball Bats Goblin Gang Rascals
Goblin Gang Rascals Bats Fireball Inferno Tower
Inferno Tower Rascals
Bats Fireball Inferno Tower The Log
Inferno Tower Goblin Gang
Bats Rascals Inferno Tower
Fireball The Log
Rascals Goblin Gang Fireball Inferno Tower
Rascals Fireball
Goblin Gang Rascals Inferno Tower Bats Fireball The Log
Bats Rascals Fireball Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals The Log
Fireball The Log Miner
Fireball The Log Miner
Rascals Fireball The Log
Fireball The Log
Fireball Bats
The Log
Fireball The Log
Fireball The Log Miner
Bats Goblin Gang Fireball
Miner Fireball The Log
Fireball
Fireball The Log Miner
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Bats
Fireball The Log
Fireball The Log Miner
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log Miner
Fireball The Log Miner
Fireball Miner The Log
Bats Fireball
Bats Fireball
Fireball
Fireball The Log Miner
Fireball
Fireball The Log
Bats Goblin Gang Fireball
Fireball
The Log Fireball
Fireball Miner Goblin Gang Rascals
The Log Fireball
Fireball
Bats Goblin Gang Rascals Fireball The Log
Bats Fireball
Fireball The Log Miner

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