My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Barbarian Hut Baby Dragon Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Barbarian Barrel Baby Dragon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram
Giant Snowball
Bats Goblin Gang Battle Ram Baby Dragon
Zap
Bats Goblin Gang Battle Ram
Barbarian Barrel
Goblin Gang Battle Ram Barbarian Hut Royal Ghost
The Log
Goblin Gang Battle Ram Barbarian Hut
Earthquake
Goblin Gang Barbarian Hut
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Battle Ram Baby Dragon Royal Ghost
Fireball
Goblin Gang Battle Ram Barbarian Hut Baby Dragon
Poison
Bats Goblin Gang Barbarian Hut
Lightning
Battle Ram Barbarian Hut Baby Dragon
Rocket
Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Baby Dragon Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Baby Dragon Poison Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Goblin Gang Royal Ghost Battle Ram Baby Dragon Poison Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Goblin Gang Royal Ghost

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Barbarian Hut Battle Ram Barbarian Barrel Baby Dragon
Goblin Gang
Battle Ram Barbarian Hut Baby Dragon Royal Ghost
Battle Ram
Poison Bats Goblin Gang Barbarian Hut Barbarian Barrel Baby Dragon Royal Ghost
Barbarian Hut
Bats Goblin Gang Battle Ram Barbarian Barrel Baby Dragon Royal Ghost
Barbarian Barrel
Bats Battle Ram Barbarian Hut Baby Dragon
Baby Dragon
Bats Goblin Gang Battle Ram Barbarian Hut Barbarian Barrel Poison
Poison
Battle Ram Baby Dragon Royal Ghost
Royal Ghost
Goblin Gang Battle Ram Barbarian Hut Poison

Defense Synergies 1 8

Bats
Barbarian Hut Barbarian Barrel Baby Dragon
Goblin Gang
Barbarian Hut Barbarian Barrel
Battle Ram
Barbarian Hut
Bats Goblin Gang Barbarian Barrel Baby Dragon
Barbarian Barrel
Bats Goblin Gang Barbarian Hut Baby Dragon Poison
Baby Dragon
Bats Barbarian Hut Barbarian Barrel
Poison
Barbarian Barrel
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Barbarian Barrel Baby Dragon
Barbarian Hut Bats Goblin Gang
Goblin Gang Barbarian Hut Bats
Barbarian Hut Bats Goblin Gang
Barbarian Barrel Poison
Goblin Gang Barbarian Barrel Bats Baby Dragon Royal Ghost
Bats Goblin Gang Barbarian Hut Baby Dragon Poison
Barbarian Hut Barbarian Barrel Baby Dragon Poison
Barbarian Hut Goblin Gang
Goblin Gang Barbarian Barrel Royal Ghost
Bats Goblin Gang Poison Barbarian Barrel Baby Dragon Royal Ghost
Bats Goblin Gang Barbarian Hut Baby Dragon Poison
Barbarian Hut Bats Goblin Gang
Barbarian Hut Bats Goblin Gang Barbarian Barrel Baby Dragon Poison Royal Ghost
Barbarian Hut Goblin Gang
Barbarian Hut Goblin Gang
Barbarian Hut Bats Goblin Gang Poison
Bats Goblin Gang Barbarian Hut Barbarian Barrel Baby Dragon Royal Ghost
Barbarian Barrel Baby Dragon Poison Bats Barbarian Hut Royal Ghost
Barbarian Hut
Goblin Gang Royal Ghost Bats Barbarian Barrel Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarian Hut Barbarian Barrel Royal Ghost
Poison Goblin Gang Barbarian Barrel Baby Dragon Royal Ghost
Goblin Gang Bats Barbarian Hut
Goblin Gang Bats Barbarian Hut Barbarian Barrel
Barbarian Hut Goblin Gang
Poison Bats Goblin Gang Baby Dragon
Goblin Gang Bats Barbarian Hut
Barbarian Hut
Bats Barbarian Hut Barbarian Barrel Baby Dragon Poison
Goblin Gang Barbarian Hut
Bats
Poison
Goblin Gang Barbarian Hut
Barbarian Hut Baby Dragon
Goblin Gang Bats Barbarian Hut Barbarian Barrel Baby Dragon Poison
Bats Poison Barbarian Hut Barbarian Barrel Baby Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Barbarian Hut Barbarian Barrel Baby Dragon Royal Ghost
Poison Barbarian Barrel Baby Dragon Royal Ghost
Barbarian Hut Barbarian Barrel Baby Dragon Poison
Barbarian Hut Barbarian Barrel Poison
Poison Barbarian Barrel Baby Dragon
Poison Bats Baby Dragon
Baby Dragon Poison
Poison Barbarian Hut Barbarian Barrel Baby Dragon
Poison
Bats Goblin Gang Poison
Poison Barbarian Barrel
Poison Baby Dragon
Poison Barbarian Hut Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon Poison
Barbarian Hut Barbarian Barrel Baby Dragon Poison
Barbarian Hut Barbarian Barrel Baby Dragon Poison
Barbarian Hut Barbarian Barrel Baby Dragon Poison
Barbarian Barrel Poison
Bats
Barbarian Barrel Baby Dragon Poison
Barbarian Barrel Baby Dragon Poison
Baby Dragon Poison
Poison
Barbarian Hut Barbarian Barrel Baby Dragon Poison
Poison Barbarian Barrel Baby Dragon
Poison Barbarian Barrel Baby Dragon Royal Ghost
Baby Dragon Poison
Poison Barbarian Barrel Baby Dragon
Poison Bats Baby Dragon
Bats Poison
Poison
Poison
Poison
Bats Goblin Gang Barbarian Hut Barbarian Barrel
Poison Baby Dragon
Barbarian Barrel
Poison Goblin Gang Baby Dragon
Baby Dragon Poison
Poison
Bats Goblin Gang Baby Dragon Poison
Bats Poison
Poison Barbarian Barrel Baby Dragon Royal Ghost

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