My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Flying Machine Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Flying Machine Wizard Executioner Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Flying Machine Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant
Giant Snowball
Bats Goblin Gang Flying Machine Lumberjack
Zap
Bats Goblin Gang Royal Giant Flying Machine
Barbarian Barrel
Goblin Gang Wizard Executioner Lumberjack
The Log
Goblin Gang Royal Giant Lumberjack
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Flying Machine
Royal Delivery
Bats Goblin Gang Flying Machine Wizard Executioner Lumberjack
Fireball
Goblin Gang Flying Machine Wizard Executioner Lumberjack
Poison
Bats Goblin Gang Flying Machine Wizard Executioner
Lightning
Wizard Executioner Lumberjack
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Void Flying Machine Lumberjack Wizard Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Void Flying Machine

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Flying Machine Lumberjack
Goblin Gang
Royal Giant
Royal Giant
Bats Goblin Gang Flying Machine Wizard Void Executioner Lumberjack
Flying Machine
Bats Royal Giant Lumberjack
Wizard
Royal Giant Lumberjack
Void
Royal Giant
Executioner
Royal Giant
Lumberjack
Bats Royal Giant Flying Machine Wizard

Defense Synergies 0 6

Bats
Lumberjack
Goblin Gang
Flying Machine Lumberjack
Royal Giant
Flying Machine
Goblin Gang Lumberjack
Wizard
Lumberjack
Void
Executioner
Lumberjack
Lumberjack
Bats Goblin Gang Flying Machine Wizard Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Wizard Void Executioner
Lumberjack Bats Goblin Gang Flying Machine Executioner
Goblin Gang Lumberjack Bats Void Executioner
Lumberjack Bats Goblin Gang
Lumberjack
Goblin Gang Bats Flying Machine Executioner Lumberjack
Bats Goblin Gang Flying Machine Wizard Void Executioner
Flying Machine Void
Goblin Gang Lumberjack
Goblin Gang Lumberjack
Bats Goblin Gang Executioner Flying Machine Wizard Lumberjack
Executioner Bats Goblin Gang Flying Machine Wizard
Lumberjack Bats Goblin Gang Flying Machine Wizard
Wizard Executioner Bats Goblin Gang Lumberjack
Goblin Gang Lumberjack
Goblin Gang Lumberjack
Wizard Bats Goblin Gang Executioner Lumberjack
Bats Goblin Gang Flying Machine Wizard Executioner Lumberjack
Wizard Executioner Bats Flying Machine Lumberjack
Lumberjack
Goblin Gang Wizard Bats Flying Machine Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Void
Void Goblin Gang Flying Machine Wizard Executioner Lumberjack
Goblin Gang Lumberjack Bats
Goblin Gang Lumberjack Bats
Goblin Gang Executioner Lumberjack
Wizard Executioner Bats Goblin Gang Flying Machine
Goblin Gang Bats Flying Machine Void Lumberjack
Lumberjack
Void Bats Flying Machine
Goblin Gang
Bats Flying Machine Lumberjack
Void
Goblin Gang Wizard Executioner Lumberjack
Wizard Flying Machine Executioner
Goblin Gang Bats Flying Machine Executioner Lumberjack
Bats Executioner Flying Machine Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Flying Machine
Void Flying Machine Executioner
Flying Machine Void
Flying Machine Void
Wizard Executioner
Wizard Executioner Bats Flying Machine
Flying Machine Wizard Executioner
Flying Machine Wizard Executioner
Void Flying Machine Wizard
Bats Goblin Gang Void Lumberjack
Void Flying Machine Wizard
Void Flying Machine Wizard Executioner
Flying Machine Void Executioner
Flying Machine Void
Flying Machine
Flying Machine Wizard Executioner
Flying Machine Wizard Executioner
Bats
Void Flying Machine Wizard Executioner
Flying Machine Wizard
Void
Wizard Void
Void
Flying Machine Void
Wizard Executioner
Void Flying Machine Wizard Executioner
Void Flying Machine Wizard
Void
Bats Flying Machine Wizard Executioner
Bats Flying Machine Wizard Void
Void
Void Wizard
Void
Wizard
Bats Goblin Gang Flying Machine Void
Flying Machine Wizard Executioner
Void Goblin Gang Flying Machine Wizard Executioner Lumberjack
Flying Machine Wizard Executioner
Void
Flying Machine Executioner
Bats Goblin Gang Flying Machine
Bats Flying Machine Void Executioner
Void Flying Machine Executioner

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