My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Electro Wizard Magic Archer
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Hog Rider Electro Wizard Magic Archer
Fireball
Goblin Gang Hog Rider Electro Wizard Magic Archer
Poison
Bats Goblin Gang Electro Wizard Magic Archer
Lightning
Electro Wizard Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Hog Rider Poison Electro Wizard Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Goblin Gang Hog Rider

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight
Goblin Gang
Hog Rider
Hog Rider
Bats Goblin Gang The Log Poison Electro Wizard Magic Archer Mega Knight
Poison
Hog Rider The Log Mega Knight
The Log
Hog Rider Poison Magic Archer Mega Knight
Electro Wizard
Hog Rider Magic Archer Mega Knight
Magic Archer
Hog Rider The Log Electro Wizard Mega Knight
Mega Knight
Bats Hog Rider Poison The Log Electro Wizard Magic Archer

Defense Synergies 0 15

Bats
The Log Electro Wizard Mega Knight
Goblin Gang
The Log Electro Wizard Magic Archer
Hog Rider
Poison
The Log Electro Wizard Mega Knight
The Log
Bats Goblin Gang Poison Electro Wizard Magic Archer Mega Knight
Electro Wizard
Bats Goblin Gang Poison The Log Magic Archer Mega Knight
Magic Archer
Goblin Gang The Log Electro Wizard Mega Knight
Mega Knight
Bats Poison The Log Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard Magic Archer
Bats Goblin Gang The Log Electro Wizard Mega Knight
Goblin Gang Mega Knight Bats Electro Wizard
Bats Goblin Gang Electro Wizard Mega Knight
Poison The Log Mega Knight
Goblin Gang The Log Bats Electro Wizard Magic Archer Mega Knight
Bats Electro Wizard Goblin Gang Poison Magic Archer
Poison The Log Electro Wizard Magic Archer Mega Knight
Goblin Gang
Goblin Gang Electro Wizard Mega Knight
Bats Goblin Gang Poison Electro Wizard The Log Magic Archer Mega Knight
Bats Goblin Gang Poison Electro Wizard Magic Archer
Mega Knight Bats Goblin Gang The Log Electro Wizard
Mega Knight Bats Goblin Gang Poison The Log Electro Wizard Magic Archer
Goblin Gang Electro Wizard Mega Knight
Goblin Gang The Log Electro Wizard Mega Knight
Mega Knight Bats Goblin Gang Poison Electro Wizard
Mega Knight Bats Goblin Gang The Log Electro Wizard Magic Archer
Poison The Log Bats Electro Wizard Magic Archer Mega Knight
Electro Wizard
Goblin Gang Mega Knight Bats Poison The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Electro Wizard
Poison Electro Wizard Goblin Gang The Log Magic Archer Mega Knight
Goblin Gang Mega Knight Bats The Log Electro Wizard
Goblin Gang Mega Knight Bats The Log Electro Wizard
Goblin Gang Mega Knight
Poison Bats Goblin Gang Electro Wizard Magic Archer
Goblin Gang Bats Electro Wizard
Mega Knight
Electro Wizard Mega Knight Bats Poison The Log Magic Archer
Goblin Gang
Mega Knight Bats
Mega Knight Poison The Log Electro Wizard
Mega Knight Goblin Gang
Magic Archer Mega Knight
Goblin Gang Electro Wizard Bats Poison The Log Magic Archer
Bats Poison Mega Knight The Log Electro Wizard Magic Archer
Electro Wizard
Poison Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer The Log
Poison The Log Electro Wizard Magic Archer
Poison The Log Magic Archer
Poison The Log
Poison The Log Magic Archer Mega Knight
Poison Bats Magic Archer
Poison The Log Magic Archer
Poison The Log Magic Archer
Poison The Log
Bats Goblin Gang Poison Electro Wizard
Poison The Log Electro Wizard Magic Archer
Poison Magic Archer
Poison The Log Magic Archer
Poison Magic Archer
Poison The Log Magic Archer
Poison The Log Magic Archer
Magic Archer Poison The Log Mega Knight
Poison
Bats
Poison The Log Electro Wizard Magic Archer Mega Knight
Poison The Log Magic Archer Mega Knight
Poison The Log Magic Archer Mega Knight
Poison
The Log
Poison The Log
Poison The Log Magic Archer Mega Knight
Poison The Log Electro Wizard Magic Archer
Poison The Log Magic Archer Mega Knight
Poison The Log Magic Archer
Poison Bats Electro Wizard Magic Archer
Electro Wizard Bats Poison
Poison The Log Magic Archer Mega Knight
Poison Electro Wizard Magic Archer
Mega Knight
Poison The Log Magic Archer
Electro Wizard Bats Goblin Gang Magic Archer
Poison Electro Wizard Magic Archer
The Log
Poison Goblin Gang Electro Wizard Magic Archer Mega Knight
The Log Poison Magic Archer
Poison
Mega Knight
Bats Goblin Gang Poison The Log Electro Wizard Magic Archer
Bats Poison Electro Wizard Magic Archer
Poison The Log Electro Wizard Magic Archer Mega Knight
Mega Knight
Poison

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