My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang Little Prince
Zap
Bats Goblin Gang Firecracker Little Prince
Barbarian Barrel
Goblin Gang Firecracker Wizard Little Prince
The Log
Goblin Gang Firecracker Little Prince
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker Little Prince
Royal Delivery
Bats Goblin Gang Firecracker Wizard Little Prince
Fireball
Goblin Gang Firecracker Wizard Little Prince
Poison
Bats Goblin Gang Firecracker Wizard Little Prince
Lightning
Wizard Little Prince
Rocket
Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Poison The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Firecracker Little Prince Poison Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Firecracker

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker
Goblin Gang
Firecracker
Firecracker
Bats Goblin Gang Mega Knight
Wizard
Mega Knight
Poison
The Log Mega Knight
The Log
Poison Mega Knight Little Prince
Mega Knight
Bats Firecracker Wizard Poison The Log
Little Prince
The Log

Defense Synergies 1 12

Bats
Firecracker The Log Mega Knight
Goblin Gang
Firecracker The Log
Firecracker
The Log Bats Goblin Gang Mega Knight
Wizard
The Log Mega Knight
Poison
The Log Mega Knight
The Log
Firecracker Bats Goblin Gang Wizard Poison Mega Knight Little Prince
Mega Knight
Bats Firecracker Wizard Poison The Log
Little Prince
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard The Log
Bats Goblin Gang Firecracker The Log Mega Knight
Goblin Gang Mega Knight Bats
Bats Goblin Gang Firecracker Mega Knight
Firecracker Poison The Log Mega Knight
Goblin Gang The Log Bats Firecracker Mega Knight
Bats Goblin Gang Firecracker Wizard Poison Little Prince
Poison The Log Mega Knight
Goblin Gang
Goblin Gang Firecracker Mega Knight Little Prince
Bats Goblin Gang Poison Firecracker Wizard The Log Mega Knight
Bats Goblin Gang Firecracker Wizard Poison
Mega Knight Bats Goblin Gang Wizard The Log
Wizard Mega Knight Bats Goblin Gang Firecracker Poison The Log
Goblin Gang Mega Knight
Goblin Gang The Log Mega Knight
Wizard Mega Knight Bats Goblin Gang Firecracker Poison
Mega Knight Bats Goblin Gang Firecracker Wizard The Log Little Prince
Wizard Poison The Log Bats Firecracker Mega Knight Little Prince
Goblin Gang Wizard Mega Knight Bats Firecracker Poison The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight
Poison Goblin Gang Firecracker Wizard The Log Mega Knight
Goblin Gang Mega Knight Bats The Log
Goblin Gang Mega Knight Bats The Log
Goblin Gang Mega Knight
Firecracker Wizard Poison Bats Goblin Gang
Goblin Gang Bats
Mega Knight
Mega Knight Bats Firecracker Poison The Log
Goblin Gang
Mega Knight Bats
Mega Knight Poison The Log
Mega Knight Goblin Gang Wizard
Wizard Firecracker Mega Knight
Goblin Gang Bats Firecracker Poison The Log Little Prince
Bats Poison Mega Knight Firecracker Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker The Log
Firecracker Poison The Log
Poison The Log
Firecracker Poison The Log
Wizard Poison Firecracker The Log Mega Knight
Firecracker Wizard Poison Bats
Firecracker Wizard Poison The Log
Poison The Log Firecracker Wizard
Poison The Log Firecracker Wizard
Bats Goblin Gang Poison
Firecracker Poison Wizard The Log
Poison Firecracker Wizard
Poison Firecracker The Log
Firecracker Poison
Firecracker Poison The Log
Firecracker Wizard Poison The Log
Firecracker Wizard Poison The Log Mega Knight
Poison
Bats
Firecracker Wizard Poison The Log Mega Knight
Firecracker Wizard Poison The Log Mega Knight Little Prince
Poison The Log Mega Knight
Wizard Poison
The Log
Poison The Log
Firecracker Poison The Log Wizard Mega Knight Little Prince
Firecracker Poison The Log Wizard
Wizard Poison The Log Mega Knight
Poison Firecracker The Log
Poison Bats Firecracker Wizard Little Prince
Bats Firecracker Wizard Poison
Poison Wizard The Log Mega Knight
Firecracker Poison
Mega Knight
Firecracker Wizard Poison The Log
Bats Goblin Gang
Poison Firecracker Wizard
The Log
Poison Goblin Gang Firecracker Wizard Mega Knight
The Log Firecracker Wizard Poison
Poison
Firecracker Mega Knight
Bats Goblin Gang Firecracker Poison The Log
Firecracker Bats Poison
Poison Firecracker The Log Mega Knight Little Prince

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