My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Wall Breakers Miner Inferno Dragon
Giant Snowball
Bats Goblin Gang Wall Breakers Miner Inferno Dragon
Zap
Bats Goblin Gang Firecracker Wall Breakers Inferno Dragon
Barbarian Barrel
Goblin Gang Firecracker Wall Breakers
The Log
Goblin Gang Firecracker Wall Breakers
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker Wall Breakers
Royal Delivery
Bats Goblin Gang Firecracker Wall Breakers Miner Inferno Dragon
Fireball
Goblin Gang Firecracker Wall Breakers Inferno Dragon
Poison
Bats Goblin Gang Firecracker
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison Miner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Goblin Gang Firecracker Miner Poison Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Goblin Gang Firecracker

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Firecracker Wall Breakers Inferno Dragon
Goblin Gang
Miner Firecracker
Firecracker
Miner Bats Goblin Gang Wall Breakers Inferno Dragon Mega Knight
Wall Breakers
Miner Bats Firecracker Mega Knight
Poison
Miner Mega Knight
Miner
Bats Goblin Gang Firecracker Wall Breakers Poison Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Bats Firecracker Miner
Mega Knight
Bats Inferno Dragon Firecracker Wall Breakers Poison Miner

Defense Synergies 0 10

Bats
Firecracker Inferno Dragon Mega Knight
Goblin Gang
Firecracker Miner Inferno Dragon
Firecracker
Bats Goblin Gang Mega Knight
Wall Breakers
Poison
Mega Knight
Miner
Goblin Gang Mega Knight
Inferno Dragon
Bats Goblin Gang Mega Knight
Mega Knight
Bats Firecracker Poison Miner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Inferno Dragon Bats Goblin Gang Firecracker Mega Knight
Goblin Gang Mega Knight Bats Inferno Dragon
Inferno Dragon Bats Goblin Gang Firecracker Mega Knight
Firecracker Poison Mega Knight
Goblin Gang Bats Firecracker Mega Knight
Bats Inferno Dragon Goblin Gang Firecracker Poison
Poison Mega Knight
Inferno Dragon Goblin Gang
Goblin Gang Firecracker Miner Mega Knight
Bats Goblin Gang Poison Firecracker Mega Knight
Inferno Dragon Bats Goblin Gang Firecracker Poison
Mega Knight Bats Goblin Gang
Mega Knight Bats Goblin Gang Firecracker Poison
Inferno Dragon Goblin Gang Mega Knight
Goblin Gang Inferno Dragon Mega Knight
Mega Knight Bats Goblin Gang Firecracker Poison
Mega Knight Bats Goblin Gang Firecracker
Poison Bats Firecracker Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Mega Knight Bats Firecracker Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight
Poison Goblin Gang Firecracker Miner Inferno Dragon Mega Knight
Goblin Gang Mega Knight Bats
Goblin Gang Mega Knight Bats
Goblin Gang Inferno Dragon Mega Knight
Firecracker Poison Bats Goblin Gang
Goblin Gang Bats
Mega Knight Inferno Dragon
Mega Knight Bats Firecracker Poison Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Bats
Mega Knight Poison
Mega Knight Goblin Gang
Firecracker Mega Knight
Goblin Gang Bats Firecracker Poison Inferno Dragon
Bats Poison Mega Knight Firecracker Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker
Firecracker Poison Miner
Poison Miner
Firecracker Poison
Poison Firecracker Mega Knight
Firecracker Poison Bats
Firecracker Poison
Poison Firecracker
Poison Miner Firecracker
Bats Goblin Gang Poison
Firecracker Poison Miner
Poison Firecracker
Poison Firecracker Miner
Firecracker Poison
Firecracker Poison
Firecracker Poison
Firecracker Poison Mega Knight
Poison
Bats
Firecracker Poison Mega Knight
Firecracker Poison Miner Mega Knight
Poison Mega Knight
Poison
Poison
Firecracker Poison Mega Knight
Inferno Dragon
Firecracker Poison Miner
Poison Miner Mega Knight
Poison Miner Firecracker
Poison Bats Firecracker
Bats Firecracker Poison
Poison Miner Mega Knight
Firecracker Poison
Mega Knight
Firecracker Poison
Bats Goblin Gang
Poison Firecracker
Poison Miner Goblin Gang Firecracker Mega Knight
Firecracker Poison
Poison
Firecracker Mega Knight
Bats Goblin Gang Firecracker Poison
Firecracker Bats Poison
Poison Firecracker Miner Mega Knight

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