My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider Witch
Zap
Bats Goblin Gang Firecracker Witch
Barbarian Barrel
Goblin Gang Firecracker Valkyrie Witch
The Log
Goblin Gang Firecracker Hog Rider Witch
Earthquake
Goblin Gang Firecracker Hog Rider Witch
Arrows
Bats Goblin Gang Firecracker Witch
Royal Delivery
Bats Goblin Gang Firecracker Valkyrie Hog Rider Witch
Fireball
Goblin Gang Firecracker Hog Rider Witch
Poison
Bats Goblin Gang Firecracker Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Firecracker Valkyrie Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Firecracker

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mega Knight Firecracker
Goblin Gang
Hog Rider Firecracker Valkyrie
Firecracker
Hog Rider Bats Goblin Gang Valkyrie Mega Knight
Valkyrie
Bats Hog Rider Goblin Gang Firecracker Witch
Hog Rider
Bats Goblin Gang Firecracker Valkyrie The Log Witch Mega Knight
Witch
Valkyrie Hog Rider Mega Knight
The Log
Hog Rider Mega Knight
Mega Knight
Bats Firecracker Hog Rider Witch The Log

Defense Synergies 2 13

Bats
Firecracker Valkyrie The Log Mega Knight
Goblin Gang
Firecracker Valkyrie The Log
Firecracker
Valkyrie The Log Bats Goblin Gang Mega Knight
Valkyrie
Firecracker Bats Goblin Gang Witch The Log
Hog Rider
Witch
Valkyrie The Log Mega Knight
The Log
Firecracker Bats Goblin Gang Valkyrie Witch Mega Knight
Mega Knight
Bats Firecracker Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie The Log
Bats Goblin Gang Firecracker Valkyrie Witch The Log Mega Knight
Goblin Gang Witch Mega Knight Bats Valkyrie
Witch Bats Goblin Gang Firecracker Valkyrie Mega Knight
Firecracker Valkyrie The Log Mega Knight
Goblin Gang The Log Bats Firecracker Valkyrie Mega Knight
Bats Goblin Gang Firecracker Witch
Valkyrie The Log Mega Knight
Witch Goblin Gang
Goblin Gang Firecracker Valkyrie Mega Knight
Bats Goblin Gang Valkyrie Witch Firecracker The Log Mega Knight
Bats Goblin Gang Firecracker Witch
Mega Knight Bats Goblin Gang Valkyrie Witch The Log
Valkyrie Mega Knight Bats Goblin Gang Firecracker Witch The Log
Goblin Gang Mega Knight
Goblin Gang The Log Mega Knight
Mega Knight Bats Goblin Gang Firecracker Valkyrie Witch
Mega Knight Bats Goblin Gang Firecracker Valkyrie Witch The Log
Valkyrie Witch The Log Bats Firecracker Mega Knight
Goblin Gang Valkyrie Mega Knight Bats Firecracker Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Witch
Goblin Gang Firecracker Valkyrie The Log Mega Knight
Goblin Gang Mega Knight Bats Valkyrie Witch The Log
Goblin Gang Valkyrie Mega Knight Bats The Log
Goblin Gang Valkyrie Witch Mega Knight
Firecracker Bats Goblin Gang Witch
Goblin Gang Bats Valkyrie Witch
Mega Knight Valkyrie
Mega Knight Bats Firecracker Valkyrie Witch The Log
Witch Goblin Gang
Mega Knight Bats Valkyrie Witch
Mega Knight Valkyrie The Log
Mega Knight Goblin Gang Valkyrie Witch
Firecracker Valkyrie Witch Mega Knight
Goblin Gang Witch Bats Firecracker Valkyrie The Log
Bats Valkyrie Mega Knight Firecracker Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker The Log
The Log
Firecracker Valkyrie The Log
Firecracker Valkyrie The Log Mega Knight
Firecracker Bats Witch
Firecracker Witch The Log
The Log Firecracker
The Log Firecracker
Bats Goblin Gang
Firecracker Valkyrie The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Witch The Log
Firecracker The Log Mega Knight
Bats
Firecracker The Log Mega Knight
Firecracker Valkyrie Witch The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Valkyrie Witch Mega Knight
Witch
Firecracker The Log Witch
Witch The Log Mega Knight
Firecracker The Log
Bats Firecracker Witch
Bats Firecracker Witch
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Bats Goblin Gang Witch
Firecracker Witch
The Log
Goblin Gang Firecracker Valkyrie Mega Knight
The Log Firecracker
Firecracker Mega Knight
Bats Goblin Gang Firecracker Witch The Log
Firecracker Bats Witch
Firecracker Witch The Log Mega Knight

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