My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang Firecracker Inferno Tower
Barbarian Barrel
Goblin Gang Firecracker Valkyrie Inferno Tower Wizard
The Log
Goblin Gang Firecracker Hog Rider
Earthquake
Goblin Gang Firecracker Hog Rider Inferno Tower
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Valkyrie Hog Rider Wizard
Fireball
Goblin Gang Firecracker Hog Rider Inferno Tower Wizard
Poison
Bats Goblin Gang Firecracker Inferno Tower Wizard
Lightning
Valkyrie Inferno Tower Wizard
Rocket
Valkyrie Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Firecracker Valkyrie Hog Rider Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Firecracker

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Firecracker
Goblin Gang
Hog Rider Firecracker Valkyrie
Firecracker
Hog Rider Bats Goblin Gang Valkyrie
Valkyrie
Bats Hog Rider Goblin Gang Firecracker Wizard
Hog Rider
Bats Goblin Gang Firecracker Valkyrie The Log Wizard
Inferno Tower
Wizard
Valkyrie Hog Rider
The Log
Hog Rider

Defense Synergies 4 12

Bats
Firecracker Valkyrie Inferno Tower The Log
Goblin Gang
Inferno Tower Firecracker Valkyrie The Log
Firecracker
Valkyrie The Log Bats Goblin Gang Inferno Tower
Valkyrie
Firecracker Bats Goblin Gang Inferno Tower Wizard The Log
Hog Rider
Inferno Tower
Goblin Gang The Log Bats Firecracker Valkyrie
Wizard
Valkyrie The Log
The Log
Firecracker Inferno Tower Bats Goblin Gang Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Inferno Tower Wizard The Log
Inferno Tower Bats Goblin Gang Firecracker Valkyrie The Log
Goblin Gang Inferno Tower Bats Valkyrie
Inferno Tower Bats Goblin Gang Firecracker Valkyrie
Firecracker Valkyrie The Log
Goblin Gang The Log Bats Firecracker Valkyrie
Bats Inferno Tower Goblin Gang Firecracker Wizard
Valkyrie Inferno Tower The Log
Inferno Tower Goblin Gang
Goblin Gang Firecracker Valkyrie Inferno Tower
Bats Goblin Gang Valkyrie Firecracker Wizard The Log
Inferno Tower Bats Goblin Gang Firecracker Wizard
Inferno Tower Bats Goblin Gang Valkyrie Wizard The Log
Valkyrie Wizard Bats Goblin Gang Firecracker The Log
Inferno Tower Goblin Gang
Inferno Tower Goblin Gang The Log
Wizard Bats Goblin Gang Firecracker Valkyrie Inferno Tower
Bats Goblin Gang Firecracker Valkyrie Wizard The Log
Valkyrie Wizard The Log Bats Firecracker
Inferno Tower
Goblin Gang Valkyrie Wizard Bats Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Inferno Tower
Goblin Gang Firecracker Valkyrie Wizard The Log
Goblin Gang Bats Valkyrie Inferno Tower The Log
Goblin Gang Valkyrie Bats Inferno Tower The Log
Inferno Tower Goblin Gang Valkyrie
Firecracker Wizard Bats Goblin Gang
Goblin Gang Bats Valkyrie Inferno Tower
Inferno Tower Valkyrie
Bats Firecracker Valkyrie Inferno Tower The Log
Inferno Tower Goblin Gang
Bats Valkyrie Inferno Tower
Valkyrie The Log
Goblin Gang Valkyrie Inferno Tower Wizard
Wizard Firecracker Valkyrie
Goblin Gang Inferno Tower Bats Firecracker Valkyrie The Log
Bats Valkyrie Firecracker Inferno Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker The Log
The Log
Firecracker Valkyrie The Log
Wizard Firecracker Valkyrie The Log
Firecracker Wizard Bats
Firecracker Wizard The Log
The Log Firecracker Wizard
The Log Firecracker Wizard
Bats Goblin Gang
Firecracker Valkyrie Wizard The Log
Firecracker Wizard
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Bats
Firecracker Wizard The Log
Firecracker Valkyrie Wizard The Log
The Log
Wizard
The Log
The Log
Firecracker The Log Valkyrie Wizard
Firecracker The Log Wizard
Wizard The Log
Firecracker The Log
Bats Firecracker Wizard
Bats Firecracker Wizard
Wizard The Log
Firecracker
Firecracker Wizard The Log
Bats Goblin Gang
Firecracker Wizard
The Log
Goblin Gang Firecracker Valkyrie Wizard
The Log Firecracker Wizard
Firecracker
Bats Goblin Gang Firecracker The Log
Firecracker Bats
Firecracker The Log

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