My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Clone Giant Skeleton
Giant Snowball
Bats Goblin Gang Clone Witch
Zap
Bats Goblin Gang Firecracker Clone Witch
Barbarian Barrel
Goblin Gang Firecracker Valkyrie Clone Witch Giant Skeleton
The Log
Goblin Gang Firecracker Clone Witch Giant Skeleton
Earthquake
Goblin Gang Firecracker Clone Witch
Arrows
Bats Goblin Gang Firecracker Clone Witch
Royal Delivery
Bats Goblin Gang Firecracker Valkyrie Clone Witch Giant Skeleton
Fireball
Goblin Gang Firecracker Clone Witch
Poison
Bats Goblin Gang Firecracker Clone Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Clone Poison Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Firecracker Clone Valkyrie Poison Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Firecracker Clone

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Skeleton Firecracker Clone
Goblin Gang
Firecracker Valkyrie Clone Giant Skeleton
Firecracker
Bats Goblin Gang Valkyrie Giant Skeleton
Valkyrie
Bats Goblin Gang Firecracker Witch Giant Skeleton
Clone
Giant Skeleton Bats Goblin Gang Witch
Poison
Giant Skeleton
Witch
Valkyrie Clone Giant Skeleton
Giant Skeleton
Bats Clone Goblin Gang Firecracker Valkyrie Poison Witch

Defense Synergies 1 9

Bats
Firecracker Valkyrie Giant Skeleton
Goblin Gang
Firecracker Valkyrie Giant Skeleton
Firecracker
Valkyrie Bats Goblin Gang Giant Skeleton
Valkyrie
Firecracker Bats Goblin Gang Witch
Clone
Poison
Witch
Valkyrie Giant Skeleton
Giant Skeleton
Bats Goblin Gang Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Bats Goblin Gang Firecracker Valkyrie Witch
Goblin Gang Witch Bats Valkyrie Giant Skeleton
Witch Bats Goblin Gang Firecracker Valkyrie
Firecracker Valkyrie Poison Giant Skeleton
Goblin Gang Bats Firecracker Valkyrie
Bats Goblin Gang Firecracker Poison Witch
Valkyrie Poison Giant Skeleton
Witch Goblin Gang
Goblin Gang Firecracker Valkyrie Giant Skeleton
Bats Goblin Gang Valkyrie Poison Witch Firecracker Giant Skeleton
Bats Goblin Gang Firecracker Poison Witch
Bats Goblin Gang Valkyrie Witch Giant Skeleton
Valkyrie Bats Goblin Gang Firecracker Poison Witch
Goblin Gang
Goblin Gang
Bats Goblin Gang Firecracker Valkyrie Poison Witch
Bats Goblin Gang Firecracker Valkyrie Witch
Valkyrie Poison Witch Bats Firecracker Giant Skeleton
Goblin Gang Valkyrie Bats Firecracker Poison Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Witch Giant Skeleton
Poison Goblin Gang Firecracker Valkyrie
Goblin Gang Giant Skeleton Bats Valkyrie Witch
Goblin Gang Valkyrie Giant Skeleton Bats
Giant Skeleton Goblin Gang Valkyrie Witch
Firecracker Poison Bats Goblin Gang Witch
Goblin Gang Bats Valkyrie Witch Giant Skeleton
Giant Skeleton Valkyrie
Giant Skeleton Bats Firecracker Valkyrie Poison Witch
Witch Goblin Gang
Bats Valkyrie Witch Giant Skeleton
Valkyrie Poison Giant Skeleton
Giant Skeleton Goblin Gang Valkyrie Witch
Firecracker Valkyrie Witch
Goblin Gang Witch Bats Firecracker Valkyrie Poison Giant Skeleton
Bats Valkyrie Poison Firecracker Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Valkyrie Giant Skeleton
Firecracker Poison
Poison Giant Skeleton
Firecracker Valkyrie Poison Giant Skeleton
Poison Firecracker Valkyrie
Firecracker Poison Bats Witch
Firecracker Poison Witch
Poison Firecracker
Poison Firecracker
Bats Goblin Gang Poison
Firecracker Poison Valkyrie
Poison Firecracker
Poison Firecracker
Firecracker Poison
Firecracker Poison
Firecracker Poison Witch
Firecracker Poison
Poison
Bats
Firecracker Poison
Firecracker Valkyrie Poison Witch
Poison Giant Skeleton
Poison
Poison
Firecracker Poison Valkyrie Witch
Witch
Firecracker Poison Witch
Poison Witch
Poison Firecracker
Poison Bats Firecracker Witch
Bats Firecracker Poison Witch
Poison
Firecracker Poison
Giant Skeleton
Firecracker Poison
Bats Goblin Gang Witch
Poison Firecracker Witch
Poison Goblin Gang Firecracker Valkyrie
Firecracker Poison
Poison Giant Skeleton
Firecracker
Bats Goblin Gang Firecracker Poison Witch Giant Skeleton
Firecracker Bats Poison Witch
Poison Firecracker Witch Giant Skeleton

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