My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Drill Bandit
Giant Snowball
Bats Goblin Gang Goblin Drill
Zap
Bats Goblin Gang Firecracker Goblin Drill Bandit
Barbarian Barrel
Goblin Gang Firecracker Tesla Goblin Drill Bandit
The Log
Goblin Gang Firecracker Goblin Drill Bandit
Earthquake
Goblin Gang Firecracker Tesla Goblin Drill
Arrows
Bats Goblin Gang Firecracker Goblin Drill
Royal Delivery
Bats Goblin Gang Firecracker Goblin Drill Bandit
Fireball
Goblin Gang Firecracker Tesla Goblin Drill Bandit
Poison
Bats Goblin Gang Firecracker Goblin Drill
Lightning
Tesla Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Goblin Drill Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Firecracker Void Bandit Tesla Goblin Drill Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Firecracker Void

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Goblin Drill Bandit
Goblin Gang
Firecracker Goblin Drill Bandit
Firecracker
Bats Goblin Gang Goblin Drill Bandit Mega Knight
Tesla
Void
Goblin Drill
Bats Goblin Gang Firecracker Bandit Mega Knight
Bandit
Bats Goblin Gang Firecracker Goblin Drill Mega Knight
Mega Knight
Bats Firecracker Goblin Drill Bandit

Defense Synergies 1 13

Bats
Firecracker Tesla Goblin Drill Bandit Mega Knight
Goblin Gang
Tesla Firecracker Goblin Drill Bandit
Firecracker
Bats Goblin Gang Tesla Bandit Mega Knight
Tesla
Goblin Gang Bats Firecracker Goblin Drill
Void
Goblin Drill
Bats Goblin Gang Tesla
Bandit
Bats Goblin Gang Firecracker Mega Knight
Mega Knight
Bats Firecracker Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Void
Bats Goblin Gang Firecracker Tesla Goblin Drill Bandit Mega Knight
Goblin Gang Tesla Mega Knight Bats Void Goblin Drill Bandit
Tesla Bats Goblin Gang Firecracker Goblin Drill Bandit Mega Knight
Firecracker Mega Knight
Goblin Gang Bats Firecracker Tesla Bandit Mega Knight
Bats Tesla Goblin Gang Firecracker Void
Tesla Void Bandit Mega Knight
Tesla Goblin Gang Goblin Drill
Goblin Gang Firecracker Tesla Bandit Mega Knight
Bats Goblin Gang Firecracker Tesla Goblin Drill Bandit Mega Knight
Tesla Bats Goblin Gang Firecracker
Tesla Goblin Drill Mega Knight Bats Goblin Gang Bandit
Mega Knight Bats Goblin Gang Firecracker Tesla Goblin Drill
Goblin Gang Tesla Goblin Drill Bandit Mega Knight
Goblin Gang Tesla Goblin Drill Bandit Mega Knight
Tesla Mega Knight Bats Goblin Gang Firecracker Goblin Drill
Tesla Mega Knight Bats Goblin Gang Firecracker Goblin Drill Bandit
Goblin Drill Bats Firecracker Tesla Bandit Mega Knight
Tesla Goblin Drill
Goblin Gang Mega Knight Bats Firecracker Tesla Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Tesla Void Bandit
Void Bandit Goblin Gang Firecracker Tesla Mega Knight
Goblin Gang Bandit Mega Knight Bats
Goblin Gang Mega Knight Bats Tesla Bandit
Goblin Gang Tesla Goblin Drill Bandit Mega Knight
Firecracker Bats Goblin Gang Tesla
Goblin Gang Bats Tesla Void Bandit
Mega Knight Tesla
Void Mega Knight Bats Firecracker Bandit
Goblin Gang Tesla Goblin Drill
Mega Knight Bats Tesla
Mega Knight Void
Mega Knight Goblin Gang Tesla Bandit
Firecracker Tesla Mega Knight
Goblin Gang Tesla Bats Firecracker Goblin Drill
Bats Mega Knight Firecracker Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Goblin Drill Bandit
Firecracker Void Bandit
Void Goblin Drill Bandit
Firecracker Void
Firecracker Mega Knight
Firecracker Bats
Firecracker
Firecracker
Void Firecracker Bandit
Bats Goblin Gang Void
Firecracker Void Bandit
Void Firecracker
Firecracker Void Bandit
Firecracker Void Bandit
Firecracker
Firecracker Goblin Drill Bandit
Firecracker Bandit Mega Knight
Bats
Void Firecracker Bandit Mega Knight
Firecracker Mega Knight
Void Mega Knight
Void
Void
Void Goblin Drill
Firecracker Mega Knight
Firecracker Void Bandit
Void Bandit Mega Knight
Void Firecracker Bandit
Bats Firecracker
Bats Firecracker Void
Void
Void Bandit Mega Knight
Void Firecracker
Mega Knight
Firecracker
Bats Goblin Gang Void Bandit
Firecracker
Void Goblin Gang Firecracker Mega Knight
Firecracker
Void
Firecracker Mega Knight
Bats Goblin Gang Firecracker
Firecracker Bats Void
Void Firecracker Bandit Mega Knight

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