My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard Prince Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Prince Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Prince Bandit
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Firecracker Prince Bandit
Barbarian Barrel
Goblin Gang Firecracker Wizard Bandit
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Prince Bandit
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Mini P.E.K.K.A Wizard Prince Bandit
Fireball
Goblin Gang Firecracker Wizard Bandit
Poison
Bats Goblin Gang Firecracker Wizard
Lightning
Mini P.E.K.K.A Wizard Prince Bandit
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Firecracker Bandit Mini P.E.K.K.A Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Firecracker Bandit

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Mini P.E.K.K.A Prince Bandit
Goblin Gang
Firecracker Mini P.E.K.K.A Prince Bandit
Firecracker
Bats Goblin Gang Mini P.E.K.K.A Prince Bandit Mega Knight
Mini P.E.K.K.A
Bats Goblin Gang Firecracker Wizard Mega Knight
Wizard
Mini P.E.K.K.A Prince Bandit Mega Knight
Prince
Mega Knight Bats Goblin Gang Firecracker Wizard
Bandit
Bats Goblin Gang Firecracker Wizard Mega Knight
Mega Knight
Bats Prince Firecracker Mini P.E.K.K.A Wizard Bandit

Defense Synergies 0 18

Bats
Firecracker Mini P.E.K.K.A Prince Bandit Mega Knight
Goblin Gang
Firecracker Mini P.E.K.K.A Prince Bandit
Firecracker
Bats Goblin Gang Mini P.E.K.K.A Prince Bandit Mega Knight
Mini P.E.K.K.A
Bats Goblin Gang Firecracker Wizard
Wizard
Mini P.E.K.K.A Prince Bandit Mega Knight
Prince
Bats Goblin Gang Firecracker Wizard
Bandit
Bats Goblin Gang Firecracker Wizard Mega Knight
Mega Knight
Bats Firecracker Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Mini P.E.K.K.A Bats Goblin Gang Firecracker Prince Bandit Mega Knight
Goblin Gang Mini P.E.K.K.A Prince Mega Knight Bats Bandit
Mini P.E.K.K.A Prince Bats Goblin Gang Firecracker Bandit Mega Knight
Firecracker Mini P.E.K.K.A Prince Mega Knight
Goblin Gang Bats Firecracker Bandit Mega Knight
Bats Goblin Gang Firecracker Wizard
Bandit Mega Knight
Mini P.E.K.K.A Goblin Gang Prince
Goblin Gang Firecracker Mini P.E.K.K.A Prince Bandit Mega Knight
Bats Goblin Gang Firecracker Wizard Bandit Mega Knight
Bats Goblin Gang Firecracker Wizard
Mini P.E.K.K.A Prince Mega Knight Bats Goblin Gang Wizard Bandit
Wizard Mega Knight Bats Goblin Gang Firecracker Mini P.E.K.K.A Prince
Mini P.E.K.K.A Goblin Gang Prince Bandit Mega Knight
Goblin Gang Mini P.E.K.K.A Prince Bandit Mega Knight
Wizard Mega Knight Bats Goblin Gang Firecracker Mini P.E.K.K.A Prince
Mega Knight Bats Goblin Gang Firecracker Wizard Prince Bandit
Wizard Bats Firecracker Bandit Mega Knight
Mini P.E.K.K.A Prince
Goblin Gang Wizard Mega Knight Bats Firecracker Mini P.E.K.K.A Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Prince Bandit
Bandit Goblin Gang Firecracker Mini P.E.K.K.A Wizard Prince Mega Knight
Goblin Gang Bandit Mega Knight Bats Mini P.E.K.K.A Prince
Goblin Gang Mini P.E.K.K.A Prince Mega Knight Bats Bandit
Goblin Gang Mini P.E.K.K.A Prince Bandit Mega Knight
Firecracker Wizard Bats Goblin Gang
Goblin Gang Mini P.E.K.K.A Prince Bats Bandit
Mini P.E.K.K.A Mega Knight Prince
Mega Knight Bats Firecracker Mini P.E.K.K.A Prince Bandit
Goblin Gang
Mega Knight Bats Mini P.E.K.K.A Prince
Mega Knight Prince
Mini P.E.K.K.A Prince Mega Knight Goblin Gang Wizard Bandit
Wizard Firecracker Mega Knight
Goblin Gang Bats Firecracker Mini P.E.K.K.A Prince
Bats Mega Knight Firecracker Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Bandit
Bandit
Firecracker Prince
Wizard Firecracker Mega Knight
Firecracker Wizard Bats
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard Bandit
Bats Goblin Gang Mini P.E.K.K.A Prince
Firecracker Wizard Prince Bandit
Firecracker Wizard
Firecracker Bandit
Firecracker Bandit
Firecracker Prince
Firecracker Wizard Bandit
Firecracker Wizard Bandit Mega Knight
Bats Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard Prince Bandit Mega Knight
Firecracker Wizard Mega Knight
Prince Mega Knight
Wizard
Prince
Firecracker Wizard Mega Knight
Firecracker Wizard Bandit
Wizard Prince Bandit Mega Knight
Firecracker Bandit
Bats Firecracker Wizard
Bats Firecracker Wizard
Mini P.E.K.K.A
Wizard Bandit Mega Knight
Firecracker
Prince Mega Knight
Firecracker Wizard
Bats Goblin Gang Prince Bandit
Firecracker Wizard
Goblin Gang Firecracker Mini P.E.K.K.A Wizard Prince Mega Knight
Firecracker Wizard
Firecracker Prince Mega Knight
Bats Goblin Gang Firecracker
Firecracker Bats
Firecracker Prince Bandit Mega Knight

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