My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Inferno Tower Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Goblin Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Goblin Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Goblin Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elixir Golem Bandit
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Firecracker Inferno Tower Goblin Giant Bandit
Barbarian Barrel
Goblin Gang Firecracker Elixir Golem Inferno Tower Bandit
The Log
Goblin Gang Firecracker Elixir Golem Bandit
Earthquake
Goblin Gang Firecracker Elixir Golem Inferno Tower
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Elixir Golem Bandit
Fireball
Goblin Gang Firecracker Elixir Golem Inferno Tower Bandit
Poison
Bats Goblin Gang Firecracker Elixir Golem Inferno Tower
Lightning
Inferno Tower Bandit
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Inferno Tower Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Firecracker Elixir Golem Bandit Poison Inferno Tower Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Firecracker Elixir Golem

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Elixir Golem Goblin Giant Bandit
Goblin Gang
Firecracker Elixir Golem Goblin Giant Bandit
Firecracker
Elixir Golem Bats Goblin Gang Goblin Giant Bandit
Elixir Golem
Firecracker Poison Bats Goblin Gang Bandit
Inferno Tower
Poison
Elixir Golem Goblin Giant
Goblin Giant
Bats Goblin Gang Firecracker Poison Bandit
Bandit
Bats Goblin Gang Firecracker Elixir Golem Goblin Giant

Defense Synergies 1 10

Bats
Firecracker Inferno Tower Goblin Giant Bandit
Goblin Gang
Inferno Tower Firecracker Bandit
Firecracker
Bats Goblin Gang Inferno Tower Bandit
Elixir Golem
Inferno Tower
Goblin Gang Bats Firecracker Poison Bandit
Poison
Inferno Tower
Goblin Giant
Bats
Bandit
Bats Goblin Gang Firecracker Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Goblin Giant
Inferno Tower Bats Goblin Gang Firecracker Bandit
Goblin Gang Inferno Tower Bats Bandit
Inferno Tower Bats Goblin Gang Firecracker Bandit
Firecracker Poison
Goblin Gang Bats Firecracker Bandit
Bats Inferno Tower Goblin Gang Firecracker Poison
Inferno Tower Poison Goblin Giant Bandit
Inferno Tower Goblin Gang
Goblin Gang Firecracker Inferno Tower Bandit
Bats Goblin Gang Poison Firecracker Goblin Giant Bandit
Inferno Tower Bats Goblin Gang Firecracker Poison
Inferno Tower Bats Goblin Gang Bandit
Bats Goblin Gang Firecracker Poison
Inferno Tower Goblin Gang Bandit
Inferno Tower Goblin Gang Bandit
Bats Goblin Gang Firecracker Inferno Tower Poison
Bats Goblin Gang Firecracker Bandit
Poison Bats Firecracker Bandit
Inferno Tower
Goblin Gang Bats Firecracker Poison Goblin Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Inferno Tower Bandit
Poison Bandit Goblin Gang Firecracker
Goblin Gang Bandit Bats Inferno Tower Goblin Giant
Goblin Gang Bats Inferno Tower Goblin Giant Bandit
Inferno Tower Goblin Gang Goblin Giant Bandit
Firecracker Poison Bats Goblin Gang Goblin Giant
Goblin Gang Bats Inferno Tower Goblin Giant Bandit
Inferno Tower Goblin Giant
Bats Firecracker Inferno Tower Poison Bandit
Inferno Tower Goblin Gang Goblin Giant
Bats Inferno Tower
Poison Goblin Giant
Goblin Gang Inferno Tower Goblin Giant Bandit
Firecracker
Goblin Gang Inferno Tower Bats Firecracker Poison Goblin Giant
Bats Poison Firecracker Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Bandit
Firecracker Poison Bandit
Poison Goblin Giant Bandit
Firecracker Poison
Poison Firecracker
Firecracker Poison Bats Goblin Giant
Firecracker Poison
Poison Firecracker
Poison Firecracker Bandit
Bats Goblin Gang Poison
Firecracker Poison Bandit
Poison Firecracker
Poison Firecracker Bandit
Firecracker Poison Bandit
Firecracker Poison
Firecracker Poison Bandit
Firecracker Poison Bandit
Poison
Bats
Firecracker Poison Bandit
Firecracker Poison
Poison
Poison
Poison
Firecracker Poison
Firecracker Poison Bandit
Poison Bandit
Poison Firecracker Bandit
Poison Bats Firecracker
Bats Firecracker Poison
Poison Bandit
Firecracker Poison
Firecracker Poison
Bats Goblin Gang Bandit
Poison Firecracker
Poison Goblin Gang Firecracker
Firecracker Poison
Poison
Firecracker
Bats Goblin Gang Firecracker Poison
Firecracker Bats Poison
Poison Firecracker Goblin Giant Bandit

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