My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Dark Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Dark Prince
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Firecracker Inferno Tower Dark Prince
Barbarian Barrel
Goblin Gang Firecracker Inferno Tower Dark Prince
The Log
Goblin Gang Firecracker Dark Prince
Earthquake
Goblin Gang Firecracker Inferno Tower
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Dark Prince
Fireball
Goblin Gang Firecracker Inferno Tower
Poison
Bats Goblin Gang Firecracker Inferno Tower
Lightning
Inferno Tower Dark Prince
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Tornado Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Tornado Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Firecracker Earthquake Tornado Dark Prince Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Firecracker Earthquake

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Dark Prince
Goblin Gang
Firecracker Dark Prince
Firecracker
Bats Goblin Gang Earthquake Tornado Dark Prince Mega Knight
Earthquake
Firecracker Tornado Dark Prince Mega Knight
Inferno Tower
Tornado
Firecracker Earthquake Dark Prince Mega Knight
Dark Prince
Bats Goblin Gang Firecracker Earthquake Tornado
Mega Knight
Bats Firecracker Earthquake Tornado

Defense Synergies 1 20

Bats
Firecracker Earthquake Inferno Tower Dark Prince Mega Knight
Goblin Gang
Inferno Tower Firecracker Dark Prince
Firecracker
Bats Goblin Gang Earthquake Inferno Tower Tornado Dark Prince Mega Knight
Earthquake
Bats Firecracker Inferno Tower Tornado Mega Knight
Inferno Tower
Goblin Gang Bats Firecracker Earthquake Tornado Dark Prince Mega Knight
Tornado
Firecracker Earthquake Inferno Tower Dark Prince Mega Knight
Dark Prince
Bats Goblin Gang Firecracker Inferno Tower Tornado
Mega Knight
Bats Firecracker Earthquake Inferno Tower Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Inferno Tower
Inferno Tower Bats Goblin Gang Firecracker Dark Prince Mega Knight
Goblin Gang Inferno Tower Tornado Mega Knight Bats Dark Prince
Inferno Tower Bats Goblin Gang Firecracker Dark Prince Mega Knight
Firecracker Earthquake Tornado Dark Prince Mega Knight
Goblin Gang Tornado Bats Firecracker Earthquake Dark Prince Mega Knight
Bats Inferno Tower Tornado Goblin Gang Firecracker
Earthquake Inferno Tower Mega Knight
Inferno Tower Goblin Gang Tornado
Goblin Gang Tornado Firecracker Inferno Tower Dark Prince Mega Knight
Bats Goblin Gang Firecracker Earthquake Tornado Dark Prince Mega Knight
Inferno Tower Bats Goblin Gang Firecracker Tornado
Inferno Tower Mega Knight Bats Goblin Gang Earthquake Dark Prince
Mega Knight Bats Goblin Gang Firecracker Earthquake Tornado Dark Prince
Inferno Tower Goblin Gang Mega Knight
Inferno Tower Tornado Goblin Gang Mega Knight
Mega Knight Bats Goblin Gang Firecracker Inferno Tower Tornado Dark Prince
Mega Knight Bats Goblin Gang Firecracker Tornado Dark Prince
Earthquake Tornado Bats Firecracker Dark Prince Mega Knight
Inferno Tower Tornado
Goblin Gang Dark Prince Mega Knight Bats Firecracker Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Inferno Tower Dark Prince
Goblin Gang Firecracker Mega Knight
Goblin Gang Mega Knight Bats Inferno Tower Dark Prince
Goblin Gang Dark Prince Mega Knight Bats Inferno Tower Tornado
Inferno Tower Goblin Gang Dark Prince Mega Knight
Firecracker Bats Goblin Gang Tornado
Goblin Gang Dark Prince Bats Inferno Tower
Inferno Tower Mega Knight Dark Prince
Mega Knight Bats Firecracker Inferno Tower Tornado Dark Prince
Inferno Tower Goblin Gang
Mega Knight Bats Inferno Tower Dark Prince
Mega Knight Tornado Dark Prince
Dark Prince Mega Knight Goblin Gang Inferno Tower
Firecracker Mega Knight
Goblin Gang Inferno Tower Bats Firecracker Tornado Dark Prince
Bats Mega Knight Firecracker Earthquake Inferno Tower Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker
Firecracker Tornado
Earthquake
Earthquake Firecracker Dark Prince
Firecracker Earthquake Dark Prince Mega Knight
Firecracker Bats Tornado
Firecracker Earthquake Tornado
Earthquake Firecracker Tornado
Firecracker Tornado
Bats Goblin Gang Tornado
Firecracker Earthquake Tornado Dark Prince
Firecracker Tornado
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker Mega Knight
Earthquake Tornado
Bats
Firecracker Earthquake Dark Prince Mega Knight
Firecracker Earthquake Tornado Mega Knight
Earthquake Mega Knight
Tornado
Tornado
Earthquake
Firecracker Earthquake Tornado Dark Prince Mega Knight
Firecracker Earthquake Tornado
Tornado Mega Knight
Firecracker Tornado
Bats Firecracker Tornado
Bats Firecracker
Earthquake Mega Knight
Firecracker
Mega Knight
Firecracker Earthquake
Earthquake Bats Goblin Gang Dark Prince
Firecracker Tornado
Goblin Gang Firecracker Dark Prince Mega Knight
Firecracker Earthquake
Tornado
Firecracker Dark Prince Mega Knight
Bats Goblin Gang Firecracker Tornado
Firecracker Bats Tornado
Firecracker Tornado Dark Prince Mega Knight

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