My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Hogs Barbarian Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Hogs
Giant Snowball
Bats Goblin Gang Furnace Royal Hogs
Zap
Bats Goblin Gang Furnace Royal Hogs
Barbarian Barrel
Goblin Gang Furnace Royal Hogs Ice Wizard
The Log
Goblin Gang Furnace Royal Hogs
Earthquake
Goblin Gang Furnace Royal Hogs
Arrows
Bats Goblin Gang Furnace Royal Hogs
Royal Delivery
Bats Goblin Gang Royal Hogs P.E.K.K.A Ice Wizard
Fireball
Goblin Gang Furnace Royal Hogs Ice Wizard
Poison
Bats Goblin Gang Furnace Royal Hogs Ice Wizard
Lightning
Furnace Ice Wizard
Rocket
Furnace Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Barbarian Barrel Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Goblin Gang Ice Wizard Fireball Furnace Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Goblin Gang Ice Wizard

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Hogs Barbarian Barrel P.E.K.K.A
Goblin Gang
Royal Hogs P.E.K.K.A
Fireball
Royal Hogs
Furnace
Royal Hogs Barbarian Barrel P.E.K.K.A
Royal Hogs
Bats Goblin Gang Fireball Furnace Barbarian Barrel
Barbarian Barrel
Bats Furnace Royal Hogs P.E.K.K.A Ice Wizard
P.E.K.K.A
Bats Goblin Gang Furnace Barbarian Barrel Ice Wizard
Ice Wizard
Barbarian Barrel P.E.K.K.A

Defense Synergies 1 13

Bats
Barbarian Barrel P.E.K.K.A Ice Wizard
Goblin Gang
Furnace Barbarian Barrel P.E.K.K.A Ice Wizard
Fireball
Barbarian Barrel Ice Wizard
Furnace
Goblin Gang Barbarian Barrel Ice Wizard
Royal Hogs
Barbarian Barrel
Fireball Bats Goblin Gang Furnace P.E.K.K.A Ice Wizard
P.E.K.K.A
Bats Goblin Gang Barbarian Barrel Ice Wizard
Ice Wizard
Bats Goblin Gang Fireball Furnace Barbarian Barrel P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Barbarian Barrel
P.E.K.K.A Bats Goblin Gang Furnace Ice Wizard
Goblin Gang Furnace P.E.K.K.A Bats Ice Wizard
P.E.K.K.A Bats Goblin Gang Furnace Ice Wizard
Fireball Barbarian Barrel P.E.K.K.A
Goblin Gang Fireball Barbarian Barrel Bats Furnace Ice Wizard
Bats Furnace Goblin Gang Fireball Ice Wizard
Fireball Barbarian Barrel P.E.K.K.A
P.E.K.K.A Goblin Gang Furnace Ice Wizard
Goblin Gang Barbarian Barrel Ice Wizard
Bats Goblin Gang Ice Wizard Fireball Furnace Barbarian Barrel
Bats Goblin Gang Fireball Furnace Ice Wizard
Furnace P.E.K.K.A Bats Goblin Gang Fireball Ice Wizard
Fireball Bats Goblin Gang Furnace Barbarian Barrel P.E.K.K.A
P.E.K.K.A Goblin Gang Furnace
Goblin Gang Fireball Furnace P.E.K.K.A
Bats Goblin Gang Fireball Furnace P.E.K.K.A
Fireball Bats Goblin Gang Furnace Barbarian Barrel Ice Wizard
Furnace Barbarian Barrel Bats Fireball Ice Wizard
P.E.K.K.A
Goblin Gang Bats Fireball Furnace Barbarian Barrel P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Furnace Barbarian Barrel P.E.K.K.A
Fireball Goblin Gang Barbarian Barrel
Goblin Gang P.E.K.K.A Bats Furnace
Goblin Gang P.E.K.K.A Bats Fireball Barbarian Barrel
P.E.K.K.A Goblin Gang
Fireball Furnace Bats Goblin Gang Ice Wizard
Goblin Gang P.E.K.K.A Bats Fireball Furnace Ice Wizard
P.E.K.K.A
P.E.K.K.A Bats Fireball Barbarian Barrel
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats
P.E.K.K.A Fireball
P.E.K.K.A Goblin Gang Fireball
Fireball Furnace
Goblin Gang Bats Fireball Furnace Barbarian Barrel P.E.K.K.A
Bats Fireball Barbarian Barrel P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel
Fireball Barbarian Barrel Ice Wizard
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Furnace Barbarian Barrel
Fireball Bats Furnace Ice Wizard
Furnace
Fireball Barbarian Barrel Ice Wizard
Fireball
Bats Goblin Gang Fireball
Fireball Barbarian Barrel
Fireball
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Furnace Barbarian Barrel
Fireball Furnace Barbarian Barrel
Fireball Furnace Barbarian Barrel
Fireball Barbarian Barrel
Bats
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball
Fireball
Fireball Barbarian Barrel
Fireball Furnace Barbarian Barrel Ice Wizard
Fireball Barbarian Barrel Ice Wizard
Fireball
Fireball Barbarian Barrel
Bats Fireball Furnace Ice Wizard
Bats Fireball
Fireball
Fireball
Fireball
P.E.K.K.A
Fireball
Bats Goblin Gang Fireball Barbarian Barrel
Fireball Ice Wizard
Fireball Barbarian Barrel
Fireball Goblin Gang
Fireball
Fireball
P.E.K.K.A
Bats Goblin Gang Fireball
Bats Fireball
Fireball Barbarian Barrel

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