My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Hunter Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Dark Prince Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Dark Prince Skeleton King
Giant Snowball
Bats Goblin Gang Skeleton King
Zap
Bats Goblin Gang Dark Prince Skeleton King
Barbarian Barrel
Goblin Gang Dark Prince Hunter Skeleton King
The Log
Goblin Gang Mini P.E.K.K.A Dark Prince Hunter Skeleton King
Earthquake
Goblin Gang Skeleton King
Arrows
Bats Goblin Gang Skeleton King
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Dark Prince Hunter Skeleton King
Fireball
Goblin Gang Hunter Skeleton King
Poison
Bats Goblin Gang Hunter Skeleton King
Lightning
Mini P.E.K.K.A Dark Prince Hunter Skeleton King
Rocket
Hunter Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Dark Prince Hunter Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Earthquake Mini P.E.K.K.A Dark Prince Hunter Skeleton King Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Earthquake Mini P.E.K.K.A

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Mini P.E.K.K.A Dark Prince Skeleton King
Goblin Gang
Mini P.E.K.K.A Dark Prince Skeleton King
Earthquake
Mini P.E.K.K.A Dark Prince Hunter Mega Knight
Mini P.E.K.K.A
Bats Goblin Gang Earthquake Dark Prince Hunter Mega Knight
Dark Prince
Bats Goblin Gang Earthquake Mini P.E.K.K.A
Hunter
Earthquake Mini P.E.K.K.A Mega Knight
Mega Knight
Bats Earthquake Mini P.E.K.K.A Hunter
Skeleton King
Bats Goblin Gang

Defense Synergies 0 14

Bats
Earthquake Mini P.E.K.K.A Dark Prince Hunter Mega Knight Skeleton King
Goblin Gang
Mini P.E.K.K.A Dark Prince
Earthquake
Bats Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Bats Goblin Gang Earthquake Hunter
Dark Prince
Bats Goblin Gang Hunter
Hunter
Bats Mini P.E.K.K.A Dark Prince Mega Knight Skeleton King
Mega Knight
Bats Earthquake Hunter
Skeleton King
Bats Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake
Mini P.E.K.K.A Hunter Bats Goblin Gang Dark Prince Mega Knight
Goblin Gang Mini P.E.K.K.A Hunter Mega Knight Bats Dark Prince
Mini P.E.K.K.A Hunter Bats Goblin Gang Dark Prince Mega Knight Skeleton King
Earthquake Mini P.E.K.K.A Dark Prince Mega Knight
Goblin Gang Bats Earthquake Dark Prince Hunter Mega Knight
Bats Hunter Goblin Gang
Earthquake Mega Knight
Mini P.E.K.K.A Hunter Goblin Gang Skeleton King
Goblin Gang Mini P.E.K.K.A Dark Prince Hunter Mega Knight
Bats Goblin Gang Earthquake Dark Prince Hunter Mega Knight Skeleton King
Hunter Bats Goblin Gang
Mini P.E.K.K.A Hunter Mega Knight Bats Goblin Gang Earthquake Dark Prince
Mega Knight Bats Goblin Gang Earthquake Mini P.E.K.K.A Dark Prince Hunter Skeleton King
Mini P.E.K.K.A Goblin Gang Hunter Mega Knight Skeleton King
Goblin Gang Mini P.E.K.K.A Hunter Mega Knight
Mega Knight Bats Goblin Gang Mini P.E.K.K.A Dark Prince Hunter
Mega Knight Bats Goblin Gang Dark Prince Hunter
Earthquake Hunter Bats Dark Prince Mega Knight
Mini P.E.K.K.A Hunter
Goblin Gang Dark Prince Mega Knight Bats Earthquake Mini P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Dark Prince
Goblin Gang Mini P.E.K.K.A Hunter Mega Knight
Goblin Gang Mega Knight Bats Mini P.E.K.K.A Dark Prince Hunter
Goblin Gang Mini P.E.K.K.A Dark Prince Hunter Mega Knight Bats
Goblin Gang Mini P.E.K.K.A Dark Prince Hunter Mega Knight
Bats Goblin Gang Hunter
Goblin Gang Mini P.E.K.K.A Dark Prince Bats Hunter
Mini P.E.K.K.A Mega Knight Dark Prince Hunter
Mega Knight Bats Mini P.E.K.K.A Dark Prince
Goblin Gang
Mega Knight Bats Mini P.E.K.K.A Dark Prince Hunter
Mega Knight Dark Prince
Mini P.E.K.K.A Dark Prince Mega Knight Goblin Gang Hunter Skeleton King
Mega Knight
Goblin Gang Bats Mini P.E.K.K.A Dark Prince Hunter Skeleton King
Bats Mega Knight Earthquake Mini P.E.K.K.A Dark Prince Hunter Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Earthquake
Earthquake Dark Prince
Earthquake Dark Prince Mega Knight
Bats Hunter
Earthquake
Earthquake Hunter
Bats Goblin Gang Mini P.E.K.K.A
Earthquake Dark Prince
Earthquake Hunter
Earthquake
Earthquake
Earthquake Hunter
Earthquake Mega Knight
Earthquake
Bats Mini P.E.K.K.A
Earthquake Mini P.E.K.K.A Dark Prince Hunter Mega Knight
Earthquake Mega Knight
Earthquake Mega Knight
Earthquake
Earthquake Dark Prince Hunter Mega Knight
Earthquake Hunter
Mega Knight
Bats Hunter
Bats
Mini P.E.K.K.A
Earthquake Hunter Mega Knight
Mega Knight
Earthquake
Earthquake Bats Goblin Gang Dark Prince
Hunter
Goblin Gang Mini P.E.K.K.A Dark Prince Hunter Mega Knight
Earthquake Skeleton King
Dark Prince Mega Knight
Bats Goblin Gang Skeleton King
Bats
Dark Prince Mega Knight

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