My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Wizard Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Sparky
Giant Snowball
Bats
Zap
Bats Sparky
Barbarian Barrel
Tesla Wizard Giant Skeleton Sparky
The Log
Giant Skeleton Sparky
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats Wizard Giant Skeleton Sparky
Fireball
Tesla Wizard Sparky
Poison
Bats Wizard Sparky
Lightning
Tesla Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Tornado Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Tornado Tesla Fireball Wizard Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Tornado Tesla

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Rage Sparky
Tesla
Fireball
Tornado Sparky
Wizard
Tornado Rage Giant Skeleton Sparky
Rage
Sparky Bats Wizard Giant Skeleton
Tornado
Fireball Wizard Sparky Giant Skeleton
Giant Skeleton
Bats Wizard Rage Tornado Sparky
Sparky
Rage Tornado Bats Fireball Wizard Giant Skeleton

Defense Synergies 3 9

Bats
Tesla Giant Skeleton Sparky
Tesla
Bats Fireball Wizard Tornado
Fireball
Tornado Tesla
Wizard
Tornado Tesla Giant Skeleton
Rage
Tornado
Fireball Wizard Sparky Tesla Giant Skeleton Sparky
Giant Skeleton
Bats Wizard Tornado
Sparky
Tornado Bats Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Wizard Sparky
Sparky Bats Tesla
Tesla Tornado Sparky Bats Giant Skeleton
Tesla Sparky Bats
Fireball Tornado Giant Skeleton Sparky
Fireball Tornado Bats Tesla
Bats Tesla Tornado Fireball Wizard
Tesla Fireball Giant Skeleton Sparky
Tesla Sparky Tornado
Tornado Tesla Giant Skeleton Sparky
Bats Tesla Fireball Wizard Tornado Giant Skeleton
Tesla Bats Fireball Wizard Tornado
Tesla Sparky Bats Fireball Wizard Giant Skeleton
Fireball Wizard Sparky Bats Tesla Tornado
Sparky Tesla
Tornado Tesla Fireball Sparky
Tesla Wizard Sparky Bats Fireball Tornado
Tesla Fireball Bats Wizard Tornado
Wizard Tornado Bats Tesla Fireball Giant Skeleton
Sparky Tesla Tornado
Wizard Bats Tesla Fireball Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Giant Skeleton Sparky
Fireball Tesla Wizard
Giant Skeleton Bats Sparky
Giant Skeleton Bats Tesla Fireball Tornado Sparky
Giant Skeleton Tesla Sparky
Fireball Wizard Bats Tesla Tornado
Sparky Bats Tesla Fireball Giant Skeleton
Giant Skeleton Tesla Sparky
Giant Skeleton Bats Fireball Tornado Sparky
Tesla Sparky
Bats Tesla Giant Skeleton Sparky
Fireball Tornado Giant Skeleton
Giant Skeleton Tesla Fireball Wizard Sparky
Wizard Tesla Fireball Sparky
Tesla Sparky Bats Fireball Tornado Giant Skeleton
Bats Tesla Fireball Wizard Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton Sparky
Fireball Tornado
Fireball Giant Skeleton Sparky
Fireball Giant Skeleton Sparky
Fireball Wizard Sparky
Fireball Wizard Bats Tornado
Wizard Tornado Sparky
Fireball Wizard Tornado
Fireball Wizard Tornado
Bats Fireball Tornado Sparky
Fireball Wizard Tornado Sparky
Fireball Wizard Tornado
Fireball Sparky
Fireball
Fireball Sparky
Fireball Wizard Sparky
Fireball Wizard Sparky
Fireball Tornado Sparky
Bats Sparky
Fireball Wizard Sparky
Fireball Wizard Tornado
Fireball Giant Skeleton Sparky
Fireball Wizard Tornado
Tornado Sparky
Fireball
Tornado Fireball Wizard Sparky
Fireball Wizard Tornado Sparky
Fireball Wizard Tornado Sparky
Fireball Tornado Sparky
Bats Fireball Wizard Tornado Sparky
Bats Fireball Wizard
Fireball Sparky
Fireball Wizard Sparky
Fireball Sparky
Giant Skeleton Sparky
Fireball Wizard Sparky
Bats Fireball
Fireball Wizard Tornado
Fireball
Fireball Wizard Sparky
Fireball Wizard
Fireball Tornado Giant Skeleton Sparky
Sparky
Bats Fireball Tornado Giant Skeleton Sparky
Bats Fireball Tornado
Fireball Tornado Giant Skeleton Sparky

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