My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Wizard Elixir Collector Witch Balloon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Furnace Witch Balloon Lumberjack
Zap
Bats Furnace Witch Balloon
Barbarian Barrel
Furnace Wizard Witch Lumberjack
The Log
Furnace Witch Lumberjack
Earthquake
Furnace Elixir Collector Witch
Arrows
Bats Furnace Witch
Royal Delivery
Bats Wizard Witch Balloon P.E.K.K.A Lumberjack
Fireball
Furnace Wizard Elixir Collector Witch Balloon Lumberjack
Poison
Bats Furnace Wizard Elixir Collector Witch Balloon
Lightning
Furnace Wizard Elixir Collector Witch Balloon Lumberjack
Rocket
Furnace Wizard Elixir Collector Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Collector P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Furnace Lumberjack Wizard Witch Balloon Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bats Furnace Lumberjack Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon P.E.K.K.A Lumberjack
Furnace
Balloon P.E.K.K.A
Wizard
Balloon P.E.K.K.A Lumberjack
Elixir Collector
Witch
P.E.K.K.A Lumberjack
Balloon
Bats Lumberjack Furnace Wizard
P.E.K.K.A
Bats Furnace Wizard Witch Lumberjack
Lumberjack
Balloon Bats Wizard Witch P.E.K.K.A

Defense Synergies 0 6

Bats
P.E.K.K.A Lumberjack
Furnace
Lumberjack
Wizard
P.E.K.K.A Lumberjack
Elixir Collector
Witch
Lumberjack
Balloon
P.E.K.K.A
Bats Wizard
Lumberjack
Bats Furnace Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
P.E.K.K.A Lumberjack Bats Furnace Witch
Furnace Witch P.E.K.K.A Lumberjack Bats
Witch P.E.K.K.A Lumberjack Bats Furnace
P.E.K.K.A Lumberjack
Bats Furnace Lumberjack
Bats Furnace Wizard Witch
P.E.K.K.A
Witch P.E.K.K.A Furnace Lumberjack
Lumberjack
Bats Witch Furnace Wizard Lumberjack
Bats Furnace Wizard Witch
Furnace P.E.K.K.A Lumberjack Bats Wizard Witch
Wizard Bats Furnace Witch P.E.K.K.A Lumberjack
P.E.K.K.A Furnace Lumberjack
Furnace P.E.K.K.A Lumberjack
Wizard Bats Furnace Witch P.E.K.K.A Lumberjack
Bats Furnace Wizard Witch Lumberjack
Furnace Wizard Witch Bats Lumberjack
P.E.K.K.A Lumberjack
Wizard Bats Furnace Witch P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Furnace Witch P.E.K.K.A
Wizard Lumberjack
P.E.K.K.A Lumberjack Bats Furnace Witch
P.E.K.K.A Lumberjack Bats
P.E.K.K.A Witch Lumberjack
Furnace Wizard Bats Witch
P.E.K.K.A Bats Furnace Witch Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Bats Witch
Witch P.E.K.K.A
P.E.K.K.A Bats Witch Lumberjack
P.E.K.K.A
P.E.K.K.A Wizard Witch Lumberjack
Wizard Furnace Witch
Witch Bats Furnace P.E.K.K.A Lumberjack
Bats Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Wizard Furnace
Wizard Bats Furnace Witch
Furnace Wizard Witch
Wizard
Wizard
Bats Lumberjack
Wizard
Wizard
Furnace
Furnace Wizard Witch
Furnace Wizard
Bats
Wizard
Wizard Witch
Wizard
Furnace Wizard Witch
Witch
Wizard Witch
Wizard Witch
Bats Furnace Wizard Witch
Bats Wizard Witch
Wizard
P.E.K.K.A
Wizard
Bats Witch
Wizard Witch
Wizard Lumberjack
Wizard
P.E.K.K.A
Bats Witch
Bats Witch
Witch

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