My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Balloon Giant Skeleton Royal Ghost Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Balloon Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Balloon Giant Skeleton Royal Ghost Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Clone Balloon Giant Skeleton Skeleton King
Giant Snowball
Bats Furnace Wall Breakers Clone Balloon Skeleton King
Zap
Bats Furnace Wall Breakers Clone Balloon Skeleton King
Barbarian Barrel
Furnace Wall Breakers Clone Giant Skeleton Royal Ghost Skeleton King
The Log
Furnace Wall Breakers Clone Giant Skeleton Skeleton King
Earthquake
Furnace Clone Skeleton King
Arrows
Bats Furnace Wall Breakers Clone Skeleton King
Royal Delivery
Bats Wall Breakers Clone Balloon Giant Skeleton Royal Ghost Skeleton King
Fireball
Furnace Wall Breakers Clone Balloon Skeleton King
Poison
Bats Furnace Clone Balloon Skeleton King
Lightning
Furnace Balloon Skeleton King
Rocket
Furnace Balloon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Royal Ghost Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Clone Giant Skeleton Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Clone Royal Ghost Furnace Skeleton King Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Clone Royal Ghost

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Giant Skeleton Wall Breakers Clone Skeleton King
Furnace
Balloon Giant Skeleton Royal Ghost
Wall Breakers
Bats Balloon Royal Ghost Skeleton King
Clone
Balloon Giant Skeleton Bats
Balloon
Bats Clone Furnace Wall Breakers Giant Skeleton Royal Ghost
Giant Skeleton
Bats Clone Furnace Balloon
Royal Ghost
Furnace Wall Breakers Balloon
Skeleton King
Bats Wall Breakers

Defense Synergies 0 3

Bats
Giant Skeleton Skeleton King
Furnace
Royal Ghost
Wall Breakers
Clone
Balloon
Giant Skeleton
Bats
Royal Ghost
Furnace
Skeleton King
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bats Furnace
Furnace Bats Giant Skeleton
Bats Furnace Skeleton King
Giant Skeleton
Bats Furnace Royal Ghost
Bats Furnace
Giant Skeleton
Furnace Skeleton King
Giant Skeleton Royal Ghost
Bats Furnace Giant Skeleton Royal Ghost Skeleton King
Bats Furnace
Furnace Bats Giant Skeleton
Bats Furnace Royal Ghost Skeleton King
Furnace Skeleton King
Furnace
Bats Furnace
Bats Furnace Royal Ghost
Furnace Bats Giant Skeleton Royal Ghost
Royal Ghost Bats Furnace Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Giant Skeleton Royal Ghost
Royal Ghost
Giant Skeleton Bats Furnace
Giant Skeleton Bats
Giant Skeleton
Furnace Bats
Bats Furnace Giant Skeleton
Giant Skeleton
Giant Skeleton Bats
Bats Giant Skeleton
Giant Skeleton
Giant Skeleton Skeleton King
Furnace
Bats Furnace Giant Skeleton Skeleton King
Bats Giant Skeleton Royal Ghost Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton Royal Ghost
Royal Ghost
Giant Skeleton
Giant Skeleton
Furnace
Bats Furnace
Furnace
Bats
Furnace
Furnace
Furnace
Bats
Giant Skeleton
Furnace
Royal Ghost
Bats Furnace
Bats
Giant Skeleton
Bats
Skeleton King
Giant Skeleton
Bats Giant Skeleton Skeleton King
Bats
Giant Skeleton Royal Ghost

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