My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Cannon Cart Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Cannon Cart Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Cannon Cart Giant Skeleton
Giant Snowball
Bats Flying Machine Clone
Zap
Bats Flying Machine Clone Cannon Cart
Barbarian Barrel
Clone Cannon Cart Giant Skeleton
The Log
Clone Cannon Cart Giant Skeleton
Earthquake
Clone
Arrows
Bats Flying Machine Clone
Royal Delivery
Bats Flying Machine Clone Cannon Cart Giant Skeleton
Fireball
Flying Machine Clone Cannon Cart
Poison
Bats Flying Machine Clone
Lightning
Cannon Cart
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Clone Tornado Poison Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Clone Tornado Flying Machine Poison Cannon Cart Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Clone Tornado

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Flying Machine Clone Cannon Cart
Flying Machine
Bats Mirror Clone Cannon Cart Giant Skeleton
Mirror
Flying Machine Tornado Poison Cannon Cart Giant Skeleton
Clone
Giant Skeleton Bats Flying Machine Cannon Cart
Tornado
Mirror Poison Cannon Cart Giant Skeleton
Poison
Mirror Tornado Cannon Cart Giant Skeleton
Cannon Cart
Bats Flying Machine Mirror Clone Tornado Poison
Giant Skeleton
Bats Clone Flying Machine Mirror Tornado Poison

Defense Synergies 1 10

Bats
Cannon Cart Giant Skeleton
Flying Machine
Mirror Cannon Cart Giant Skeleton
Mirror
Tornado Flying Machine Poison
Clone
Tornado
Mirror Poison Cannon Cart Giant Skeleton
Poison
Mirror Tornado
Cannon Cart
Bats Flying Machine Tornado Giant Skeleton
Giant Skeleton
Bats Flying Machine Tornado Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Flying Machine
Bats Flying Machine Cannon Cart
Tornado Bats Cannon Cart Giant Skeleton
Bats Cannon Cart
Tornado Poison Giant Skeleton
Tornado Bats Flying Machine Cannon Cart
Bats Tornado Flying Machine Poison
Flying Machine Poison Cannon Cart Giant Skeleton
Tornado
Tornado Cannon Cart Giant Skeleton
Bats Poison Flying Machine Tornado Cannon Cart Giant Skeleton
Bats Flying Machine Tornado Poison
Bats Flying Machine Cannon Cart Giant Skeleton
Bats Tornado Poison Cannon Cart
Cannon Cart
Tornado
Bats Tornado Poison Cannon Cart
Bats Flying Machine Tornado Cannon Cart
Tornado Poison Bats Flying Machine Cannon Cart Giant Skeleton
Tornado Cannon Cart
Bats Flying Machine Poison Cannon Cart Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Cannon Cart Giant Skeleton
Poison Flying Machine Cannon Cart
Giant Skeleton Bats Cannon Cart
Giant Skeleton Bats Tornado Cannon Cart
Giant Skeleton Cannon Cart
Poison Bats Flying Machine Tornado
Bats Flying Machine Cannon Cart Giant Skeleton
Giant Skeleton Cannon Cart
Giant Skeleton Bats Flying Machine Tornado Poison Cannon Cart
Bats Flying Machine Cannon Cart Giant Skeleton
Tornado Poison Giant Skeleton
Cannon Cart Giant Skeleton
Flying Machine Cannon Cart
Bats Flying Machine Tornado Poison Cannon Cart Giant Skeleton
Bats Poison Flying Machine Cannon Cart Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Giant Skeleton
Poison Flying Machine Tornado
Flying Machine Poison Cannon Cart Giant Skeleton
Cannon Cart Flying Machine Poison Giant Skeleton
Poison
Poison Bats Flying Machine Tornado
Flying Machine Tornado Poison
Poison Flying Machine Tornado
Poison Flying Machine Tornado
Bats Tornado Poison
Poison Flying Machine Tornado Cannon Cart
Poison Flying Machine Tornado
Flying Machine Poison Cannon Cart
Flying Machine Poison Cannon Cart
Flying Machine Poison Cannon Cart
Flying Machine Poison Cannon Cart
Flying Machine Poison Cannon Cart
Tornado Poison
Bats
Flying Machine Poison
Flying Machine Tornado Poison
Poison Giant Skeleton
Tornado Poison
Tornado
Flying Machine Poison Cannon Cart
Tornado Poison
Poison Flying Machine Tornado
Flying Machine Tornado Poison
Poison Tornado
Poison Bats Flying Machine Tornado
Bats Flying Machine Poison
Poison
Poison
Giant Skeleton
Poison
Bats Flying Machine Cannon Cart
Poison Flying Machine Tornado
Poison Flying Machine Cannon Cart
Flying Machine Poison
Tornado Poison Giant Skeleton
Flying Machine Cannon Cart
Bats Flying Machine Tornado Poison Giant Skeleton
Bats Flying Machine Tornado Poison
Poison Flying Machine Tornado Cannon Cart Giant Skeleton

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