My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Inferno Dragon Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Inferno Dragon
Giant Snowball
Bats Inferno Dragon Lumberjack
Zap
Bats Firecracker Inferno Dragon
Barbarian Barrel
Firecracker Elite Barbarians Magic Archer Lumberjack
The Log
Firecracker Elite Barbarians Lumberjack
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Elite Barbarians Inferno Dragon Magic Archer Lumberjack
Fireball
Firecracker Elite Barbarians Inferno Dragon Magic Archer Lumberjack
Poison
Bats Firecracker Magic Archer
Lightning
Elite Barbarians Inferno Dragon Magic Archer Lumberjack
Rocket
Elite Barbarians Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Void Inferno Dragon Magic Archer Lumberjack Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Firecracker Void Inferno Dragon

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Elite Barbarians Inferno Dragon Lumberjack
Firecracker
Bats Elite Barbarians Inferno Dragon Lumberjack Mega Knight
Elite Barbarians
Bats Firecracker Lumberjack Mega Knight
Void
Inferno Dragon
Mega Knight Bats Firecracker
Magic Archer
Lumberjack Mega Knight
Lumberjack
Bats Firecracker Elite Barbarians Magic Archer Mega Knight
Mega Knight
Bats Inferno Dragon Firecracker Elite Barbarians Magic Archer Lumberjack

Defense Synergies 0 10

Bats
Firecracker Inferno Dragon Lumberjack Mega Knight
Firecracker
Bats Lumberjack Mega Knight
Elite Barbarians
Mega Knight
Void
Inferno Dragon
Bats Mega Knight
Magic Archer
Lumberjack Mega Knight
Lumberjack
Bats Firecracker Magic Archer
Mega Knight
Bats Firecracker Elite Barbarians Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void Magic Archer
Elite Barbarians Inferno Dragon Lumberjack Bats Firecracker Mega Knight
Lumberjack Mega Knight Bats Elite Barbarians Void Inferno Dragon
Elite Barbarians Inferno Dragon Lumberjack Bats Firecracker Mega Knight
Firecracker Elite Barbarians Lumberjack Mega Knight
Bats Firecracker Magic Archer Lumberjack Mega Knight
Bats Inferno Dragon Firecracker Void Magic Archer
Void Magic Archer Mega Knight
Inferno Dragon Elite Barbarians Lumberjack
Elite Barbarians Firecracker Lumberjack Mega Knight
Bats Firecracker Magic Archer Lumberjack Mega Knight
Inferno Dragon Bats Firecracker Magic Archer
Lumberjack Mega Knight Bats Elite Barbarians
Mega Knight Bats Firecracker Magic Archer Lumberjack
Elite Barbarians Inferno Dragon Lumberjack Mega Knight
Elite Barbarians Inferno Dragon Lumberjack Mega Knight
Mega Knight Bats Firecracker Elite Barbarians Lumberjack
Mega Knight Bats Firecracker Elite Barbarians Magic Archer Lumberjack
Bats Firecracker Inferno Dragon Magic Archer Lumberjack Mega Knight
Elite Barbarians Inferno Dragon Lumberjack
Mega Knight Bats Firecracker Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Elite Barbarians Void
Void Firecracker Elite Barbarians Inferno Dragon Magic Archer Lumberjack Mega Knight
Lumberjack Mega Knight Bats Elite Barbarians
Lumberjack Mega Knight Bats Elite Barbarians
Elite Barbarians Inferno Dragon Lumberjack Mega Knight
Firecracker Bats Magic Archer
Bats Elite Barbarians Void Lumberjack
Mega Knight Elite Barbarians Inferno Dragon Lumberjack
Void Mega Knight Bats Firecracker Elite Barbarians Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Mega Knight Bats Elite Barbarians Lumberjack
Mega Knight Elite Barbarians Void
Elite Barbarians Mega Knight Lumberjack
Firecracker Magic Archer Mega Knight
Elite Barbarians Bats Firecracker Inferno Dragon Magic Archer Lumberjack
Bats Mega Knight Firecracker Elite Barbarians Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Firecracker
Firecracker Void Magic Archer
Void Magic Archer
Firecracker Void
Firecracker Magic Archer Mega Knight
Firecracker Bats Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Void Firecracker
Bats Elite Barbarians Void Lumberjack
Firecracker Void Magic Archer
Void Firecracker Magic Archer
Firecracker Elite Barbarians Void Magic Archer
Firecracker Void Magic Archer
Firecracker Elite Barbarians Magic Archer
Firecracker Magic Archer
Magic Archer Firecracker Mega Knight
Bats
Void Firecracker Magic Archer Mega Knight
Firecracker Magic Archer Mega Knight
Void Magic Archer Mega Knight
Void
Void
Void
Firecracker Magic Archer Mega Knight
Inferno Dragon
Firecracker Void Magic Archer
Void Magic Archer Mega Knight
Void Firecracker Magic Archer
Elite Barbarians Bats Firecracker Magic Archer
Bats Firecracker Void
Elite Barbarians Void
Void Magic Archer Mega Knight
Void Firecracker Magic Archer
Mega Knight
Firecracker Magic Archer
Bats Void Magic Archer
Firecracker Magic Archer
Void Firecracker Magic Archer Lumberjack Mega Knight
Firecracker Magic Archer
Void
Firecracker Elite Barbarians Mega Knight
Bats Firecracker Elite Barbarians Magic Archer
Firecracker Bats Void Magic Archer
Void Firecracker Magic Archer Mega Knight

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