My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard Royal Ghost Bandit Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Royal Ghost Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Royal Ghost Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Bandit
Giant Snowball
Bats Royal Hogs
Zap
Bats Firecracker Royal Hogs Bandit
Barbarian Barrel
Firecracker Wizard Royal Hogs Royal Ghost Bandit Magic Archer
The Log
Firecracker Royal Hogs Bandit
Earthquake
Firecracker Royal Hogs
Arrows
Bats Firecracker Royal Hogs
Royal Delivery
Bats Firecracker Wizard Royal Hogs Royal Ghost Bandit Magic Archer
Fireball
Firecracker Wizard Royal Hogs Bandit Magic Archer
Poison
Bats Firecracker Wizard Royal Hogs Magic Archer
Lightning
Wizard Bandit Magic Archer
Rocket
Wizard Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Royal Ghost Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Royal Ghost Bandit Magic Archer Wizard Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Royal Ghost Bandit

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Royal Hogs Bandit
Firecracker
Bats Royal Hogs Bandit Mega Knight
Wizard
Royal Hogs Royal Ghost Bandit Mega Knight
Royal Hogs
Bats Firecracker Wizard Bandit Magic Archer Mega Knight
Royal Ghost
Wizard Bandit Magic Archer Mega Knight
Bandit
Bats Firecracker Wizard Royal Hogs Royal Ghost Magic Archer Mega Knight
Magic Archer
Royal Hogs Royal Ghost Bandit Mega Knight
Mega Knight
Bats Firecracker Wizard Royal Hogs Royal Ghost Bandit Magic Archer

Defense Synergies 0 12

Bats
Firecracker Bandit Mega Knight
Firecracker
Bats Bandit Mega Knight
Wizard
Royal Ghost Bandit Mega Knight
Royal Hogs
Royal Ghost
Wizard Mega Knight
Bandit
Bats Firecracker Wizard Magic Archer Mega Knight
Magic Archer
Bandit Mega Knight
Mega Knight
Bats Firecracker Wizard Royal Ghost Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Magic Archer
Bats Firecracker Bandit Mega Knight
Mega Knight Bats Bandit
Bats Firecracker Bandit Mega Knight
Firecracker Mega Knight
Bats Firecracker Royal Ghost Bandit Magic Archer Mega Knight
Bats Firecracker Wizard Magic Archer
Bandit Magic Archer Mega Knight
Firecracker Royal Ghost Bandit Mega Knight
Bats Firecracker Wizard Royal Ghost Bandit Magic Archer Mega Knight
Bats Firecracker Wizard Magic Archer
Mega Knight Bats Wizard Bandit
Wizard Mega Knight Bats Firecracker Royal Ghost Magic Archer
Bandit Mega Knight
Bandit Mega Knight
Wizard Mega Knight Bats Firecracker
Mega Knight Bats Firecracker Wizard Royal Ghost Bandit Magic Archer
Wizard Bats Firecracker Royal Ghost Bandit Magic Archer Mega Knight
Wizard Royal Ghost Mega Knight Bats Firecracker Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Ghost Bandit
Bandit Firecracker Wizard Royal Ghost Magic Archer Mega Knight
Bandit Mega Knight Bats
Mega Knight Bats Bandit
Bandit Mega Knight
Firecracker Wizard Bats Magic Archer
Bats Bandit
Mega Knight
Mega Knight Bats Firecracker Bandit Magic Archer
Mega Knight Bats
Mega Knight
Mega Knight Wizard Bandit
Wizard Firecracker Magic Archer Mega Knight
Bats Firecracker Magic Archer
Bats Mega Knight Firecracker Wizard Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Royal Ghost Bandit
Firecracker Royal Ghost Bandit Magic Archer
Bandit Magic Archer
Firecracker
Wizard Firecracker Magic Archer Mega Knight
Firecracker Wizard Bats Magic Archer
Firecracker Wizard Magic Archer
Firecracker Wizard Magic Archer
Firecracker Wizard Bandit
Bats
Firecracker Wizard Bandit Magic Archer
Firecracker Wizard Magic Archer
Firecracker Bandit Magic Archer
Firecracker Bandit Magic Archer
Firecracker Magic Archer
Firecracker Wizard Bandit Magic Archer
Magic Archer Firecracker Wizard Bandit Mega Knight
Bats
Firecracker Wizard Bandit Magic Archer Mega Knight
Firecracker Wizard Magic Archer Mega Knight
Magic Archer Mega Knight
Wizard
Firecracker Wizard Magic Archer Mega Knight
Firecracker Wizard Royal Ghost Bandit Magic Archer
Wizard Bandit Magic Archer Mega Knight
Firecracker Bandit Magic Archer
Bats Firecracker Wizard Magic Archer
Bats Firecracker Wizard
Wizard Bandit Magic Archer Mega Knight
Firecracker Magic Archer
Mega Knight
Firecracker Wizard Magic Archer
Bats Bandit Magic Archer
Firecracker Wizard Magic Archer
Firecracker Wizard Magic Archer Mega Knight
Firecracker Wizard Magic Archer
Firecracker Mega Knight
Bats Firecracker Magic Archer
Firecracker Bats Magic Archer
Firecracker Royal Ghost Bandit Magic Archer Mega Knight

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