My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Baby Dragon Dark Prince Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Dark Prince Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Dark Prince Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Dark Prince Balloon
Giant Snowball
Bats Skeleton Army Baby Dragon Balloon Lumberjack
Zap
Bats Firecracker Skeleton Army Dark Prince Balloon
Barbarian Barrel
Firecracker Valkyrie Skeleton Army Dark Prince Lumberjack
The Log
Firecracker Skeleton Army Dark Prince Lumberjack
Earthquake
Firecracker Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Valkyrie Skeleton Army Baby Dragon Dark Prince Balloon Lumberjack
Fireball
Firecracker Skeleton Army Baby Dragon Balloon Lumberjack
Poison
Bats Firecracker Skeleton Army Balloon
Lightning
Valkyrie Baby Dragon Dark Prince Balloon Lumberjack
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Baby Dragon Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Baby Dragon Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Skeleton Army Valkyrie Baby Dragon Dark Prince Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Firecracker Skeleton Army Valkyrie

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Firecracker Baby Dragon Dark Prince Lumberjack
Firecracker
Bats Valkyrie Baby Dragon Dark Prince Balloon Lumberjack
Valkyrie
Bats Balloon Lumberjack Firecracker Baby Dragon Dark Prince
Skeleton Army
Baby Dragon
Bats Firecracker Valkyrie Dark Prince Balloon Lumberjack
Dark Prince
Bats Firecracker Valkyrie Baby Dragon Balloon Lumberjack
Balloon
Bats Valkyrie Lumberjack Firecracker Baby Dragon Dark Prince
Lumberjack
Valkyrie Balloon Bats Firecracker Baby Dragon Dark Prince

Defense Synergies 1 14

Bats
Firecracker Valkyrie Baby Dragon Dark Prince Lumberjack
Firecracker
Valkyrie Bats Skeleton Army Baby Dragon Dark Prince Lumberjack
Valkyrie
Firecracker Bats Baby Dragon Lumberjack
Skeleton Army
Firecracker Lumberjack
Baby Dragon
Bats Firecracker Valkyrie Dark Prince Lumberjack
Dark Prince
Bats Firecracker Baby Dragon
Balloon
Lumberjack
Bats Firecracker Valkyrie Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Baby Dragon
Skeleton Army Lumberjack Bats Firecracker Valkyrie Dark Prince
Skeleton Army Lumberjack Bats Valkyrie Dark Prince
Skeleton Army Lumberjack Bats Firecracker Valkyrie Dark Prince
Firecracker Valkyrie Skeleton Army Dark Prince Lumberjack
Skeleton Army Bats Firecracker Valkyrie Baby Dragon Dark Prince Lumberjack
Bats Firecracker Baby Dragon
Valkyrie Baby Dragon
Skeleton Army Lumberjack
Skeleton Army Firecracker Valkyrie Dark Prince Lumberjack
Bats Valkyrie Skeleton Army Firecracker Baby Dragon Dark Prince Lumberjack
Bats Firecracker Baby Dragon
Skeleton Army Lumberjack Bats Valkyrie Dark Prince
Valkyrie Skeleton Army Bats Firecracker Baby Dragon Dark Prince Lumberjack
Skeleton Army Lumberjack
Skeleton Army Lumberjack
Bats Firecracker Valkyrie Skeleton Army Dark Prince Lumberjack
Bats Firecracker Valkyrie Skeleton Army Baby Dragon Dark Prince Lumberjack
Valkyrie Baby Dragon Bats Firecracker Dark Prince Lumberjack
Lumberjack
Valkyrie Skeleton Army Dark Prince Bats Firecracker Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Dark Prince
Firecracker Valkyrie Baby Dragon Lumberjack
Skeleton Army Lumberjack Bats Valkyrie Dark Prince
Valkyrie Skeleton Army Dark Prince Lumberjack Bats
Valkyrie Skeleton Army Dark Prince Lumberjack
Firecracker Bats Baby Dragon
Skeleton Army Dark Prince Bats Valkyrie Lumberjack
Valkyrie Skeleton Army Dark Prince Lumberjack
Bats Firecracker Valkyrie Skeleton Army Baby Dragon Dark Prince
Skeleton Army
Bats Valkyrie Dark Prince Lumberjack
Skeleton Army Valkyrie Dark Prince
Skeleton Army Dark Prince Valkyrie Lumberjack
Firecracker Valkyrie Skeleton Army Baby Dragon
Skeleton Army Bats Firecracker Valkyrie Baby Dragon Dark Prince Lumberjack
Bats Valkyrie Firecracker Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Baby Dragon
Firecracker Baby Dragon
Baby Dragon
Firecracker Valkyrie Dark Prince
Firecracker Valkyrie Baby Dragon Dark Prince
Firecracker Bats Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker
Bats Lumberjack
Firecracker Valkyrie Dark Prince
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Bats
Firecracker Baby Dragon Dark Prince
Firecracker Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Firecracker Valkyrie Baby Dragon Dark Prince
Firecracker Baby Dragon
Baby Dragon
Firecracker Baby Dragon
Bats Firecracker Baby Dragon
Bats Firecracker
Firecracker
Firecracker
Bats Skeleton Army Dark Prince
Firecracker Baby Dragon
Firecracker Valkyrie Baby Dragon Dark Prince Lumberjack
Firecracker Baby Dragon
Firecracker Dark Prince
Bats Firecracker Baby Dragon
Firecracker Bats
Firecracker Baby Dragon Dark Prince

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