My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tombstone Witch Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Royal Hogs Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs
Giant Snowball
Bats Tombstone Royal Hogs Witch
Zap
Bats Firecracker Tombstone Royal Hogs Witch
Barbarian Barrel
Firecracker Tombstone Royal Hogs Witch Magic Archer
The Log
Firecracker Tombstone Mini P.E.K.K.A Royal Hogs Witch
Earthquake
Firecracker Tombstone Royal Hogs Witch
Arrows
Bats Firecracker Tombstone Royal Hogs Witch
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Royal Hogs Witch Magic Archer
Fireball
Firecracker Tombstone Royal Hogs Witch Magic Archer
Poison
Bats Firecracker Tombstone Royal Hogs Witch Magic Archer
Lightning
Tombstone Mini P.E.K.K.A Witch Magic Archer
Rocket
Royal Hogs Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Mini P.E.K.K.A Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Firecracker Tombstone Mini P.E.K.K.A Magic Archer Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Firecracker Tombstone

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Mini P.E.K.K.A Royal Hogs Rage
Firecracker
Bats Mini P.E.K.K.A Royal Hogs
Tombstone
Mini P.E.K.K.A
Bats Firecracker Royal Hogs Rage Magic Archer
Royal Hogs
Bats Firecracker Mini P.E.K.K.A Magic Archer
Rage
Witch Bats Mini P.E.K.K.A
Witch
Rage
Magic Archer
Mini P.E.K.K.A Royal Hogs

Defense Synergies 0 7

Bats
Firecracker Mini P.E.K.K.A
Firecracker
Bats Tombstone Mini P.E.K.K.A
Tombstone
Firecracker Magic Archer
Mini P.E.K.K.A
Bats Firecracker Witch Magic Archer
Royal Hogs
Rage
Witch
Mini P.E.K.K.A
Magic Archer
Tombstone Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Magic Archer
Mini P.E.K.K.A Bats Firecracker Tombstone Witch
Mini P.E.K.K.A Witch Bats Tombstone
Mini P.E.K.K.A Witch Bats Firecracker Tombstone
Firecracker Tombstone Mini P.E.K.K.A
Bats Firecracker Magic Archer
Bats Firecracker Tombstone Witch Magic Archer
Magic Archer
Mini P.E.K.K.A Witch Tombstone
Firecracker Mini P.E.K.K.A
Bats Witch Firecracker Tombstone Magic Archer
Bats Firecracker Witch Magic Archer
Tombstone Mini P.E.K.K.A Bats Witch
Bats Firecracker Tombstone Mini P.E.K.K.A Witch Magic Archer
Mini P.E.K.K.A Tombstone
Mini P.E.K.K.A
Bats Firecracker Tombstone Mini P.E.K.K.A Witch
Tombstone Bats Firecracker Witch Magic Archer
Witch Bats Firecracker Tombstone Magic Archer
Mini P.E.K.K.A
Bats Firecracker Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tombstone Witch
Firecracker Mini P.E.K.K.A Magic Archer
Tombstone Bats Mini P.E.K.K.A Witch
Mini P.E.K.K.A Bats
Tombstone Mini P.E.K.K.A Witch
Firecracker Bats Witch Magic Archer
Mini P.E.K.K.A Bats Tombstone Witch
Mini P.E.K.K.A
Bats Firecracker Tombstone Mini P.E.K.K.A Witch Magic Archer
Witch Tombstone
Bats Tombstone Mini P.E.K.K.A Witch
Mini P.E.K.K.A Tombstone Witch
Firecracker Witch Magic Archer
Tombstone Witch Bats Firecracker Mini P.E.K.K.A Magic Archer
Bats Firecracker Mini P.E.K.K.A Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker
Firecracker Magic Archer
Magic Archer
Firecracker
Firecracker Magic Archer
Firecracker Bats Witch Magic Archer
Firecracker Witch Magic Archer
Firecracker Magic Archer
Firecracker
Bats Mini P.E.K.K.A
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Witch Magic Archer
Magic Archer Firecracker
Bats Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Magic Archer
Firecracker Witch Magic Archer
Magic Archer
Firecracker Witch Magic Archer
Witch
Firecracker Witch Magic Archer
Witch Magic Archer
Firecracker Magic Archer
Bats Firecracker Witch Magic Archer
Bats Firecracker Witch
Mini P.E.K.K.A
Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Bats Tombstone Witch Magic Archer
Firecracker Witch Magic Archer
Firecracker Mini P.E.K.K.A Magic Archer
Firecracker Magic Archer
Firecracker
Bats Firecracker Witch Magic Archer
Firecracker Bats Witch Magic Archer
Firecracker Witch Magic Archer

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