My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Valkyrie Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army
Giant Snowball
Bats Hog Rider Skeleton Army
Zap
Bats Firecracker Skeleton Army
Barbarian Barrel
Firecracker Tesla Valkyrie Skeleton Army Hunter
The Log
Firecracker Hog Rider Skeleton Army Hunter
Earthquake
Firecracker Tesla Hog Rider Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Valkyrie Hog Rider Skeleton Army Hunter
Fireball
Firecracker Tesla Hog Rider Skeleton Army Hunter
Poison
Bats Firecracker Skeleton Army Hunter
Lightning
Tesla Valkyrie Hunter
Rocket
Valkyrie Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Skeleton Army Tesla Valkyrie Hog Rider Hunter

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Skeleton Army

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Firecracker
Firecracker
Hog Rider Bats Valkyrie
Tesla
Valkyrie
Bats Hog Rider Firecracker Hunter
Hog Rider
Bats Firecracker Valkyrie The Log Hunter
Skeleton Army
Hunter
Valkyrie Hog Rider
The Log
Hog Rider

Defense Synergies 3 14

Bats
Firecracker Tesla Valkyrie Hunter The Log
Firecracker
Valkyrie The Log Bats Tesla Skeleton Army Hunter
Tesla
The Log Bats Firecracker Valkyrie Skeleton Army
Valkyrie
Firecracker Bats Tesla Hunter The Log
Hog Rider
Skeleton Army
Firecracker Tesla The Log
Hunter
Bats Firecracker Valkyrie The Log
The Log
Firecracker Tesla Bats Valkyrie Skeleton Army Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Valkyrie The Log
Skeleton Army Hunter Bats Firecracker Tesla Valkyrie The Log
Tesla Skeleton Army Hunter Bats Valkyrie
Tesla Skeleton Army Hunter Bats Firecracker Valkyrie
Firecracker Valkyrie Skeleton Army The Log
Skeleton Army The Log Bats Firecracker Tesla Valkyrie Hunter
Bats Tesla Hunter Firecracker
Tesla Valkyrie The Log
Tesla Hunter Skeleton Army
Skeleton Army Firecracker Tesla Valkyrie Hunter
Bats Valkyrie Skeleton Army Firecracker Tesla Hunter The Log
Tesla Hunter Bats Firecracker
Tesla Skeleton Army Hunter Bats Valkyrie The Log
Valkyrie Skeleton Army Bats Firecracker Tesla Hunter The Log
Skeleton Army Tesla Hunter
Skeleton Army Tesla Hunter The Log
Tesla Bats Firecracker Valkyrie Skeleton Army Hunter
Tesla Bats Firecracker Valkyrie Skeleton Army Hunter The Log
Valkyrie Hunter The Log Bats Firecracker Tesla
Tesla Hunter
Valkyrie Skeleton Army Bats Firecracker Tesla Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Tesla
Firecracker Tesla Valkyrie Hunter The Log
Skeleton Army Bats Valkyrie Hunter The Log
Valkyrie Skeleton Army Hunter Bats Tesla The Log
Tesla Valkyrie Skeleton Army Hunter
Firecracker Bats Tesla Hunter
Skeleton Army Bats Tesla Valkyrie Hunter
Tesla Valkyrie Skeleton Army Hunter
Bats Firecracker Valkyrie Skeleton Army The Log
Tesla Skeleton Army
Bats Tesla Valkyrie Hunter
Skeleton Army Valkyrie The Log
Skeleton Army Tesla Valkyrie Hunter
Firecracker Tesla Valkyrie Skeleton Army
Tesla Skeleton Army Bats Firecracker Valkyrie Hunter The Log
Bats Valkyrie Firecracker Tesla Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker The Log
The Log
Firecracker Valkyrie The Log
Firecracker Valkyrie The Log
Firecracker Bats Hunter
Firecracker The Log
The Log Firecracker Hunter
The Log Firecracker
Bats
Firecracker Valkyrie The Log
Firecracker
Firecracker Hunter The Log
Firecracker
Firecracker The Log
Firecracker Hunter The Log
Firecracker The Log
Bats
Firecracker Hunter The Log
Firecracker Valkyrie The Log
The Log
The Log
The Log
Firecracker The Log Valkyrie Hunter
Firecracker The Log Hunter
The Log
Firecracker The Log
Bats Firecracker Hunter
Bats Firecracker
Hunter The Log
Firecracker
Firecracker The Log
Bats Skeleton Army
Firecracker Hunter
The Log
Firecracker Valkyrie Hunter
The Log Firecracker
Firecracker
Bats Firecracker The Log
Firecracker Bats
Firecracker The Log

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