My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Valkyrie Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker
Barbarian Barrel
Firecracker Tesla Valkyrie Ice Wizard
The Log
Firecracker Hog Rider
Earthquake
Firecracker Tesla Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Valkyrie Hog Rider Ice Wizard
Fireball
Firecracker Tesla Hog Rider Ice Wizard
Poison
Bats Firecracker Ice Wizard
Lightning
Tesla Valkyrie Ice Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Ice Wizard Tesla Valkyrie Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Ice Wizard

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mega Knight Firecracker
Firecracker
Hog Rider Bats Valkyrie Mega Knight
Tesla
Valkyrie
Bats Hog Rider Firecracker
Hog Rider
Bats Firecracker Valkyrie The Log Mega Knight
The Log
Hog Rider Mega Knight
Ice Wizard
Mega Knight
Bats Firecracker Hog Rider The Log

Defense Synergies 3 15

Bats
Firecracker Tesla Valkyrie The Log Ice Wizard Mega Knight
Firecracker
Valkyrie The Log Bats Tesla Ice Wizard Mega Knight
Tesla
The Log Bats Firecracker Valkyrie
Valkyrie
Firecracker Bats Tesla The Log Ice Wizard
Hog Rider
The Log
Firecracker Tesla Bats Valkyrie Ice Wizard Mega Knight
Ice Wizard
Bats Firecracker Valkyrie The Log Mega Knight
Mega Knight
Bats Firecracker The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Valkyrie The Log
Bats Firecracker Tesla Valkyrie The Log Ice Wizard Mega Knight
Tesla Mega Knight Bats Valkyrie Ice Wizard
Tesla Bats Firecracker Valkyrie Ice Wizard Mega Knight
Firecracker Valkyrie The Log Mega Knight
The Log Bats Firecracker Tesla Valkyrie Ice Wizard Mega Knight
Bats Tesla Firecracker Ice Wizard
Tesla Valkyrie The Log Mega Knight
Tesla Ice Wizard
Firecracker Tesla Valkyrie Ice Wizard Mega Knight
Bats Valkyrie Ice Wizard Firecracker Tesla The Log Mega Knight
Tesla Bats Firecracker Ice Wizard
Tesla Mega Knight Bats Valkyrie The Log Ice Wizard
Valkyrie Mega Knight Bats Firecracker Tesla The Log
Tesla Mega Knight
Tesla The Log Mega Knight
Tesla Mega Knight Bats Firecracker Valkyrie
Tesla Mega Knight Bats Firecracker Valkyrie The Log Ice Wizard
Valkyrie The Log Bats Firecracker Tesla Ice Wizard Mega Knight
Tesla
Valkyrie Mega Knight Bats Firecracker Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Tesla
Firecracker Tesla Valkyrie The Log Mega Knight
Mega Knight Bats Valkyrie The Log
Valkyrie Mega Knight Bats Tesla The Log
Tesla Valkyrie Mega Knight
Firecracker Bats Tesla Ice Wizard
Bats Tesla Valkyrie Ice Wizard
Mega Knight Tesla Valkyrie
Mega Knight Bats Firecracker Valkyrie The Log
Tesla
Mega Knight Bats Tesla Valkyrie
Mega Knight Valkyrie The Log
Mega Knight Tesla Valkyrie
Firecracker Tesla Valkyrie Mega Knight
Tesla Bats Firecracker Valkyrie The Log
Bats Valkyrie Mega Knight Firecracker Tesla The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker The Log Ice Wizard
The Log
Firecracker Valkyrie The Log
Firecracker Valkyrie The Log Mega Knight
Firecracker Bats Ice Wizard
Firecracker The Log
The Log Firecracker Ice Wizard
The Log Firecracker
Bats
Firecracker Valkyrie The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Bats
Firecracker The Log Mega Knight
Firecracker Valkyrie The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Valkyrie Ice Wizard Mega Knight
Firecracker The Log Ice Wizard
The Log Mega Knight
Firecracker The Log
Bats Firecracker Ice Wizard
Bats Firecracker
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Bats
Firecracker Ice Wizard
The Log
Firecracker Valkyrie Mega Knight
The Log Firecracker
Firecracker Mega Knight
Bats Firecracker The Log
Firecracker Bats
Firecracker The Log Mega Knight

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