My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Electro Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Electro Giant Electro Wizard Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Ram Rider
Giant Snowball
Bats Skeleton Army Ram Rider
Zap
Bats Firecracker Skeleton Army Ram Rider
Barbarian Barrel
Firecracker Tesla Skeleton Army Electro Wizard Magic Archer
The Log
Firecracker Skeleton Army Ram Rider
Earthquake
Firecracker Tesla Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Skeleton Army Electro Wizard Magic Archer Ram Rider
Fireball
Firecracker Tesla Skeleton Army Electro Wizard Magic Archer Ram Rider
Poison
Bats Firecracker Skeleton Army Electro Wizard Magic Archer
Lightning
Tesla Electro Wizard Magic Archer Ram Rider
Rocket
Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Giant Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Skeleton Army Tesla Electro Wizard Magic Archer Ram Rider Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Firecracker Skeleton Army Tesla

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Ram Rider
Firecracker
Bats Ram Rider
Tesla
Skeleton Army
Electro Giant
Electro Wizard
Magic Archer Ram Rider
Magic Archer
Ram Rider Electro Wizard
Ram Rider
Magic Archer Bats Firecracker Electro Wizard

Defense Synergies 0 14

Bats
Firecracker Tesla Electro Wizard
Firecracker
Bats Tesla Skeleton Army Electro Wizard
Tesla
Bats Firecracker Skeleton Army Electro Wizard Magic Archer
Skeleton Army
Firecracker Tesla Electro Wizard Magic Archer
Electro Giant
Electro Wizard
Bats Firecracker Tesla Skeleton Army Magic Archer Ram Rider
Magic Archer
Tesla Skeleton Army Electro Wizard Ram Rider
Ram Rider
Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Electro Wizard Magic Archer Ram Rider
Skeleton Army Bats Firecracker Tesla Electro Wizard Ram Rider
Tesla Skeleton Army Ram Rider Bats Electro Wizard
Tesla Skeleton Army Bats Firecracker Electro Wizard Ram Rider
Firecracker Skeleton Army
Skeleton Army Bats Firecracker Tesla Electro Wizard Magic Archer
Bats Tesla Electro Wizard Ram Rider Firecracker Magic Archer
Tesla Electro Giant Electro Wizard Magic Archer Ram Rider
Tesla Skeleton Army
Skeleton Army Firecracker Tesla Electro Wizard
Bats Skeleton Army Electro Wizard Firecracker Tesla Electro Giant Magic Archer Ram Rider
Tesla Bats Firecracker Electro Wizard Magic Archer Ram Rider
Tesla Skeleton Army Bats Electro Wizard Ram Rider
Skeleton Army Bats Firecracker Tesla Electro Wizard Magic Archer
Skeleton Army Tesla Electro Wizard Ram Rider
Skeleton Army Tesla Electro Giant Electro Wizard Ram Rider
Tesla Bats Firecracker Skeleton Army Electro Wizard
Tesla Bats Firecracker Skeleton Army Electro Wizard Magic Archer Ram Rider
Bats Firecracker Tesla Electro Wizard Magic Archer Ram Rider
Tesla Electro Wizard Ram Rider
Skeleton Army Bats Firecracker Tesla Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Electro Giant Electro Wizard
Electro Wizard Firecracker Tesla Magic Archer
Skeleton Army Bats Electro Wizard Ram Rider
Skeleton Army Bats Tesla Electro Wizard Ram Rider
Tesla Skeleton Army Ram Rider
Firecracker Electro Giant Bats Tesla Electro Wizard Magic Archer Ram Rider
Skeleton Army Bats Tesla Electro Wizard Ram Rider
Tesla Skeleton Army
Electro Wizard Bats Firecracker Skeleton Army Magic Archer
Tesla Skeleton Army
Bats Tesla
Skeleton Army Electro Giant Electro Wizard
Skeleton Army Tesla Ram Rider
Firecracker Tesla Skeleton Army Electro Giant Magic Archer
Tesla Skeleton Army Electro Giant Electro Wizard Bats Firecracker Magic Archer
Bats Firecracker Tesla Electro Giant Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker
Firecracker Electro Wizard Magic Archer Ram Rider
Magic Archer
Firecracker
Firecracker Magic Archer
Firecracker Electro Giant Bats Magic Archer Ram Rider
Firecracker Magic Archer
Firecracker Magic Archer Ram Rider
Firecracker Ram Rider
Bats Electro Wizard
Firecracker Electro Wizard Magic Archer Ram Rider
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Magic Archer Firecracker
Bats
Firecracker Electro Wizard Magic Archer
Firecracker Electro Giant Magic Archer
Magic Archer
Firecracker Electro Giant Magic Archer
Firecracker Electro Wizard Magic Archer Ram Rider
Magic Archer Ram Rider
Firecracker Magic Archer
Bats Firecracker Electro Giant Electro Wizard Magic Archer
Electro Wizard Bats Firecracker Electro Giant
Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker Magic Archer
Electro Wizard Bats Skeleton Army Magic Archer
Firecracker Electro Wizard Magic Archer Ram Rider
Firecracker Electro Wizard Magic Archer
Firecracker Magic Archer
Electro Giant
Firecracker
Electro Giant Bats Firecracker Electro Wizard Magic Archer
Firecracker Bats Electro Wizard Magic Archer
Firecracker Electro Giant Electro Wizard Magic Archer

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