My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Drill
Giant Snowball
Bats Hog Rider Goblin Drill Witch
Zap
Bats Firecracker Goblin Drill Witch
Barbarian Barrel
Firecracker Tesla Goblin Drill Witch
The Log
Firecracker Hog Rider Goblin Drill Witch
Earthquake
Firecracker Tesla Hog Rider Goblin Drill Witch
Arrows
Bats Firecracker Goblin Drill Witch
Royal Delivery
Bats Firecracker Hog Rider Goblin Drill Witch
Fireball
Firecracker Tesla Hog Rider Goblin Drill Witch
Poison
Bats Firecracker Goblin Drill Witch
Lightning
Tesla Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Goblin Drill Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Tesla Fireball Hog Rider Goblin Drill Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Firecracker Tesla Fireball

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Firecracker Goblin Drill
Firecracker
Hog Rider Bats Goblin Drill Mega Knight
Tesla
Fireball
Hog Rider Goblin Drill Mega Knight
Hog Rider
Bats Firecracker Fireball Witch Mega Knight
Goblin Drill
Fireball Bats Firecracker Mega Knight
Witch
Hog Rider Mega Knight
Mega Knight
Bats Firecracker Fireball Hog Rider Goblin Drill Witch

Defense Synergies 0 11

Bats
Firecracker Tesla Goblin Drill Mega Knight
Firecracker
Bats Tesla Mega Knight
Tesla
Bats Firecracker Fireball Goblin Drill
Fireball
Tesla Goblin Drill Mega Knight
Hog Rider
Goblin Drill
Bats Tesla Fireball
Witch
Mega Knight
Mega Knight
Bats Firecracker Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball
Bats Firecracker Tesla Goblin Drill Witch Mega Knight
Tesla Witch Mega Knight Bats Goblin Drill
Tesla Witch Bats Firecracker Goblin Drill Mega Knight
Firecracker Fireball Mega Knight
Fireball Bats Firecracker Tesla Mega Knight
Bats Tesla Firecracker Fireball Witch
Tesla Fireball Mega Knight
Tesla Witch Goblin Drill
Firecracker Tesla Mega Knight
Bats Witch Firecracker Tesla Fireball Goblin Drill Mega Knight
Tesla Bats Firecracker Fireball Witch
Tesla Goblin Drill Mega Knight Bats Fireball Witch
Fireball Mega Knight Bats Firecracker Tesla Goblin Drill Witch
Tesla Goblin Drill Mega Knight
Tesla Fireball Goblin Drill Mega Knight
Tesla Mega Knight Bats Firecracker Fireball Goblin Drill Witch
Tesla Fireball Mega Knight Bats Firecracker Goblin Drill Witch
Goblin Drill Witch Bats Firecracker Tesla Fireball Mega Knight
Tesla Goblin Drill
Mega Knight Bats Firecracker Tesla Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Fireball Witch
Fireball Firecracker Tesla Mega Knight
Mega Knight Bats Witch
Mega Knight Bats Tesla Fireball
Tesla Goblin Drill Witch Mega Knight
Firecracker Fireball Bats Tesla Witch
Bats Tesla Fireball Witch
Mega Knight Tesla
Mega Knight Bats Firecracker Fireball Witch
Witch Tesla Goblin Drill
Mega Knight Bats Tesla Witch
Mega Knight Fireball
Mega Knight Tesla Fireball Witch
Firecracker Tesla Fireball Witch Mega Knight
Tesla Witch Bats Firecracker Fireball Goblin Drill
Bats Mega Knight Firecracker Tesla Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Goblin Drill
Firecracker Fireball
Fireball Goblin Drill
Firecracker Fireball
Fireball Firecracker Mega Knight
Firecracker Fireball Bats Witch
Firecracker Witch
Fireball Firecracker
Fireball Firecracker
Bats Fireball
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Goblin Drill Witch
Firecracker Fireball Mega Knight
Fireball
Bats
Firecracker Fireball Mega Knight
Firecracker Fireball Witch Mega Knight
Fireball Mega Knight
Fireball
Fireball Goblin Drill
Firecracker Fireball Witch Mega Knight
Witch
Firecracker Fireball Witch
Fireball Witch Mega Knight
Fireball Firecracker
Bats Firecracker Fireball Witch
Bats Firecracker Fireball Witch
Fireball
Fireball Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Bats Fireball Witch
Fireball Firecracker Witch
Fireball
Fireball Firecracker Mega Knight
Firecracker Fireball
Fireball
Firecracker Mega Knight
Bats Firecracker Fireball Witch
Firecracker Bats Fireball Witch
Firecracker Fireball Witch Mega Knight

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