My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon Miner
Giant Snowball
Bats Skeleton Army Balloon Miner Lumberjack
Zap
Bats Firecracker Skeleton Army Balloon
Barbarian Barrel
Firecracker Skeleton Army Lumberjack
The Log
Firecracker Skeleton Army Lumberjack
Earthquake
Firecracker Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Skeleton Army Balloon Miner Lumberjack
Fireball
Firecracker Skeleton Army Balloon Lumberjack
Poison
Bats Firecracker Skeleton Army Balloon
Lightning
Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Tornado Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Skeleton Army Tornado Miner Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Skeleton Army Tornado

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Miner Mega Knight Firecracker Lumberjack
Firecracker
Miner Bats Tornado Balloon Lumberjack Mega Knight
Skeleton Army
Tornado
Firecracker Balloon Mega Knight
Balloon
Bats Miner Lumberjack Firecracker Tornado Mega Knight
Miner
Bats Firecracker Balloon Lumberjack Mega Knight
Lumberjack
Balloon Bats Firecracker Miner Mega Knight
Mega Knight
Bats Firecracker Tornado Balloon Miner Lumberjack

Defense Synergies 0 10

Bats
Firecracker Lumberjack Mega Knight
Firecracker
Bats Skeleton Army Tornado Lumberjack Mega Knight
Skeleton Army
Firecracker Lumberjack
Tornado
Firecracker Mega Knight
Balloon
Miner
Mega Knight
Lumberjack
Bats Firecracker Skeleton Army
Mega Knight
Bats Firecracker Tornado Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Skeleton Army Lumberjack Bats Firecracker Mega Knight
Skeleton Army Tornado Lumberjack Mega Knight Bats
Skeleton Army Lumberjack Bats Firecracker Mega Knight
Firecracker Skeleton Army Tornado Lumberjack Mega Knight
Skeleton Army Tornado Bats Firecracker Lumberjack Mega Knight
Bats Tornado Firecracker
Mega Knight
Skeleton Army Tornado Lumberjack
Skeleton Army Tornado Firecracker Miner Lumberjack Mega Knight
Bats Skeleton Army Firecracker Tornado Lumberjack Mega Knight
Bats Firecracker Tornado
Skeleton Army Lumberjack Mega Knight Bats
Skeleton Army Mega Knight Bats Firecracker Tornado Lumberjack
Skeleton Army Lumberjack Mega Knight
Skeleton Army Tornado Lumberjack Mega Knight
Mega Knight Bats Firecracker Skeleton Army Tornado Lumberjack
Mega Knight Bats Firecracker Skeleton Army Tornado Lumberjack
Tornado Bats Firecracker Lumberjack Mega Knight
Tornado Lumberjack
Skeleton Army Mega Knight Bats Firecracker Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight
Firecracker Miner Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Bats
Skeleton Army Lumberjack Mega Knight Bats Tornado
Skeleton Army Lumberjack Mega Knight
Firecracker Bats Tornado
Skeleton Army Bats Lumberjack
Mega Knight Skeleton Army Lumberjack
Mega Knight Bats Firecracker Skeleton Army Tornado
Skeleton Army
Mega Knight Bats Lumberjack
Skeleton Army Mega Knight Tornado
Skeleton Army Mega Knight Lumberjack
Firecracker Skeleton Army Mega Knight
Skeleton Army Bats Firecracker Tornado Lumberjack
Bats Mega Knight Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Tornado Miner
Miner
Firecracker
Firecracker Mega Knight
Firecracker Bats Tornado
Firecracker Tornado
Firecracker Tornado
Miner Firecracker Tornado
Bats Tornado Lumberjack
Firecracker Miner Tornado
Firecracker Tornado
Firecracker Miner
Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Tornado
Bats
Firecracker Mega Knight
Firecracker Tornado Miner Mega Knight
Mega Knight
Tornado
Tornado
Firecracker Tornado Mega Knight
Firecracker Miner Tornado
Tornado Miner Mega Knight
Miner Firecracker Tornado
Bats Firecracker Tornado
Bats Firecracker
Miner Mega Knight
Firecracker
Mega Knight
Firecracker
Bats Skeleton Army
Firecracker Tornado
Miner Firecracker Lumberjack Mega Knight
Firecracker
Tornado
Firecracker Mega Knight
Bats Firecracker Tornado
Firecracker Bats Tornado
Firecracker Tornado Miner Mega Knight

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