My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Recruits Goblin Cage Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Royal Hogs Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Royal Hogs
Giant Snowball
Bats Royal Recruits Royal Hogs
Zap
Bats Firecracker Royal Hogs
Barbarian Barrel
Firecracker Royal Recruits Goblin Cage Royal Hogs Royal Ghost
The Log
Firecracker Royal Recruits Goblin Cage Royal Hogs
Earthquake
Firecracker Goblin Cage Royal Hogs
Arrows
Bats Firecracker Royal Recruits Royal Hogs
Royal Delivery
Bats Firecracker Royal Recruits Goblin Cage Royal Hogs Royal Ghost
Fireball
Firecracker Goblin Cage Royal Hogs
Poison
Bats Firecracker Royal Recruits Goblin Cage Royal Hogs
Lightning
Goblin Cage
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Tornado Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Tornado Void Royal Ghost Goblin Cage Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Tornado Void

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Royal Recruits Goblin Cage Royal Hogs
Firecracker
Bats Royal Recruits Goblin Cage Royal Hogs Tornado
Royal Recruits
Bats Firecracker Royal Hogs Royal Ghost
Goblin Cage
Bats Firecracker Royal Hogs Royal Ghost
Royal Hogs
Bats Firecracker Royal Recruits Goblin Cage
Tornado
Firecracker
Void
Royal Ghost
Royal Recruits Goblin Cage

Defense Synergies 0 8

Bats
Firecracker Royal Recruits Goblin Cage
Firecracker
Bats Royal Recruits Goblin Cage Tornado
Royal Recruits
Bats Firecracker Tornado
Goblin Cage
Bats Firecracker Tornado
Royal Hogs
Tornado
Firecracker Royal Recruits Goblin Cage
Void
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Goblin Cage Void
Bats Firecracker Royal Recruits Goblin Cage
Goblin Cage Tornado Bats Royal Recruits Void
Royal Recruits Goblin Cage Bats Firecracker
Firecracker Royal Recruits Goblin Cage Tornado
Tornado Bats Firecracker Royal Ghost
Bats Tornado Firecracker Goblin Cage Void
Royal Recruits Goblin Cage Void
Royal Recruits Goblin Cage Tornado
Tornado Firecracker Royal Recruits Royal Ghost
Bats Firecracker Royal Recruits Tornado Royal Ghost
Bats Firecracker Tornado
Royal Recruits Goblin Cage Bats
Bats Firecracker Royal Recruits Goblin Cage Tornado Royal Ghost
Royal Recruits Goblin Cage
Tornado Royal Recruits Goblin Cage
Bats Firecracker Royal Recruits Goblin Cage Tornado
Goblin Cage Bats Firecracker Royal Recruits Tornado Royal Ghost
Goblin Cage Tornado Bats Firecracker Royal Recruits Royal Ghost
Royal Recruits Goblin Cage Tornado
Royal Recruits Royal Ghost Bats Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblin Cage Void Royal Ghost
Void Firecracker Royal Ghost
Royal Recruits Bats Goblin Cage
Royal Recruits Bats Goblin Cage Tornado
Royal Recruits Goblin Cage
Firecracker Bats Tornado
Royal Recruits Bats Goblin Cage Void
Royal Recruits Goblin Cage
Royal Recruits Goblin Cage Void Bats Firecracker Tornado
Royal Recruits Goblin Cage
Bats Royal Recruits Goblin Cage
Royal Recruits Goblin Cage Tornado Void
Royal Recruits Goblin Cage
Royal Recruits Firecracker Goblin Cage
Royal Recruits Bats Firecracker Goblin Cage Tornado
Bats Firecracker Royal Recruits Goblin Cage Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Royal Recruits Royal Ghost
Firecracker Void Tornado Royal Ghost
Void
Firecracker Royal Recruits Void
Firecracker
Firecracker Bats Tornado
Firecracker Tornado
Firecracker Tornado
Void Firecracker Tornado
Bats Tornado Void
Firecracker Void Royal Recruits Tornado
Void Firecracker Tornado
Firecracker Void
Firecracker Void
Firecracker
Firecracker
Firecracker Royal Recruits
Tornado
Bats
Void Firecracker
Firecracker Tornado
Void
Tornado Void
Void Tornado
Royal Recruits Void
Firecracker Tornado
Firecracker Void Tornado Royal Ghost
Void Tornado
Void Firecracker Tornado
Bats Firecracker Tornado
Bats Firecracker Void
Void
Void
Void Firecracker
Firecracker
Bats Royal Recruits Void
Firecracker Tornado
Void Firecracker
Firecracker
Void Tornado
Firecracker Royal Recruits
Bats Firecracker Royal Recruits Tornado
Firecracker Bats Tornado Void
Void Firecracker Royal Recruits Tornado Royal Ghost

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