My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Musketeer Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Bats Musketeer
Zap
Bats Firecracker Bandit
Barbarian Barrel
Firecracker Musketeer Bandit Electro Wizard
The Log
Firecracker Musketeer Bandit
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Musketeer Bandit Electro Wizard
Fireball
Firecracker Musketeer Bandit Electro Wizard
Poison
Bats Firecracker Musketeer Electro Wizard
Lightning
Musketeer Bandit Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Royal Delivery Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Delivery Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Delivery Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Royal Delivery Tornado Bandit Musketeer Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Royal Delivery Tornado

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Bandit
Firecracker
Bats Tornado Bandit Mega Knight
Royal Delivery
Musketeer
Bandit Mega Knight
Tornado
Firecracker Mega Knight
Bandit
Bats Firecracker Musketeer Electro Wizard Mega Knight
Electro Wizard
Bandit Mega Knight
Mega Knight
Bats Firecracker Musketeer Tornado Bandit Electro Wizard

Defense Synergies 3 23

Bats
Firecracker Royal Delivery Musketeer Bandit Electro Wizard Mega Knight
Firecracker
Bats Royal Delivery Musketeer Tornado Bandit Electro Wizard Mega Knight
Royal Delivery
Musketeer Tornado Electro Wizard Bats Firecracker Bandit Mega Knight
Musketeer
Royal Delivery Bats Firecracker Tornado Bandit Electro Wizard Mega Knight
Tornado
Royal Delivery Firecracker Musketeer Electro Wizard Mega Knight
Bandit
Bats Firecracker Royal Delivery Musketeer Electro Wizard Mega Knight
Electro Wizard
Royal Delivery Bats Firecracker Musketeer Tornado Bandit Mega Knight
Mega Knight
Bats Firecracker Royal Delivery Musketeer Tornado Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Electro Wizard
Bats Firecracker Royal Delivery Musketeer Bandit Electro Wizard Mega Knight
Tornado Mega Knight Bats Royal Delivery Musketeer Bandit Electro Wizard
Bats Firecracker Musketeer Bandit Electro Wizard Mega Knight
Firecracker Royal Delivery Tornado Mega Knight
Royal Delivery Tornado Bats Firecracker Musketeer Bandit Electro Wizard Mega Knight
Bats Musketeer Tornado Electro Wizard Firecracker Royal Delivery
Musketeer Bandit Electro Wizard Mega Knight
Musketeer Tornado
Tornado Firecracker Royal Delivery Musketeer Bandit Electro Wizard Mega Knight
Bats Electro Wizard Firecracker Royal Delivery Musketeer Tornado Bandit Mega Knight
Musketeer Bats Firecracker Royal Delivery Tornado Electro Wizard
Mega Knight Bats Royal Delivery Musketeer Bandit Electro Wizard
Mega Knight Bats Firecracker Royal Delivery Tornado Electro Wizard
Bandit Electro Wizard Mega Knight
Tornado Royal Delivery Bandit Electro Wizard Mega Knight
Mega Knight Bats Firecracker Royal Delivery Musketeer Tornado Electro Wizard
Royal Delivery Mega Knight Bats Firecracker Musketeer Tornado Bandit Electro Wizard
Royal Delivery Tornado Bats Firecracker Musketeer Bandit Electro Wizard Mega Knight
Musketeer Tornado Electro Wizard
Mega Knight Bats Firecracker Royal Delivery Musketeer Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Delivery Bandit Electro Wizard
Royal Delivery Bandit Electro Wizard Firecracker Musketeer Mega Knight
Royal Delivery Bandit Mega Knight Bats Musketeer Electro Wizard
Mega Knight Bats Royal Delivery Musketeer Tornado Bandit Electro Wizard
Royal Delivery Musketeer Bandit Mega Knight
Firecracker Royal Delivery Bats Musketeer Tornado Electro Wizard
Royal Delivery Bats Musketeer Bandit Electro Wizard
Mega Knight Royal Delivery
Royal Delivery Electro Wizard Mega Knight Bats Firecracker Tornado Bandit
Royal Delivery Musketeer
Mega Knight Bats Musketeer
Mega Knight Royal Delivery Tornado Electro Wizard
Royal Delivery Mega Knight Bandit
Firecracker Musketeer Mega Knight
Electro Wizard Bats Firecracker Royal Delivery Musketeer Tornado
Bats Mega Knight Firecracker Royal Delivery Musketeer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Bandit
Firecracker Musketeer Tornado Bandit Electro Wizard
Bandit
Firecracker Musketeer
Firecracker Mega Knight
Firecracker Bats Musketeer Tornado
Firecracker Musketeer Tornado
Firecracker Tornado
Firecracker Tornado Bandit
Bats Musketeer Tornado Electro Wizard
Firecracker Musketeer Tornado Bandit Electro Wizard
Firecracker Musketeer Tornado
Firecracker Musketeer Bandit
Firecracker Musketeer Bandit
Firecracker Musketeer
Firecracker Musketeer Bandit
Firecracker Musketeer Bandit Mega Knight
Tornado
Bats
Firecracker Musketeer Bandit Electro Wizard Mega Knight
Firecracker Tornado Mega Knight
Musketeer Mega Knight
Tornado
Musketeer Tornado
Musketeer
Firecracker Tornado Mega Knight
Firecracker Musketeer Tornado Bandit Electro Wizard
Musketeer Tornado Bandit Mega Knight
Firecracker Musketeer Tornado Bandit
Bats Firecracker Musketeer Tornado Electro Wizard
Electro Wizard Bats Firecracker Musketeer
Musketeer Bandit Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker
Electro Wizard Bats Musketeer Bandit
Firecracker Musketeer Tornado Electro Wizard
Firecracker Musketeer Electro Wizard Mega Knight
Firecracker Musketeer
Tornado
Firecracker Musketeer Mega Knight
Bats Firecracker Musketeer Tornado Electro Wizard
Firecracker Bats Musketeer Tornado Electro Wizard
Firecracker Musketeer Tornado Bandit Electro Wizard Mega Knight

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