My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Hog Rider Skeleton Army
Giant Snowball
Bats Hog Rider Skeleton Army Lumberjack
Zap
Bats Firecracker Royal Giant Inferno Tower Skeleton Army
Barbarian Barrel
Firecracker Inferno Tower Skeleton Army Lumberjack
The Log
Firecracker Royal Giant Hog Rider Skeleton Army Lumberjack
Earthquake
Firecracker Hog Rider Inferno Tower Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Hog Rider Skeleton Army Lumberjack
Fireball
Firecracker Hog Rider Inferno Tower Skeleton Army Lumberjack
Poison
Bats Firecracker Inferno Tower Skeleton Army
Lightning
Inferno Tower Lumberjack
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Skeleton Army Hog Rider Lumberjack Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Skeleton Army

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Hog Rider Firecracker Lumberjack
Firecracker
Royal Giant Hog Rider Bats Lumberjack
Royal Giant
Bats Firecracker Hog Rider The Log Lumberjack
Hog Rider
Bats Firecracker The Log Royal Giant Lumberjack
Inferno Tower
Skeleton Army
The Log
Hog Rider Royal Giant Lumberjack
Lumberjack
Bats Firecracker Royal Giant Hog Rider The Log

Defense Synergies 3 11

Bats
Firecracker Inferno Tower The Log Lumberjack
Firecracker
The Log Bats Inferno Tower Skeleton Army Lumberjack
Royal Giant
Hog Rider
Inferno Tower
Skeleton Army The Log Bats Firecracker Lumberjack
Skeleton Army
Inferno Tower Firecracker The Log Lumberjack
The Log
Firecracker Inferno Tower Bats Skeleton Army Lumberjack
Lumberjack
Bats Firecracker Inferno Tower Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower The Log
Inferno Tower Skeleton Army Lumberjack Bats Firecracker The Log
Inferno Tower Skeleton Army Lumberjack Bats
Inferno Tower Skeleton Army Lumberjack Bats Firecracker
Firecracker Skeleton Army The Log Lumberjack
Skeleton Army The Log Bats Firecracker Lumberjack
Bats Inferno Tower Firecracker
Inferno Tower The Log
Inferno Tower Skeleton Army Lumberjack
Skeleton Army Firecracker Inferno Tower Lumberjack
Bats Skeleton Army Firecracker The Log Lumberjack
Inferno Tower Bats Firecracker
Inferno Tower Skeleton Army Lumberjack Bats The Log
Skeleton Army Bats Firecracker The Log Lumberjack
Inferno Tower Skeleton Army Lumberjack
Inferno Tower Skeleton Army The Log Lumberjack
Bats Firecracker Inferno Tower Skeleton Army Lumberjack
Bats Firecracker Skeleton Army The Log Lumberjack
The Log Bats Firecracker Lumberjack
Inferno Tower Lumberjack
Skeleton Army Bats Firecracker The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Inferno Tower
Firecracker The Log Lumberjack
Skeleton Army Lumberjack Bats Inferno Tower The Log
Skeleton Army Lumberjack Bats Inferno Tower The Log
Inferno Tower Skeleton Army Lumberjack
Firecracker Bats
Skeleton Army Bats Inferno Tower Lumberjack
Inferno Tower Skeleton Army Lumberjack
Bats Firecracker Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Bats Inferno Tower Lumberjack
Skeleton Army The Log
Skeleton Army Inferno Tower Lumberjack
Firecracker Skeleton Army
Inferno Tower Skeleton Army Bats Firecracker The Log Lumberjack
Bats Firecracker Inferno Tower The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker The Log
Firecracker Bats
Firecracker The Log
The Log Firecracker
The Log Firecracker
Bats Lumberjack
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Bats
Firecracker The Log
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Bats Firecracker
Bats Firecracker
The Log
Firecracker
Firecracker The Log
Bats Skeleton Army
Firecracker
The Log
Firecracker Lumberjack
The Log Firecracker
Firecracker
Bats Firecracker The Log
Firecracker Bats
Firecracker The Log

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