My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Furnace Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant Elixir Golem Furnace Balloon Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elixir Golem Balloon Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Elixir Golem Balloon Giant Skeleton
Giant Snowball
Bats Furnace Balloon
Zap
Bats Firecracker Royal Giant Furnace Balloon
Barbarian Barrel
Firecracker Elixir Golem Furnace Giant Skeleton Magic Archer
The Log
Firecracker Royal Giant Elixir Golem Furnace Giant Skeleton
Earthquake
Firecracker Elixir Golem Furnace
Arrows
Bats Firecracker Furnace
Royal Delivery
Bats Firecracker Elixir Golem Balloon Giant Skeleton Magic Archer
Fireball
Firecracker Elixir Golem Furnace Balloon Magic Archer
Poison
Bats Firecracker Elixir Golem Furnace Balloon Magic Archer
Lightning
Furnace Balloon Magic Archer
Rocket
Furnace Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Elixir Golem Furnace Magic Archer Balloon Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Firecracker Elixir Golem Furnace

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Balloon Giant Skeleton Firecracker Elixir Golem
Firecracker
Royal Giant Elixir Golem Bats Balloon Giant Skeleton
Royal Giant
Bats Firecracker Furnace Giant Skeleton Magic Archer
Elixir Golem
Firecracker Bats Furnace Balloon Magic Archer
Furnace
Royal Giant Elixir Golem Balloon Giant Skeleton
Balloon
Bats Firecracker Elixir Golem Furnace Giant Skeleton Magic Archer
Giant Skeleton
Bats Firecracker Royal Giant Furnace Balloon Magic Archer
Magic Archer
Royal Giant Elixir Golem Balloon Giant Skeleton

Defense Synergies 0 5

Bats
Firecracker Giant Skeleton
Firecracker
Bats Giant Skeleton
Royal Giant
Elixir Golem
Furnace
Magic Archer
Balloon
Giant Skeleton
Bats Firecracker Magic Archer
Magic Archer
Furnace Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Magic Archer
Bats Firecracker Furnace
Furnace Bats Giant Skeleton
Bats Firecracker Furnace
Firecracker Giant Skeleton
Bats Firecracker Furnace Magic Archer
Bats Furnace Firecracker Magic Archer
Giant Skeleton Magic Archer
Furnace
Firecracker Giant Skeleton
Bats Firecracker Furnace Giant Skeleton Magic Archer
Bats Firecracker Furnace Magic Archer
Furnace Bats Giant Skeleton
Bats Firecracker Furnace Magic Archer
Furnace
Furnace
Bats Firecracker Furnace
Bats Firecracker Furnace Magic Archer
Furnace Bats Firecracker Giant Skeleton Magic Archer
Bats Firecracker Furnace Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Giant Skeleton
Firecracker Magic Archer
Giant Skeleton Bats Furnace
Giant Skeleton Bats
Giant Skeleton
Firecracker Furnace Bats Magic Archer
Bats Furnace Giant Skeleton
Giant Skeleton
Giant Skeleton Bats Firecracker Magic Archer
Bats Giant Skeleton
Giant Skeleton
Giant Skeleton
Firecracker Furnace Magic Archer
Bats Firecracker Furnace Giant Skeleton Magic Archer
Bats Firecracker Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Giant Skeleton
Firecracker Magic Archer
Giant Skeleton Magic Archer
Firecracker Giant Skeleton
Firecracker Furnace Magic Archer
Firecracker Bats Furnace Magic Archer
Firecracker Furnace Magic Archer
Firecracker Magic Archer
Firecracker
Bats
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Furnace Magic Archer
Firecracker Furnace Magic Archer
Magic Archer Firecracker Furnace
Bats
Firecracker Magic Archer
Firecracker Magic Archer
Giant Skeleton Magic Archer
Firecracker Furnace Magic Archer
Firecracker Magic Archer
Magic Archer
Firecracker Magic Archer
Bats Firecracker Furnace Magic Archer
Bats Firecracker
Magic Archer
Firecracker Magic Archer
Giant Skeleton
Firecracker Magic Archer
Bats Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Giant Skeleton
Firecracker
Bats Firecracker Giant Skeleton Magic Archer
Firecracker Bats Magic Archer
Firecracker Giant Skeleton Magic Archer

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