My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Elixir Golem Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem
Giant Snowball
Bats Barbarians Witch
Zap
Bats Firecracker Mortar Witch
Barbarian Barrel
Firecracker Mortar Barbarians Elixir Golem Witch
The Log
Firecracker Barbarians Elixir Golem Mini P.E.K.K.A Witch
Earthquake
Firecracker Mortar Barbarians Elixir Golem Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Barbarians Elixir Golem Mini P.E.K.K.A Witch
Fireball
Firecracker Mortar Barbarians Elixir Golem Witch
Poison
Bats Firecracker Mortar Barbarians Elixir Golem Witch
Lightning
Mortar Mini P.E.K.K.A Witch
Rocket
Mortar Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Mini P.E.K.K.A Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Firecracker Elixir Golem Mortar Mini P.E.K.K.A Barbarians Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Firecracker Elixir Golem

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Mortar Elixir Golem Mini P.E.K.K.A Rage
Firecracker
Elixir Golem Bats Mortar Mini P.E.K.K.A
Mortar
Bats Firecracker
Barbarians
Elixir Golem
Firecracker Rage Bats Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Bats Firecracker Elixir Golem Rage
Rage
Elixir Golem Witch Bats Mini P.E.K.K.A
Witch
Rage Elixir Golem

Defense Synergies 0 6

Bats
Firecracker Mortar Mini P.E.K.K.A
Firecracker
Bats Mortar Mini P.E.K.K.A
Mortar
Bats Firecracker
Barbarians
Elixir Golem
Mini P.E.K.K.A
Bats Firecracker Witch
Rage
Witch
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar
Barbarians Mini P.E.K.K.A Bats Firecracker Mortar Witch
Mortar Barbarians Mini P.E.K.K.A Witch Bats
Barbarians Mini P.E.K.K.A Witch Bats Firecracker Mortar
Firecracker Barbarians Mini P.E.K.K.A
Bats Firecracker
Bats Firecracker Mortar Witch
Barbarians
Barbarians Mini P.E.K.K.A Witch Mortar
Firecracker Barbarians Mini P.E.K.K.A
Bats Barbarians Witch Firecracker
Bats Firecracker Witch
Mortar Barbarians Mini P.E.K.K.A Bats Witch
Bats Firecracker Mortar Barbarians Mini P.E.K.K.A Witch
Barbarians Mini P.E.K.K.A Mortar
Barbarians Mortar Mini P.E.K.K.A
Barbarians Bats Firecracker Mortar Mini P.E.K.K.A Witch
Mortar Bats Firecracker Barbarians Witch
Mortar Witch Bats Firecracker Barbarians
Barbarians Mini P.E.K.K.A Mortar
Bats Firecracker Barbarians Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Witch
Firecracker Mortar Mini P.E.K.K.A
Barbarians Bats Mini P.E.K.K.A Witch
Mini P.E.K.K.A Bats Barbarians
Barbarians Mini P.E.K.K.A Witch
Firecracker Bats Witch
Mini P.E.K.K.A Bats Barbarians Witch
Mini P.E.K.K.A Barbarians
Bats Firecracker Mortar Barbarians Mini P.E.K.K.A Witch
Witch Barbarians
Bats Barbarians Mini P.E.K.K.A Witch
Barbarians
Barbarians Mini P.E.K.K.A Witch
Firecracker Barbarians Witch
Barbarians Witch Bats Firecracker Mortar Mini P.E.K.K.A
Bats Firecracker Barbarians Mini P.E.K.K.A Witch
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar
Firecracker Mortar
Firecracker Barbarians
Firecracker Mortar
Firecracker Bats Witch
Firecracker Mortar Witch
Firecracker
Firecracker Mortar
Bats Mini P.E.K.K.A
Firecracker Mortar
Firecracker
Firecracker Mortar
Firecracker Mortar
Firecracker Mortar
Firecracker Mortar Witch
Firecracker Mortar
Mortar
Bats Mini P.E.K.K.A
Firecracker Mortar Mini P.E.K.K.A
Firecracker Mortar Witch
Mortar Barbarians
Firecracker Mortar Witch
Witch
Firecracker Mortar Witch
Mortar Witch
Firecracker Mortar
Bats Firecracker Witch
Bats Firecracker Witch
Mini P.E.K.K.A
Mortar
Firecracker
Firecracker
Bats Barbarians Witch
Firecracker Witch
Firecracker Mini P.E.K.K.A
Firecracker Mortar
Firecracker
Bats Firecracker Witch
Firecracker Bats Witch
Firecracker Mortar Witch

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