My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Baby Dragon Balloon Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Giant Skeleton Sparky
Giant Snowball
Bats Baby Dragon Balloon
Zap
Bats Firecracker Balloon Sparky
Barbarian Barrel
Firecracker Giant Skeleton Sparky
The Log
Firecracker Giant Skeleton Sparky
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Baby Dragon Balloon Giant Skeleton Sparky
Fireball
Firecracker Baby Dragon Balloon Sparky
Poison
Bats Firecracker Balloon Sparky
Lightning
Baby Dragon Balloon Sparky
Rocket
Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Baby Dragon Giant Skeleton Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Rage Firecracker Baby Dragon Balloon Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Rage Firecracker

Attack Synergies 4 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Giant Skeleton Firecracker Rage Baby Dragon Sparky
Firecracker
Bats Mirror Baby Dragon Balloon Giant Skeleton Sparky
Mirror
Firecracker Balloon Giant Skeleton Sparky
Rage
Balloon Sparky Bats Giant Skeleton
Baby Dragon
Bats Firecracker Balloon Giant Skeleton Sparky
Balloon
Bats Rage Firecracker Mirror Baby Dragon Giant Skeleton Sparky
Giant Skeleton
Bats Firecracker Mirror Rage Baby Dragon Balloon Sparky
Sparky
Rage Bats Firecracker Mirror Baby Dragon Balloon Giant Skeleton

Defense Synergies 0 9

Bats
Firecracker Baby Dragon Giant Skeleton Sparky
Firecracker
Bats Mirror Baby Dragon Giant Skeleton
Mirror
Firecracker Sparky
Rage
Baby Dragon
Bats Firecracker Giant Skeleton
Balloon
Giant Skeleton
Bats Firecracker Baby Dragon
Sparky
Bats Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon Sparky
Sparky Bats Firecracker
Sparky Bats Giant Skeleton
Sparky Bats Firecracker
Firecracker Giant Skeleton Sparky
Bats Firecracker Baby Dragon
Bats Firecracker Baby Dragon
Baby Dragon Giant Skeleton Sparky
Sparky
Firecracker Giant Skeleton Sparky
Bats Firecracker Baby Dragon Giant Skeleton
Bats Firecracker Baby Dragon
Sparky Bats Giant Skeleton
Sparky Bats Firecracker Baby Dragon
Sparky
Sparky
Sparky Bats Firecracker
Bats Firecracker Baby Dragon
Baby Dragon Bats Firecracker Giant Skeleton
Sparky
Bats Firecracker Baby Dragon Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Sparky
Firecracker Baby Dragon
Giant Skeleton Bats Sparky
Giant Skeleton Bats Sparky
Giant Skeleton Sparky
Firecracker Bats Baby Dragon
Sparky Bats Giant Skeleton
Giant Skeleton Sparky
Giant Skeleton Bats Firecracker Baby Dragon Sparky
Sparky
Bats Giant Skeleton Sparky
Giant Skeleton
Giant Skeleton Sparky
Firecracker Baby Dragon Sparky
Sparky Bats Firecracker Baby Dragon Giant Skeleton
Bats Firecracker Baby Dragon Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon Giant Skeleton Sparky
Firecracker Baby Dragon
Baby Dragon Giant Skeleton Sparky
Firecracker Giant Skeleton Sparky
Firecracker Baby Dragon Sparky
Firecracker Bats Baby Dragon
Firecracker Baby Dragon Sparky
Firecracker Baby Dragon
Firecracker
Bats Sparky
Firecracker Sparky
Firecracker Baby Dragon
Firecracker Baby Dragon Sparky
Firecracker Baby Dragon
Firecracker Baby Dragon Sparky
Firecracker Baby Dragon Sparky
Firecracker Baby Dragon Sparky
Sparky
Bats Sparky
Firecracker Baby Dragon Sparky
Firecracker Baby Dragon
Baby Dragon Giant Skeleton Sparky
Sparky
Baby Dragon
Firecracker Baby Dragon Sparky
Firecracker Baby Dragon Sparky
Baby Dragon Sparky
Firecracker Baby Dragon Sparky
Bats Firecracker Baby Dragon Sparky
Bats Firecracker
Sparky
Sparky
Firecracker Sparky
Giant Skeleton Sparky
Firecracker Sparky
Bats
Firecracker Baby Dragon
Firecracker Baby Dragon Sparky
Firecracker Baby Dragon
Giant Skeleton Sparky
Firecracker Sparky
Bats Firecracker Baby Dragon Giant Skeleton Sparky
Firecracker Bats
Firecracker Baby Dragon Giant Skeleton Sparky

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