My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ice Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Golem Ice Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Golem Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats Firecracker
Barbarian Barrel
Firecracker Valkyrie Ice Wizard
The Log
Firecracker Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Valkyrie Ice Wizard
Fireball
Firecracker Ice Wizard
Poison
Bats Firecracker Ice Wizard
Lightning
Mini P.E.K.K.A Valkyrie Ice Wizard Archer Queen
Rocket
Valkyrie Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Tornado Golem Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Tornado Ice Wizard Mini P.E.K.K.A Valkyrie Archer Queen Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Tornado Ice Wizard

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Firecracker Mini P.E.K.K.A Golem
Firecracker
Bats Mini P.E.K.K.A Valkyrie Tornado Golem
Mini P.E.K.K.A
Bats Firecracker Valkyrie Tornado Golem Ice Wizard
Valkyrie
Bats Firecracker Mini P.E.K.K.A Tornado Archer Queen
Tornado
Firecracker Mini P.E.K.K.A Valkyrie Golem Ice Wizard
Golem
Bats Firecracker Mini P.E.K.K.A Tornado Ice Wizard Archer Queen
Ice Wizard
Mini P.E.K.K.A Tornado Golem
Archer Queen
Valkyrie Golem

Defense Synergies 2 13

Bats
Firecracker Mini P.E.K.K.A Valkyrie Ice Wizard
Firecracker
Valkyrie Bats Mini P.E.K.K.A Tornado Ice Wizard
Mini P.E.K.K.A
Bats Firecracker Valkyrie Tornado Ice Wizard
Valkyrie
Firecracker Bats Mini P.E.K.K.A Tornado Ice Wizard Archer Queen
Tornado
Ice Wizard Firecracker Mini P.E.K.K.A Valkyrie
Golem
Ice Wizard
Tornado Bats Firecracker Mini P.E.K.K.A Valkyrie
Archer Queen
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Mini P.E.K.K.A Bats Firecracker Valkyrie Ice Wizard
Mini P.E.K.K.A Tornado Bats Valkyrie Ice Wizard
Mini P.E.K.K.A Bats Firecracker Valkyrie Ice Wizard
Firecracker Mini P.E.K.K.A Valkyrie Tornado
Tornado Bats Firecracker Valkyrie Ice Wizard
Bats Tornado Firecracker Ice Wizard
Valkyrie
Mini P.E.K.K.A Tornado Ice Wizard Archer Queen
Tornado Firecracker Mini P.E.K.K.A Valkyrie Ice Wizard
Bats Valkyrie Ice Wizard Firecracker Tornado
Bats Firecracker Tornado Ice Wizard
Mini P.E.K.K.A Bats Valkyrie Ice Wizard
Valkyrie Bats Firecracker Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Tornado Mini P.E.K.K.A
Bats Firecracker Mini P.E.K.K.A Valkyrie Tornado
Bats Firecracker Valkyrie Tornado Ice Wizard
Valkyrie Tornado Bats Firecracker Ice Wizard
Mini P.E.K.K.A Tornado
Valkyrie Bats Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie
Firecracker Mini P.E.K.K.A Valkyrie
Bats Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Bats Tornado
Mini P.E.K.K.A Valkyrie
Firecracker Bats Tornado Ice Wizard
Mini P.E.K.K.A Bats Valkyrie Ice Wizard
Mini P.E.K.K.A Valkyrie
Bats Firecracker Mini P.E.K.K.A Valkyrie Tornado
Bats Mini P.E.K.K.A Valkyrie
Valkyrie Tornado Archer Queen
Mini P.E.K.K.A Valkyrie
Firecracker Valkyrie
Bats Firecracker Mini P.E.K.K.A Valkyrie Tornado Archer Queen
Bats Valkyrie Firecracker Mini P.E.K.K.A Ice Wizard Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Tornado Ice Wizard
Firecracker Valkyrie
Firecracker Valkyrie
Firecracker Bats Tornado Ice Wizard
Firecracker Tornado
Firecracker Tornado Ice Wizard
Firecracker Tornado
Bats Mini P.E.K.K.A Tornado
Firecracker Valkyrie Tornado
Firecracker Tornado Archer Queen
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Tornado
Bats Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A
Firecracker Valkyrie Tornado
Tornado
Tornado
Firecracker Tornado Valkyrie Ice Wizard
Firecracker Tornado Ice Wizard
Tornado
Firecracker Tornado
Bats Firecracker Tornado Ice Wizard
Bats Firecracker
Mini P.E.K.K.A
Firecracker
Firecracker
Bats
Firecracker Tornado Ice Wizard Archer Queen
Firecracker Mini P.E.K.K.A Valkyrie
Firecracker
Tornado Archer Queen
Firecracker Archer Queen
Bats Firecracker Tornado Archer Queen
Firecracker Bats Tornado Archer Queen
Firecracker Tornado Archer Queen

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