My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Baby Dragon
Zap
Bats Firecracker
Barbarian Barrel
Firecracker
The Log
Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Hog Rider Baby Dragon
Fireball
Firecracker Hog Rider Baby Dragon
Poison
Bats Firecracker
Lightning
Mini P.E.K.K.A Baby Dragon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Rage Tornado Baby Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Firecracker Tornado Mini P.E.K.K.A Hog Rider Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Firecracker Tornado

Attack Synergies 5 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Firecracker Mini P.E.K.K.A Rage Baby Dragon
Firecracker
Hog Rider Bats Mini P.E.K.K.A Tornado Baby Dragon Mega Knight
Mini P.E.K.K.A
Bats Firecracker Hog Rider Rage Tornado Baby Dragon Mega Knight
Hog Rider
Bats Firecracker Rage Mini P.E.K.K.A Tornado Baby Dragon Mega Knight
Rage
Hog Rider Bats Mini P.E.K.K.A
Tornado
Baby Dragon Firecracker Mini P.E.K.K.A Hog Rider Mega Knight
Baby Dragon
Tornado Bats Firecracker Mini P.E.K.K.A Hog Rider Mega Knight
Mega Knight
Bats Firecracker Mini P.E.K.K.A Hog Rider Tornado Baby Dragon

Defense Synergies 0 13

Bats
Firecracker Mini P.E.K.K.A Baby Dragon Mega Knight
Firecracker
Bats Mini P.E.K.K.A Tornado Baby Dragon Mega Knight
Mini P.E.K.K.A
Bats Firecracker Tornado Baby Dragon
Hog Rider
Rage
Tornado
Firecracker Mini P.E.K.K.A Baby Dragon Mega Knight
Baby Dragon
Bats Firecracker Mini P.E.K.K.A Tornado Mega Knight
Mega Knight
Bats Firecracker Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon
Mini P.E.K.K.A Bats Firecracker Mega Knight
Mini P.E.K.K.A Tornado Mega Knight Bats
Mini P.E.K.K.A Bats Firecracker Mega Knight
Firecracker Mini P.E.K.K.A Tornado Mega Knight
Tornado Bats Firecracker Baby Dragon Mega Knight
Bats Tornado Firecracker Baby Dragon
Baby Dragon Mega Knight
Mini P.E.K.K.A Tornado
Tornado Firecracker Mini P.E.K.K.A Mega Knight
Bats Firecracker Tornado Baby Dragon Mega Knight
Bats Firecracker Tornado Baby Dragon
Mini P.E.K.K.A Mega Knight Bats
Mega Knight Bats Firecracker Mini P.E.K.K.A Tornado Baby Dragon
Mini P.E.K.K.A Mega Knight
Tornado Mini P.E.K.K.A Mega Knight
Mega Knight Bats Firecracker Mini P.E.K.K.A Tornado
Mega Knight Bats Firecracker Tornado Baby Dragon
Tornado Baby Dragon Bats Firecracker Mega Knight
Mini P.E.K.K.A Tornado
Mega Knight Bats Firecracker Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight
Firecracker Mini P.E.K.K.A Baby Dragon Mega Knight
Mega Knight Bats Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Bats Tornado
Mini P.E.K.K.A Mega Knight
Firecracker Bats Tornado Baby Dragon
Mini P.E.K.K.A Bats
Mini P.E.K.K.A Mega Knight
Mega Knight Bats Firecracker Mini P.E.K.K.A Tornado Baby Dragon
Mega Knight Bats Mini P.E.K.K.A
Mega Knight Tornado
Mini P.E.K.K.A Mega Knight
Firecracker Baby Dragon Mega Knight
Bats Firecracker Mini P.E.K.K.A Tornado Baby Dragon
Bats Mega Knight Firecracker Mini P.E.K.K.A Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon
Firecracker Tornado Baby Dragon
Baby Dragon
Firecracker
Firecracker Baby Dragon Mega Knight
Firecracker Bats Tornado Baby Dragon
Firecracker Tornado Baby Dragon
Firecracker Tornado Baby Dragon
Firecracker Tornado
Bats Mini P.E.K.K.A Tornado
Firecracker Tornado
Firecracker Tornado Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Mega Knight
Tornado
Bats Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Baby Dragon Mega Knight
Firecracker Tornado Baby Dragon Mega Knight
Baby Dragon Mega Knight
Tornado
Tornado
Baby Dragon
Firecracker Tornado Baby Dragon Mega Knight
Firecracker Tornado Baby Dragon
Tornado Baby Dragon Mega Knight
Firecracker Tornado Baby Dragon
Bats Firecracker Tornado Baby Dragon
Bats Firecracker
Mini P.E.K.K.A
Mega Knight
Firecracker
Mega Knight
Firecracker
Bats
Firecracker Tornado Baby Dragon
Firecracker Mini P.E.K.K.A Baby Dragon Mega Knight
Firecracker Baby Dragon
Tornado
Firecracker Mega Knight
Bats Firecracker Tornado Baby Dragon
Firecracker Bats Tornado
Firecracker Tornado Baby Dragon Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: