My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Prince Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Prince
Giant Snowball
Bats Goblin Barrel Little Prince
Zap
Bats Firecracker Inferno Tower Goblin Barrel Prince Little Prince
Barbarian Barrel
Firecracker Inferno Tower Goblin Barrel Little Prince
The Log
Firecracker Goblin Barrel Prince Little Prince
Earthquake
Firecracker Inferno Tower Goblin Barrel
Arrows
Bats Firecracker Goblin Barrel Little Prince
Royal Delivery
Bats Firecracker Goblin Barrel Prince Little Prince
Fireball
Firecracker Inferno Tower Goblin Barrel Little Prince
Poison
Bats Firecracker Inferno Tower Little Prince
Lightning
Inferno Tower Prince Little Prince
Rocket
Inferno Tower Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Goblin Barrel Little Prince Inferno Tower Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Goblin Barrel

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Goblin Barrel Prince
Firecracker
Bats Goblin Barrel Prince Mega Knight
Inferno Tower
Goblin Barrel
Prince Bats Firecracker Mega Knight
Prince
Goblin Barrel Mega Knight Bats Firecracker The Log Little Prince
The Log
Prince Mega Knight Little Prince
Mega Knight
Bats Prince Firecracker Goblin Barrel The Log
Little Prince
Prince The Log

Defense Synergies 3 12

Bats
Firecracker Inferno Tower Prince The Log Mega Knight
Firecracker
The Log Bats Inferno Tower Prince Mega Knight
Inferno Tower
The Log Bats Firecracker Prince Mega Knight
Goblin Barrel
Prince
The Log Bats Firecracker Inferno Tower
The Log
Firecracker Inferno Tower Prince Bats Mega Knight Little Prince
Mega Knight
Bats Firecracker Inferno Tower The Log
Little Prince
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower The Log
Inferno Tower Bats Firecracker Prince The Log Mega Knight
Inferno Tower Prince Mega Knight Bats
Inferno Tower Prince Bats Firecracker Mega Knight
Firecracker Prince The Log Mega Knight
The Log Bats Firecracker Mega Knight
Bats Inferno Tower Firecracker Little Prince
Inferno Tower The Log Mega Knight
Inferno Tower Prince
Firecracker Inferno Tower Prince Mega Knight Little Prince
Bats Firecracker The Log Mega Knight
Inferno Tower Bats Firecracker
Inferno Tower Prince Mega Knight Bats The Log
Mega Knight Bats Firecracker Prince The Log
Inferno Tower Prince Mega Knight
Inferno Tower Prince The Log Mega Knight
Mega Knight Bats Firecracker Inferno Tower Prince
Mega Knight Bats Firecracker Prince The Log Little Prince
The Log Bats Firecracker Mega Knight Little Prince
Inferno Tower Prince
Mega Knight Bats Firecracker Prince The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Prince
Firecracker Prince The Log Mega Knight
Mega Knight Bats Inferno Tower Prince The Log
Prince Mega Knight Bats Inferno Tower The Log
Inferno Tower Prince Mega Knight
Firecracker Bats
Prince Bats Inferno Tower
Inferno Tower Mega Knight Prince
Mega Knight Bats Firecracker Inferno Tower Prince The Log
Inferno Tower
Mega Knight Bats Inferno Tower Prince
Mega Knight Prince The Log
Prince Mega Knight Inferno Tower
Firecracker Mega Knight
Inferno Tower Bats Firecracker Prince The Log Little Prince
Bats Mega Knight Firecracker Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker Prince The Log
Firecracker The Log Mega Knight
Firecracker Bats
Firecracker The Log
The Log Firecracker
The Log Firecracker
Bats Prince
Firecracker Prince The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker Prince The Log
Firecracker The Log
Firecracker The Log Mega Knight
Bats
Firecracker Prince The Log Mega Knight
Firecracker The Log Mega Knight Little Prince
Prince The Log Mega Knight
Prince The Log
The Log
Firecracker The Log Mega Knight Little Prince
Firecracker The Log
Prince The Log Mega Knight
Firecracker The Log
Bats Firecracker Little Prince
Bats Firecracker
The Log Mega Knight
Firecracker
Prince Mega Knight
Firecracker The Log
Bats Prince
Firecracker
The Log
Firecracker Prince Mega Knight
The Log Firecracker
Firecracker Prince Mega Knight
Bats Firecracker The Log
Firecracker Bats
Firecracker Prince The Log Mega Knight Little Prince

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