My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Giant Wizard Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Army Miner Bandit
Giant Snowball
Bats Skeleton Army Miner
Zap
Bats Firecracker Skeleton Army Bandit
Barbarian Barrel
Firecracker Wizard Skeleton Army Bandit
The Log
Firecracker Skeleton Army Bandit
Earthquake
Firecracker Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Wizard Skeleton Army Miner Bandit
Fireball
Firecracker Wizard Skeleton Army Bandit
Poison
Bats Firecracker Wizard Skeleton Army
Lightning
Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Skeleton Army Miner Bandit Giant Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Skeleton Army Miner

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Miner Mega Knight Firecracker Bandit
Firecracker
Miner Bats Giant Bandit Mega Knight
Giant
Bats Miner Firecracker Wizard Bandit
Wizard
Giant Miner Bandit Mega Knight
Skeleton Army
Miner
Bats Firecracker Giant Wizard Bandit Mega Knight
Bandit
Bats Firecracker Giant Wizard Miner Mega Knight
Mega Knight
Bats Firecracker Wizard Miner Bandit

Defense Synergies 0 12

Bats
Firecracker Bandit Mega Knight
Firecracker
Bats Skeleton Army Bandit Mega Knight
Giant
Wizard
Skeleton Army Bandit Mega Knight
Skeleton Army
Firecracker Wizard Bandit
Miner
Mega Knight
Bandit
Bats Firecracker Wizard Skeleton Army Mega Knight
Mega Knight
Bats Firecracker Wizard Miner Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Skeleton Army Bats Firecracker Bandit Mega Knight
Skeleton Army Mega Knight Bats Bandit
Skeleton Army Bats Firecracker Bandit Mega Knight
Firecracker Skeleton Army Mega Knight
Skeleton Army Bats Firecracker Bandit Mega Knight
Bats Firecracker Wizard
Bandit Mega Knight
Skeleton Army
Skeleton Army Firecracker Miner Bandit Mega Knight
Bats Skeleton Army Firecracker Wizard Bandit Mega Knight
Bats Firecracker Wizard
Skeleton Army Mega Knight Bats Wizard Bandit
Wizard Skeleton Army Mega Knight Bats Firecracker
Skeleton Army Bandit Mega Knight
Skeleton Army Bandit Mega Knight
Wizard Mega Knight Bats Firecracker Skeleton Army
Mega Knight Bats Firecracker Wizard Skeleton Army Bandit
Wizard Bats Firecracker Bandit Mega Knight
Wizard Skeleton Army Mega Knight Bats Firecracker Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Bandit
Bandit Firecracker Wizard Miner Mega Knight
Skeleton Army Bandit Mega Knight Bats
Skeleton Army Mega Knight Bats Bandit
Skeleton Army Bandit Mega Knight
Firecracker Wizard Bats
Skeleton Army Bats Bandit
Mega Knight Skeleton Army
Mega Knight Bats Firecracker Skeleton Army Bandit
Skeleton Army
Mega Knight Bats
Skeleton Army Mega Knight
Skeleton Army Mega Knight Wizard Bandit
Wizard Firecracker Skeleton Army Mega Knight
Skeleton Army Bats Firecracker
Bats Mega Knight Firecracker Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Miner Bandit
Miner Bandit
Firecracker
Wizard Firecracker Mega Knight
Firecracker Wizard Bats
Firecracker Wizard
Firecracker Wizard
Miner Firecracker Wizard Bandit
Bats
Firecracker Miner Wizard Bandit
Firecracker Wizard
Firecracker Miner Bandit
Firecracker Bandit
Firecracker
Firecracker Wizard Bandit
Firecracker Wizard Bandit Mega Knight
Bats
Firecracker Wizard Bandit Mega Knight
Firecracker Wizard Miner Mega Knight
Mega Knight
Wizard
Firecracker Wizard Mega Knight
Firecracker Miner Wizard Bandit
Wizard Miner Bandit Mega Knight
Miner Firecracker Bandit
Bats Firecracker Wizard
Bats Firecracker Wizard
Wizard Miner Bandit Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Bats Skeleton Army Bandit
Firecracker Wizard
Miner Firecracker Wizard Mega Knight
Firecracker Wizard
Firecracker Mega Knight
Bats Firecracker
Firecracker Bats
Firecracker Miner Bandit Mega Knight

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