My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Battle Ram Furnace Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Battle Ram Furnace Baby Dragon
Zap
Bats Firecracker Battle Ram Furnace
Barbarian Barrel
Firecracker Battle Ram Furnace
The Log
Firecracker Battle Ram Furnace
Earthquake
Firecracker Furnace
Arrows
Bats Firecracker Furnace
Royal Delivery
Bats Firecracker Battle Ram Baby Dragon P.E.K.K.A
Fireball
Firecracker Battle Ram Furnace Baby Dragon
Poison
Bats Firecracker Furnace
Lightning
Battle Ram Furnace Baby Dragon
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Furnace Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Fireball Battle Ram Furnace Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Firecracker Fireball

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Battle Ram Baby Dragon P.E.K.K.A
Firecracker
Bats Battle Ram Baby Dragon P.E.K.K.A
Fireball
Battle Ram Baby Dragon The Log
Battle Ram
The Log Bats Firecracker Fireball Furnace Baby Dragon P.E.K.K.A
Furnace
Battle Ram Baby Dragon P.E.K.K.A
Baby Dragon
Bats Firecracker Fireball Battle Ram Furnace P.E.K.K.A
P.E.K.K.A
Bats Firecracker Battle Ram Furnace Baby Dragon The Log
The Log
Battle Ram Fireball P.E.K.K.A

Defense Synergies 3 9

Bats
Firecracker Baby Dragon P.E.K.K.A The Log
Firecracker
The Log Bats Baby Dragon P.E.K.K.A
Fireball
The Log
Battle Ram
Furnace
Baby Dragon
Baby Dragon
Bats Firecracker Furnace P.E.K.K.A The Log
P.E.K.K.A
The Log Bats Firecracker Baby Dragon
The Log
Firecracker Fireball P.E.K.K.A Bats Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Baby Dragon The Log
P.E.K.K.A Bats Firecracker Furnace The Log
Furnace P.E.K.K.A Bats
P.E.K.K.A Bats Firecracker Furnace
Firecracker Fireball P.E.K.K.A The Log
Fireball The Log Bats Firecracker Furnace Baby Dragon
Bats Furnace Firecracker Fireball Baby Dragon
Fireball Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Furnace
Firecracker
Bats Firecracker Fireball Furnace Baby Dragon The Log
Bats Firecracker Fireball Furnace Baby Dragon
Furnace P.E.K.K.A Bats Fireball The Log
Fireball Bats Firecracker Furnace Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Furnace
Fireball Furnace P.E.K.K.A The Log
Bats Firecracker Fireball Furnace P.E.K.K.A
Fireball Bats Firecracker Furnace Baby Dragon The Log
Furnace Baby Dragon The Log Bats Firecracker Fireball
P.E.K.K.A
Bats Firecracker Fireball Furnace Baby Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace P.E.K.K.A
Fireball Firecracker Baby Dragon The Log
P.E.K.K.A Bats Furnace The Log
P.E.K.K.A Bats Fireball The Log
P.E.K.K.A
Firecracker Fireball Furnace Bats Baby Dragon
P.E.K.K.A Bats Fireball Furnace
P.E.K.K.A
P.E.K.K.A Bats Firecracker Fireball Baby Dragon The Log
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Fireball The Log
P.E.K.K.A Fireball
Firecracker Fireball Furnace Baby Dragon
Bats Firecracker Fireball Furnace Baby Dragon P.E.K.K.A The Log
Bats Firecracker Fireball Baby Dragon P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Baby Dragon The Log
Firecracker Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Firecracker Fireball The Log
Fireball Firecracker Furnace Baby Dragon The Log
Firecracker Fireball Bats Furnace Baby Dragon
Firecracker Furnace Baby Dragon The Log
Fireball The Log Firecracker Baby Dragon
Fireball The Log Firecracker
Bats Fireball
Firecracker Fireball The Log
Fireball Firecracker Baby Dragon
Firecracker Fireball Baby Dragon The Log
Firecracker Fireball Baby Dragon
Firecracker Fireball Furnace Baby Dragon The Log
Firecracker Fireball Furnace Baby Dragon The Log
Firecracker Fireball Furnace Baby Dragon The Log
Fireball
Bats
Firecracker Fireball Baby Dragon The Log
Firecracker Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
Firecracker The Log Fireball Furnace Baby Dragon
Firecracker Fireball The Log Baby Dragon
Fireball Baby Dragon The Log
Fireball Firecracker Baby Dragon The Log
Bats Firecracker Fireball Furnace Baby Dragon
Bats Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
P.E.K.K.A
Firecracker Fireball The Log
Bats Fireball
Fireball Firecracker Baby Dragon
The Log Fireball
Fireball Firecracker Baby Dragon
The Log Firecracker Fireball Baby Dragon
Fireball
Firecracker P.E.K.K.A
Bats Firecracker Fireball Baby Dragon The Log
Firecracker Bats Fireball
Firecracker Fireball Baby Dragon The Log

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