My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Musketeer Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Giant Skeleton
Giant Snowball
Bats Musketeer Skeleton Army Lumberjack
Zap
Bats Firecracker Skeleton Army
Barbarian Barrel
Firecracker Musketeer Skeleton Army Giant Skeleton Lumberjack
The Log
Firecracker Musketeer Skeleton Army Giant Skeleton Lumberjack
Earthquake
Firecracker Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Musketeer Skeleton Army Giant Skeleton Lumberjack
Fireball
Firecracker Musketeer Skeleton Army Lumberjack
Poison
Bats Firecracker Musketeer Skeleton Army
Lightning
Musketeer Lumberjack
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Skeleton Army Void Fireball Musketeer Lumberjack Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Skeleton Army Void

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Firecracker Lumberjack
Firecracker
Bats Giant Skeleton Lumberjack
Fireball
Musketeer
Giant Skeleton Lumberjack
Skeleton Army
Void
Giant Skeleton
Bats Firecracker Musketeer Lumberjack
Lumberjack
Bats Firecracker Musketeer Giant Skeleton

Defense Synergies 1 15

Bats
Firecracker Musketeer Giant Skeleton Lumberjack
Firecracker
Bats Musketeer Skeleton Army Giant Skeleton Lumberjack
Fireball
Musketeer Lumberjack
Musketeer
Lumberjack Bats Firecracker Fireball Skeleton Army Giant Skeleton
Skeleton Army
Firecracker Musketeer Giant Skeleton Lumberjack
Void
Giant Skeleton
Bats Firecracker Musketeer Skeleton Army Lumberjack
Lumberjack
Musketeer Bats Firecracker Fireball Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Musketeer Void
Skeleton Army Lumberjack Bats Firecracker Musketeer
Skeleton Army Lumberjack Bats Musketeer Void Giant Skeleton
Skeleton Army Lumberjack Bats Firecracker Musketeer
Firecracker Fireball Skeleton Army Giant Skeleton Lumberjack
Fireball Skeleton Army Bats Firecracker Musketeer Lumberjack
Bats Musketeer Firecracker Fireball Void
Fireball Musketeer Void Giant Skeleton
Musketeer Skeleton Army Lumberjack
Skeleton Army Firecracker Musketeer Giant Skeleton Lumberjack
Bats Skeleton Army Firecracker Fireball Musketeer Giant Skeleton Lumberjack
Musketeer Bats Firecracker Fireball
Skeleton Army Lumberjack Bats Fireball Musketeer Giant Skeleton
Fireball Skeleton Army Bats Firecracker Lumberjack
Skeleton Army Lumberjack
Skeleton Army Fireball Lumberjack
Bats Firecracker Fireball Musketeer Skeleton Army Lumberjack
Fireball Bats Firecracker Musketeer Skeleton Army Lumberjack
Bats Firecracker Fireball Musketeer Giant Skeleton Lumberjack
Musketeer Lumberjack
Skeleton Army Bats Firecracker Fireball Musketeer Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Fireball Void Giant Skeleton
Fireball Void Firecracker Musketeer Lumberjack
Skeleton Army Giant Skeleton Lumberjack Bats Musketeer
Skeleton Army Giant Skeleton Lumberjack Bats Fireball Musketeer
Giant Skeleton Musketeer Skeleton Army Lumberjack
Firecracker Fireball Bats Musketeer
Skeleton Army Bats Fireball Musketeer Void Giant Skeleton Lumberjack
Giant Skeleton Skeleton Army Lumberjack
Void Giant Skeleton Bats Firecracker Fireball Skeleton Army
Musketeer Skeleton Army
Bats Musketeer Giant Skeleton Lumberjack
Skeleton Army Fireball Void Giant Skeleton
Skeleton Army Giant Skeleton Fireball Lumberjack
Firecracker Fireball Musketeer Skeleton Army
Skeleton Army Bats Firecracker Fireball Musketeer Giant Skeleton Lumberjack
Bats Firecracker Fireball Musketeer Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Firecracker Musketeer Giant Skeleton
Firecracker Fireball Void Musketeer
Fireball Void Giant Skeleton
Firecracker Fireball Musketeer Void Giant Skeleton
Fireball Firecracker
Firecracker Fireball Bats Musketeer
Firecracker Musketeer
Fireball Firecracker
Fireball Void Firecracker
Bats Fireball Musketeer Void Lumberjack
Firecracker Void Fireball Musketeer
Fireball Void Firecracker Musketeer
Firecracker Fireball Musketeer Void
Firecracker Fireball Musketeer Void
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Fireball
Bats
Void Firecracker Fireball Musketeer
Firecracker Fireball
Fireball Musketeer Void Giant Skeleton
Fireball Void
Void Musketeer
Fireball Musketeer Void
Firecracker Fireball
Firecracker Fireball Void Musketeer
Fireball Void Musketeer
Fireball Void Firecracker Musketeer
Bats Firecracker Fireball Musketeer
Bats Firecracker Fireball Musketeer Void
Fireball Void
Void Fireball Musketeer
Void Firecracker Fireball
Giant Skeleton
Firecracker Fireball
Bats Fireball Musketeer Skeleton Army Void
Fireball Firecracker Musketeer
Fireball
Fireball Void Firecracker Musketeer Lumberjack
Firecracker Fireball Musketeer
Void Fireball Giant Skeleton
Firecracker Musketeer
Bats Firecracker Fireball Musketeer Giant Skeleton
Firecracker Bats Fireball Musketeer Void
Void Firecracker Fireball Musketeer Giant Skeleton

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