My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Musketeer Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Musketeer Goblin Hut Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army
Giant Snowball
Bats Musketeer Hog Rider Goblin Hut Skeleton Army
Zap
Bats Firecracker Goblin Hut Skeleton Army
Barbarian Barrel
Firecracker Musketeer Goblin Hut Skeleton Army
The Log
Firecracker Musketeer Hog Rider Goblin Hut Skeleton Army
Earthquake
Firecracker Hog Rider Goblin Hut Skeleton Army
Arrows
Bats Firecracker Goblin Hut Skeleton Army
Royal Delivery
Bats Firecracker Musketeer Hog Rider Goblin Hut Skeleton Army
Fireball
Firecracker Musketeer Hog Rider Goblin Hut Skeleton Army
Poison
Bats Firecracker Musketeer Goblin Hut Skeleton Army
Lightning
Musketeer Goblin Hut
Rocket
Musketeer Hog Rider Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Skeleton Army Fireball Musketeer Hog Rider Goblin Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Firecracker Skeleton Army Fireball

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Firecracker
Firecracker
Hog Rider Bats Goblin Hut Mega Knight
Fireball
Hog Rider Mega Knight
Musketeer
Hog Rider Goblin Hut Mega Knight
Hog Rider
Bats Firecracker Fireball Musketeer Goblin Hut Mega Knight
Goblin Hut
Firecracker Musketeer Hog Rider Mega Knight
Skeleton Army
Mega Knight
Bats Firecracker Fireball Musketeer Hog Rider Goblin Hut

Defense Synergies 0 14

Bats
Firecracker Musketeer Mega Knight
Firecracker
Bats Musketeer Goblin Hut Skeleton Army Mega Knight
Fireball
Musketeer Goblin Hut Mega Knight
Musketeer
Bats Firecracker Fireball Goblin Hut Skeleton Army Mega Knight
Hog Rider
Goblin Hut
Firecracker Fireball Musketeer Skeleton Army
Skeleton Army
Firecracker Musketeer Goblin Hut
Mega Knight
Bats Firecracker Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Musketeer Goblin Hut
Skeleton Army Bats Firecracker Musketeer Goblin Hut Mega Knight
Goblin Hut Skeleton Army Mega Knight Bats Musketeer
Goblin Hut Skeleton Army Bats Firecracker Musketeer Mega Knight
Firecracker Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Bats Firecracker Musketeer Mega Knight
Bats Musketeer Firecracker Fireball Goblin Hut
Fireball Musketeer Mega Knight
Musketeer Goblin Hut Skeleton Army
Skeleton Army Firecracker Musketeer Mega Knight
Bats Skeleton Army Firecracker Fireball Musketeer Goblin Hut Mega Knight
Musketeer Bats Firecracker Fireball Goblin Hut
Goblin Hut Skeleton Army Mega Knight Bats Fireball Musketeer
Fireball Skeleton Army Mega Knight Bats Firecracker Goblin Hut
Skeleton Army Goblin Hut Mega Knight
Skeleton Army Fireball Goblin Hut Mega Knight
Mega Knight Bats Firecracker Fireball Musketeer Goblin Hut Skeleton Army
Fireball Mega Knight Bats Firecracker Musketeer Goblin Hut Skeleton Army
Bats Firecracker Fireball Musketeer Goblin Hut Mega Knight
Musketeer Goblin Hut
Skeleton Army Mega Knight Bats Firecracker Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Fireball Goblin Hut
Fireball Firecracker Musketeer Mega Knight
Skeleton Army Mega Knight Bats Musketeer Goblin Hut
Skeleton Army Mega Knight Bats Fireball Musketeer
Musketeer Goblin Hut Skeleton Army Mega Knight
Firecracker Fireball Bats Musketeer Goblin Hut
Skeleton Army Bats Fireball Musketeer Goblin Hut
Mega Knight Skeleton Army
Mega Knight Bats Firecracker Fireball Goblin Hut Skeleton Army
Musketeer Goblin Hut Skeleton Army
Mega Knight Bats Musketeer Goblin Hut
Skeleton Army Mega Knight Fireball
Skeleton Army Mega Knight Fireball
Firecracker Fireball Musketeer Skeleton Army Mega Knight
Goblin Hut Skeleton Army Bats Firecracker Fireball Musketeer
Bats Mega Knight Firecracker Fireball Musketeer Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Musketeer
Firecracker Fireball Musketeer
Fireball Goblin Hut
Firecracker Fireball Musketeer
Fireball Firecracker Mega Knight
Firecracker Fireball Bats Musketeer
Firecracker Musketeer
Fireball Firecracker
Fireball Firecracker
Bats Fireball Musketeer
Firecracker Fireball Musketeer
Fireball Firecracker Musketeer
Firecracker Fireball Musketeer Goblin Hut
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer Goblin Hut
Firecracker Fireball Musketeer Goblin Hut
Firecracker Fireball Musketeer Goblin Hut Mega Knight
Fireball
Bats
Firecracker Fireball Musketeer Mega Knight
Firecracker Fireball Mega Knight
Fireball Musketeer Mega Knight
Fireball
Musketeer
Fireball Musketeer
Firecracker Fireball Mega Knight
Firecracker Fireball Musketeer
Fireball Musketeer Mega Knight
Fireball Firecracker Musketeer
Bats Firecracker Fireball Musketeer
Bats Firecracker Fireball Musketeer Goblin Hut
Fireball
Fireball Musketeer Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Bats Fireball Musketeer Goblin Hut Skeleton Army
Fireball Firecracker Musketeer
Fireball
Fireball Firecracker Musketeer Mega Knight
Firecracker Fireball Musketeer
Fireball
Firecracker Musketeer Mega Knight
Bats Firecracker Fireball Musketeer
Firecracker Bats Fireball Musketeer
Firecracker Fireball Musketeer Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: