My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Prince Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Wall Breakers Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Prince
Giant Snowball
Bats Wall Breakers Little Prince
Zap
Bats Firecracker Wall Breakers Prince Little Prince
Barbarian Barrel
Firecracker Wall Breakers Little Prince
The Log
Firecracker Mini P.E.K.K.A Wall Breakers Prince Little Prince
Earthquake
Firecracker
Arrows
Bats Firecracker Wall Breakers Little Prince
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Wall Breakers Prince Little Prince
Fireball
Firecracker Wall Breakers Little Prince
Poison
Bats Firecracker Little Prince
Lightning
Mini P.E.K.K.A Prince Little Prince
Rocket
Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers The Log Firecracker Little Prince Fireball Mini P.E.K.K.A Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Wall Breakers The Log Firecracker

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Mini P.E.K.K.A Wall Breakers Prince
Firecracker
Bats Mini P.E.K.K.A Wall Breakers Prince
Fireball
Wall Breakers The Log Little Prince
Mini P.E.K.K.A
Bats Firecracker The Log Little Prince
Wall Breakers
Bats Firecracker Fireball The Log
Prince
Bats Firecracker The Log Little Prince
The Log
Fireball Mini P.E.K.K.A Wall Breakers Prince Little Prince
Little Prince
Fireball Mini P.E.K.K.A Prince The Log

Defense Synergies 4 9

Bats
Firecracker Mini P.E.K.K.A Prince The Log
Firecracker
The Log Bats Mini P.E.K.K.A Prince
Fireball
The Log Mini P.E.K.K.A Little Prince
Mini P.E.K.K.A
The Log Bats Firecracker Fireball
Wall Breakers
Prince
The Log Bats Firecracker
The Log
Firecracker Fireball Mini P.E.K.K.A Prince Bats Little Prince
Little Prince
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log
Mini P.E.K.K.A Bats Firecracker Prince The Log
Mini P.E.K.K.A Prince Bats
Mini P.E.K.K.A Prince Bats Firecracker
Firecracker Fireball Mini P.E.K.K.A Prince The Log
Fireball The Log Bats Firecracker
Bats Firecracker Fireball Little Prince
Fireball The Log
Mini P.E.K.K.A Prince
Firecracker Mini P.E.K.K.A Prince Little Prince
Bats Firecracker Fireball The Log
Bats Firecracker Fireball
Mini P.E.K.K.A Prince Bats Fireball The Log
Fireball Bats Firecracker Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Prince
Fireball Mini P.E.K.K.A Prince The Log
Bats Firecracker Fireball Mini P.E.K.K.A Prince
Fireball Bats Firecracker Prince The Log Little Prince
The Log Bats Firecracker Fireball Little Prince
Mini P.E.K.K.A Prince
Bats Firecracker Fireball Mini P.E.K.K.A Prince The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Prince
Fireball Firecracker Mini P.E.K.K.A Prince The Log
Bats Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Prince Bats Fireball The Log
Mini P.E.K.K.A Prince
Firecracker Fireball Bats
Mini P.E.K.K.A Prince Bats Fireball
Mini P.E.K.K.A Prince
Bats Firecracker Fireball Mini P.E.K.K.A Prince The Log
Bats Mini P.E.K.K.A Prince
Fireball Prince The Log
Mini P.E.K.K.A Prince Fireball
Firecracker Fireball
Bats Firecracker Fireball Mini P.E.K.K.A Prince The Log Little Prince
Bats Firecracker Fireball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball Prince The Log
Fireball Firecracker The Log
Firecracker Fireball Bats
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Bats Fireball Mini P.E.K.K.A Prince
Firecracker Fireball Prince The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball Prince The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Bats Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A Prince The Log
Firecracker Fireball The Log Little Prince
Fireball Prince The Log
Fireball
Prince The Log
Fireball The Log
Firecracker The Log Fireball Little Prince
Firecracker Fireball The Log
Fireball Prince The Log
Fireball Firecracker The Log
Bats Firecracker Fireball Little Prince
Bats Firecracker Fireball
Fireball Mini P.E.K.K.A
Fireball The Log
Firecracker Fireball
Prince
Firecracker Fireball The Log
Bats Fireball Prince
Fireball Firecracker
The Log Fireball
Fireball Firecracker Mini P.E.K.K.A Prince
The Log Firecracker Fireball
Fireball
Firecracker Prince
Bats Firecracker Fireball The Log
Firecracker Bats Fireball
Firecracker Fireball Prince The Log Little Prince

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