My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Goblin Cage Electro Giant Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards
Giant Snowball
Bats Guards
Zap
Bats Firecracker Guards
Barbarian Barrel
Firecracker Goblin Cage Guards
The Log
Firecracker Goblin Cage Guards
Earthquake
Firecracker Goblin Cage Guards
Arrows
Bats Firecracker Guards
Royal Delivery
Bats Firecracker Goblin Cage Guards
Fireball
Firecracker Goblin Cage
Poison
Bats Firecracker Goblin Cage Guards
Lightning
Goblin Cage
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Tornado Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Guards Tornado Fireball Goblin Cage Golden Knight Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Guards Tornado

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Goblin Cage
Firecracker
Bats Goblin Cage Tornado
Fireball
Tornado Golden Knight
Goblin Cage
Bats Firecracker
Guards
Tornado
Fireball Electro Giant Firecracker
Electro Giant
Tornado Golden Knight
Golden Knight
Electro Giant Fireball

Defense Synergies 1 14

Bats
Firecracker Goblin Cage Golden Knight
Firecracker
Bats Goblin Cage Guards Tornado Golden Knight
Fireball
Tornado Goblin Cage Golden Knight
Goblin Cage
Bats Firecracker Fireball Guards Tornado Electro Giant
Guards
Firecracker Goblin Cage
Tornado
Fireball Firecracker Goblin Cage Electro Giant
Electro Giant
Goblin Cage Tornado Golden Knight
Golden Knight
Bats Firecracker Fireball Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Goblin Cage Golden Knight
Bats Firecracker Goblin Cage
Goblin Cage Tornado Bats
Goblin Cage Bats Firecracker Guards
Firecracker Fireball Goblin Cage Tornado
Fireball Tornado Bats Firecracker Guards
Bats Tornado Firecracker Fireball Goblin Cage
Fireball Goblin Cage Electro Giant Golden Knight
Goblin Cage Tornado
Guards Tornado Firecracker
Bats Guards Firecracker Fireball Tornado Electro Giant
Bats Firecracker Fireball Tornado
Goblin Cage Bats Fireball Guards
Fireball Bats Firecracker Goblin Cage Guards Tornado Golden Knight
Goblin Cage
Tornado Fireball Goblin Cage Electro Giant
Bats Firecracker Fireball Goblin Cage Tornado
Fireball Goblin Cage Bats Firecracker Guards Tornado Golden Knight
Goblin Cage Tornado Bats Firecracker Fireball Guards
Goblin Cage Tornado
Bats Firecracker Fireball Guards Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Goblin Cage Electro Giant
Fireball Firecracker
Guards Bats Goblin Cage Golden Knight
Guards Bats Fireball Goblin Cage Tornado
Goblin Cage Guards
Firecracker Fireball Electro Giant Bats Tornado
Guards Bats Fireball Goblin Cage
Goblin Cage
Goblin Cage Bats Firecracker Fireball Tornado
Goblin Cage Guards
Bats Goblin Cage Guards Golden Knight
Fireball Goblin Cage Guards Tornado Electro Giant
Fireball Goblin Cage Guards Golden Knight
Firecracker Fireball Goblin Cage Electro Giant
Guards Electro Giant Bats Firecracker Fireball Goblin Cage Tornado Golden Knight
Bats Firecracker Fireball Goblin Cage Electro Giant Golden Knight
Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Guards Golden Knight
Firecracker Fireball Tornado Golden Knight
Fireball
Firecracker Fireball Guards
Fireball Firecracker
Firecracker Fireball Electro Giant Bats Tornado
Firecracker Tornado
Fireball Firecracker Tornado
Fireball Firecracker Tornado Golden Knight
Bats Fireball Guards Tornado
Firecracker Fireball Tornado Golden Knight
Fireball Firecracker Tornado
Firecracker Fireball Golden Knight
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Golden Knight
Firecracker Fireball
Fireball Tornado
Bats
Firecracker Fireball
Firecracker Fireball Tornado Electro Giant Golden Knight
Fireball
Fireball Tornado
Tornado
Fireball
Firecracker Tornado Electro Giant Fireball
Firecracker Fireball Tornado Golden Knight
Fireball Tornado Golden Knight
Fireball Firecracker Tornado Golden Knight
Bats Firecracker Fireball Tornado Electro Giant
Bats Firecracker Fireball Guards Electro Giant
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Bats Fireball Guards
Fireball Firecracker Tornado
Fireball
Fireball Firecracker
Firecracker Fireball
Fireball Tornado Electro Giant
Firecracker
Electro Giant Bats Firecracker Fireball Guards Tornado Golden Knight
Firecracker Bats Fireball Tornado
Firecracker Fireball Tornado Electro Giant Golden Knight

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